Khaine when I apply mods to the power armor the radiation protection level goes down, I know you told me once before that percentage number doesn't mean anything I was wondering if that same case. Thanks
I was wondering about that also. Never heard that about the percentage #, was in the irradiated area showing no percentage, removed my jacket and immediately started taking damage and died so that makes sense. if so then modding the armor w/o losing protection might be possible after all, thanks for the info.
Found this pit on DFalls-Xlarge1 map on a top of a hill, just north from the desert biome. Kinda scary I almost fell in it... These maps are generated with Nitrogen? I found strange how hills and mountains are generated on these maps, they usually not smoothed like in vanilla RWG, they just like built from dirt stairs
Good day. I have a problem with the forges. I updated the game client to 19.1 and the mod to 3.1, But there is no place in the forges where you need to put materials for melting. Deleted everything that was: 7D2DModLauncher, Steam, mod, save and all folders. And nothing helped. There are no cells for melting in any forge. Tell me how to fix it.
i copied my config folder as back up and i verified files to make it vanila.
i follwed the instructions to install it and when i load the game i get black screen.
i tried turning off easy anti cheat and the game wont even attempt to start.
not sure why theres so much messing about to make this work. why cant it be so that we can just drag and drop the folders and replace existing ? job done start game,
please can you help me fix this so i can play this awsome mod
Found this pit on DFalls-Xlarge1 map on a top of a hill, just north from the desert biome. Kinda scary I almost fell in it... These maps are generated with Nitrogen? I found strange how hills and mountains are generated on these maps, they usually not smoothed like in vanilla RWG, they just like built from dirt stairs
Good day. I have a problem with the forges. I updated the game client to 19.1 and the mod to 3.1, But there is no place in the forges where you need to put materials for melting. Deleted everything that was: 7D2DModLauncher, Steam, mod, save and all folders. And nothing helped. There are no cells for melting in any forge. Tell me how to fix it.
i copied my config folder as back up and i verified files to make it vanila.
i follwed the instructions to install it and when i load the game i get black screen.
i tried turning off easy anti cheat and the game wont even attempt to start.
not sure why theres so much messing about to make this work. why cant it be so that we can just drag and drop the folders and replace existing ? job done start game,
please can you help me fix this so i can play this awsome mod
Good day. I have a problem with the forges. I updated the game client to 19.1 and the mod to 3.1, But there is no place in the forges where you need to put materials for melting. Deleted everything that was: 7D2DModLauncher, Steam, mod, save and all folders. And nothing helped. There are no cells for melting in any forge. Tell me how to fix it.
The way forges work has been changed. You don't need to smelt materials now - materials needed will just be directly taken from your inventory. So, for instance, you need some clay and iron in your backpack in order to make some nails in the forge.
The way forges work has been changed. You don't need to smelt materials now - materials needed will just be directly taken from your inventory. So, for instance, you need some clay and iron in your backpack in order to make some nails in the forge.
Hi, we're having problems running this witht he new update, everything goes fine till someone uses the new hotbar slots then next time they log in it says
IndexOutOfRangeException: Index was outside the bounds of the array.
Code:
at Inventory.clearHeldItemTransformByIndex (System.Int32 _invIdx) [0x00000] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
Code:
at Inventory.clearSlotByIndex (System.Int32 _idx) [0x00017] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
Code:
at Inventory.SetItem (System.Int32 _idx, ItemValue _itemValue, System.Int32 _count) [0x00093] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
Code:
at Inventory.SetSlots (ItemStack[] _slots, System.Boolean _allowSettingDummySlot) [0x00004] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
Code:
at PlayerDataFile.ToPlayer (EntityPlayer _player) [0x0009a] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
Code:
at GameManager.RequestToSpawnPlayer (ClientInfo _cInfo, System.Int32 _chunkViewDim, PlayerProfile _playerProfile) [0x002a3] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
Code:
at NetPackageRequestToSpawnPlayer.ProcessPackage (World _world, INetConnectionCallbacks _netConnectionCallback) [0x00007] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
Code:
at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x000b2] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
Code:
at ConnectionManager.Update () [0x00053] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
in the web console and wont let then in , it'lll just hang for them on loading character, we had a new player who didnt have the problem move an item to the new slots and relog to repeat the problem and same thing happened, any ideas?
Downloaded version 3.02!
Doesn't work after splash screen with game cursor! Music plays and that's it!
1. Deleted the client
2. Installed the client on a new one.
3.Checked it works.
4. Installed mod - does not work.
Version 3.01 worked.
A clipping from the lies of mistakes!
Mono path[0] = 'E:/Games/SteamLibrary/steamapps/common/7_Days_To_Die/Alpha19/Darkness_Falls/7DaysToDie_Data/Managed'
Mono config path = 'E:/Games/SteamLibrary/steamapps/common/7_Days_To_Die/Alpha19/Darkness_Falls/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path E:/Games/SteamLibrary/steamapps/common/7_Days_To_Die/Alpha19/Darkness_Falls/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor:
VRAM: 2988 MB
Driver: 26.21.14.4575
Begin MonoManager ReloadAssembly
- Completed reload, in 0.173 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.605200 ms
2020-09-25T02:54:24 0.017 INF [Steamworks.NET] SteamAPI_Init() ok
2020-09-25T02:54:24 0.060 INF NET: InitCallbacks
2020-09-25T02:54:24 0.071 INF Texture quality is set to 0
2020-09-25T02:54:24 0.072 INF Precaching...
2020-09-25T02:54:24 0.076 INF Precaching file: 7DaysToDie_Data/resources.assets
2020-09-25T02:54:24 0.136 INF [EAC] Not loading, not started from launcher
TypeLoadException: Could not resolve type with token 01000009 (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
(Filename: Line: -1)
TypeLoadException: Could not resolve type with token 01000009 (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
(Filename: Line: -1)
TypeLoadException: Could not resolve type with token 01000009 (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
(Filename: Line: -1)
TypeLoadException: Could not resolve type with token 01000009 (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
.............
The last three lines are repeated ad infinitum, until they forcefully interrupt the game.
Sorry if this is addressed elsewhere. I want to install this tonight and I haven’t had a chance to look into it outside of being at work. Is the link on page 1 of this post the most up-to-date version of darkness falls? If not where can I get it? What version of alpha does this work with because I think 19.3? Just came out as stable?
Sorry if this is addressed elsewhere. I want to install this tonight and I haven’t had a chance to look into it outside of being at work. Is the link on page 1 of this post the most up-to-date version of darkness falls? If not where can I get it? What version of alpha does this work with because I think 19.3? Just came out as stable?
So I found the 3.1 DF download links a few pages back. Followed the install instructions on pg 1 (For Mac). Started it. It seems good so far.. haven't generated a map yet. This is my question now. I saw different map sizes before with ..Pregen DF maps? I don't seem to have those choices available. I have Navasgane, New Random World, Pregen 01, Pregen 02, and Pregen 03.
aren't there small - Xl DF maps?
Edited: The step on the first page that mentions to copy the config, Prefabs, and UMATextures to their respective files in the game on my computers hard drive and does not mention the Bundles, and worlds folders. Using my supreme intellect I did the same with those two folders and now I can load up to the world without the crazy amount of errors that were showing up before and I had the other world gen sizes I mentioned previously. Looks like it should work so far. Got to install it on the wires computer and go kill some zombies! Thanks.
Hey Khaine when you were trying to adjust the small changes to the repository is there a chance that the game went back to 3.02?
I know I was on 3.1 and then about 24 hours ago I noticed it was 3.02 again after a pre-sync. The splash screen says it's back on 3.1 now but I'm worried my save game might have got affected.
In description "Lucky Looter" says that it increases looting speed same.
I can't say anything about medicine stuff, but "Self-Medicated" definitely doesn't work for drugs, although the description says it.
Demolition Expert is bugged in A19 - I don't quite understand what you mean. I had to download vanilla A19 to check - everything is fine there. We fixed it simply by replacing the configuration lines in the DF at lines from the vanilla - and everything began to work fine, Demolition Expert no longer increased damage from all sources.
What do we have now: Laser Pistol deals 165 damage. With Demolition Expert - ~200! It's not balanced.
There is something else that I forgot to write: perk "Better Barter" - secret stash at the trader it works incorrectly. Vanilla has three levels secret stash, in DF - one. I noticed it long ago, this is an intentional decision?
Hi, we're having problems running this witht he new update, everything goes fine till someone uses the new hotbar slots then next time they log in it says
IndexOutOfRangeException: Index was outside the bounds of the array.
Code:
at Inventory.clearHeldItemTransformByIndex (System.Int32 _invIdx) [0x00000] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
Code:
at Inventory.clearSlotByIndex (System.Int32 _idx) [0x00017] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
Code:
at Inventory.SetItem (System.Int32 _idx, ItemValue _itemValue, System.Int32 _count) [0x00093] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
Code:
at Inventory.SetSlots (ItemStack[] _slots, System.Boolean _allowSettingDummySlot) [0x00004] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
Code:
at PlayerDataFile.ToPlayer (EntityPlayer _player) [0x0009a] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
Code:
at GameManager.RequestToSpawnPlayer (ClientInfo _cInfo, System.Int32 _chunkViewDim, PlayerProfile _playerProfile) [0x002a3] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
Code:
at NetPackageRequestToSpawnPlayer.ProcessPackage (World _world, INetConnectionCallbacks _netConnectionCallback) [0x00007] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
Code:
at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x000b2] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
Code:
at ConnectionManager.Update () [0x00053] in <9f04a0ee08f84f3794a7468a839f2bb0>:0
in the web console and wont let then in , it'lll just hang for them on loading character, we had a new player who didnt have the problem move an item to the new slots and relog to repeat the problem and same thing happened, any ideas?
Downloaded version 3.02!
Doesn't work after splash screen with game cursor! Music plays and that's it!
1. Deleted the client
2. Installed the client on a new one.
3.Checked it works.
4. Installed mod - does not work.
Version 3.01 worked.
A clipping from the lies of mistakes!
Mono path[0] = 'E:/Games/SteamLibrary/steamapps/common/7_Days_To_Die/Alpha19/Darkness_Falls/7DaysToDie_Data/Managed'
Mono config path = 'E:/Games/SteamLibrary/steamapps/common/7_Days_To_Die/Alpha19/Darkness_Falls/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path E:/Games/SteamLibrary/steamapps/common/7_Days_To_Die/Alpha19/Darkness_Falls/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor:
VRAM: 2988 MB
Driver: 26.21.14.4575
Begin MonoManager ReloadAssembly
- Completed reload, in 0.173 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.605200 ms
2020-09-25T02:54:24 0.017 INF [Steamworks.NET] SteamAPI_Init() ok
2020-09-25T02:54:24 0.060 INF NET: InitCallbacks
2020-09-25T02:54:24 0.071 INF Texture quality is set to 0
2020-09-25T02:54:24 0.072 INF Precaching...
2020-09-25T02:54:24 0.076 INF Precaching file: 7DaysToDie_Data/resources.assets
2020-09-25T02:54:24 0.136 INF [EAC] Not loading, not started from launcher
TypeLoadException: Could not resolve type with token 01000009 (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
(Filename: Line: -1)
TypeLoadException: Could not resolve type with token 01000009 (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
(Filename: Line: -1)
TypeLoadException: Could not resolve type with token 01000009 (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
(Filename: Line: -1)
TypeLoadException: Could not resolve type with token 01000009 (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
.............
The last three lines are repeated ad infinitum, until they forcefully interrupt the game.
So I found the 3.1 DF download links a few pages back. Followed the install instructions on pg 1 (For Mac). Started it. It seems good so far.. haven't generated a map yet. This is my question now. I saw different map sizes before with ..Pregen DF maps? I don't seem to have those choices available. I have Navasgane, New Random World, Pregen 01, Pregen 02, and Pregen 03.
aren't there small - Xl DF maps?
Edited: The step on the first page that mentions to copy the config, Prefabs, and UMATextures to their respective files in the game on my computers hard drive and does not mention the Bundles, and worlds folders. Using my supreme intellect I did the same with those two folders and now I can load up to the world without the crazy amount of errors that were showing up before and I had the other world gen sizes I mentioned previously. Looks like it should work so far. Got to install it on the wires computer and go kill some zombies! Thanks.
Oh yeah, I forgot to update the front page saying it.s 3.1 for 19.1. Thanks for the reminder.
Check the worlds folder. There's folders in there starting DFalls-. Vsmall is 6k, small is 8k, medium is 10k, large is 12k, xlarge is 16k. Maps starting with 1 have compo pack included. Maps starting with 2 don't.
That's to help folks who may not have a lot of RAM.
Hey Khaine when you were trying to adjust the small changes to the repository is there a chance that the game went back to 3.02?
I know I was on 3.1 and then about 24 hours ago I noticed it was 3.02 again after a pre-sync. The splash screen says it's back on 3.1 now but I'm worried my save game might have got affected.
In description "Lucky Looter" says that it increases looting speed same.
I can't say anything about medicine stuff, but "Self-Medicated" definitely doesn't work for drugs, although the description says it.
Demolition Expert is bugged in A19 - I don't quite understand what you mean. I had to download vanilla A19 to check - everything is fine there. We fixed it simply by replacing the configuration lines in the DF at lines from the vanilla - and everything began to work fine, Demolition Expert no longer increased damage from all sources.
What do we have now: Laser Pistol deals 165 damage. With Demolition Expert - ~200! It's not balanced.
There is something else that I forgot to write: perk "Better Barter" - secret stash at the trader it works incorrectly. Vanilla has three levels secret stash, in DF - one. I noticed it long ago, this is an intentional decision?
I'll double check demo expert but no-one reported any issues with it. And I know for a FACT that self medicated isn't bugged because we tested the crap out of it.
And there's still 3 levels of secret stash, but you need Better Barter and Charismatic Nature to get ALL of them. No it doesn't work incorrectly. It works how I want it to work.