Did you solve this? I ve the same issue. I cant call the elevator.
Another question I have: In the technology tree I could spend skillpoints to 1/3 of the perks (laser weapons / power armor). 2/3 of the skilltree is locked. It says "NA" when I hover the mouse over the icon / shopping card to buy. (I am level 158) - Any idea on that ?
Hey have a problem
If I go to a generator or solar panel with a cable tool and attach a cable, the server crashes and I don't know why. can someone help me?
How do the animal snare and the chicken thing work?
They spawned once after i placed them. Hammer says i need animal food to repair them, however even if i have this in my inventory, it doesn't repair them.
put the animal food in your hotbar and right click to up grade on it
Played two short getting-acquainted plays of 10-15 days, currently well into my third playthrough and on day 43, level 91. I have two questions. I searched through the screens for an answer to the second one, in particular, but couldn't find it.
First, I started as farmer and mechanic, spent perk points within those areas, and eventually got most of the other classes, where I spent almost no points. But I've noticed that some of the other classes now have the first or second skill checked on some of those class sub-skills, even though I didn't buy them. What's happened that some of these skills have been checked, even though I didn't spend any perk points? I'm wondering how to make this happen on purpose, rather than apparently by accident.
Second, I'm playing in PREGEN03 world. I have started looking around, spent several days mapping the edges of the wasteland and making several loops into it, looking for buildings and the Caitlin trader. Was startled to find it looked very different than some of the "let's play" videos I'd seen - I've found no roads, and only a couple small prefabs right on the border. Otherwise it's only got the occasional remnant or telephone pole. I finally checked how to look in the prefabs.xml to ensure that the traders and bunkers were there - I'd avoided doing this because I wanted to explore and find them myself. But they're not there. I checked a couple of the other worlds xml files for comparison - the medium and large worlds, and PREGEN01, all showed the Dfalls_settlement_trader, bunker, and research lab locations - but PREGEN02 and PREGEN03, don't have these locations at all. I'd read this was sometimes a problem in randomly generated worlds, which is one reason I'd played on one of the default worlds. So as far as I can tell, I'm stuck.
I'm reluctant to throw away my progress to date, but not having these locations seems to lose a lot of the end game. Is there a way to insert these in the xml file, without making them appear somewhere in the ground, the sky , or an inaccessible location? How would I do that? Please help - thanks.
So, I just downloaded this server via the Mod Launcher and, every time I even try to open it, it takes me to a blank 7D2D main menu with literally nothing but the Main logo and music playing...
Any help?
1) I think one of the classes may have given you points when it shouldn't have.
2) PREGEN01-03 are not edited for DF compatibility, so the POI's you need aren't there. You can't just add them unless you also regenerate the chunks they're in. Navezgane IS edited with the DF prefabs.
And I know people keep saying "Oh, you can do a 9x9 or a 7x7." and I keep telling them "Don't do that, do a 5x5 with the rain catcher in the middle."
OK. I tried to fix it but unfortunately that didn't work. The interesting thing is that it works in single but not in multi on a server.Not sure on this one but I remember someone else having the same issue... and then it just... worked. No idea how/why. I haven't messed with the power stuff AT ALL because the last time I tried I really broke something.
I did another test with a 9x9 and it seemed to work, however i can't tell if it also works reliable all the time.fwiw i've always done a 9x9 with the rain catcher in the middle BUT i make it myself and build up the dirt two high (i suppose I could dig down two also). I also leave the very middle channels open and the outer 10th row perimeter open so the water flows around the perimeter and the middle channels.
Hmm. That kinda sucks because it makes them too annoying to craft. Wouldn't there be an option to make the tree sap be added as a harvested item instead of filling up the bowl?Yes that's intended since I can only give you 1 item back from a recipe.
So it'd be the bandage OR the bowl.
OK. I tried to fix it but unfortunately that didn't work. The interesting thing is that it works in single but not in multi on a server.
Hmm. That kinda sucks because it makes them too annoying to craft. Wouldn't there be an option to make the tree sap be added as a harvested item instead of filling up the bowl?
Also does anyone know where to get a beaker?
I am running around with M4A1s and M60s have mechanical traps and 260 skill pages but no bloody chemistry station because no beaker.
Yep, normal plants will work with the pipes. The underground ones need the growing light (they don't work with sun), but they also grow faster.Update on my farming experiments:
Using farming plots with irrigation pump and pipes under daylight seems to work without modified seeds and without farming lights. Pipes seem to work as water source, because stuff grew also with 3 blocks distance. But they don't deplete (or are immediately refilled), so it works very reliable.
Haven't tested pump & pipes with tilled soil yet.
I did another test with a 9x9 and it seemed to work, however i can't tell if it also works reliable all the time.
I supported the dirt layer with as few wood frames (or wooden bars) as possible, both don't block the water. Don't know if it counts as water block too, but at least the water flows through it and also fills blocks behind.
Another finding was, you should really build that on flattened terrain, because the smoothed natural terrain seems to close gaps between the self built dirt layer and the original ground and water won't get through them anymore, depending how much the smoothed terrain is raised from its original block structure. However if the terrain is lowered (wood frames seem to hover), doesn't seem to be a problem.
Being water there once doesn't seem to help. I don't watch all of that 4 hours straight just to watch what i does. But from my understanding a water block (or more) are depleted and require to respawn first, what doesn't happen necessarily immediately. Also how many water depletes seem to dependent on either the plant an/or in what order the ticks happen and how many of them happen in the same tick.oh I wanted to add I also use more than one rain catcher. I usually put them at the outer corners until there is plenty of water most or all of the time.
Since i now have some.... understanding... how it works i don't have a problem either. But i'd like to understand how it really works. As a i said: Using huge enough farms works, because "enough" stuff will grow, however i'm interested in why some plants don't grow.I've never had a problem growing with this setup or needing water for drinking. It's easy to add another 9x9 grid next to it too. good luck