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Darkness Falls: They mostly come out at night...

Um, none?

The ONLY mod that had actual seasons in it was Starvation Mod for A16.4. And that was custom C# code.

 
Hi Khaine, 

After playing a bunch of SP with  no issues, I convinced some friends to play and we got a server. We're 5 days in and so far everything seems to be working correctly.. except for one thing. Our wasteland circles don't seem to have radiation. We can walk through them without needing a hazmat suit. Any ideas what might be causing that? 

 
Sal said:
Nice job on the mod Khaine, but I gotta ask.....is this supposed to happen lol (see pics below)?

I saw a flat surface area on the map so I thought it would be a good place to build on since it was also near a couple of traders.  I went there, killed a couple Z's, then as soon as I looted a garbage bag (probably my 3rd one) all hell broke loose.  The ground block below the garbage bag was the first to go.  The area to the left of my gun in the first pic is where it was at and where it started. 

This has been going for about 5 minutes before the pics and is still going.  I tried to go into a different region of the map to see if it would stop but nope. 

This is DFalls-Medium map at about 1600N 40E btw. I'm just wondering if this was intentional or not? 



Is that a poi under ground lol

 
Are you level 5 or lower?

Cos I put protection in for that so you don't get screwed on spawn.
Ahhh... that might have been it. We were probably right around level when we noticed it. I've gone above level 5.. so i will check next time i log in. 

Thanks for the quick reply :)

 
This has probably been asked somewhere in the 211 previous pages, but I can't seem to find it...Is it possible to use the A18 updated surface boulder textures with DF?

 
So our level was the reason. Thanks Khaine. 

One more question I've been meaning ask. Any idea why the mod might use way more ram than necessary? I have 32gb ram.. and I've gotten some low memory warnings from time to time. I decided to check ram usage.... it was using 26gb. 

 
This has probably been asked somewhere in the 211 previous pages, but I can't seem to find it...Is it possible to use the A18 updated surface boulder textures with DF?
Yes but you'll have to go add them all into the biomes.xml manually.

I removed them because I didnt like it.

ok thank you glad there is a modder that takes the time to respond to peoples questions 
I do try. :)

So our level was the reason. Thanks Khaine. 

One more question I've been meaning ask. Any idea why the mod might use way more ram than necessary? I have 32gb ram.. and I've gotten some low memory warnings from time to time. I decided to check ram usage.... it was using 26gb. 
Larger maps use more RAM. Navezgane was using 13GB on my 32GB system.

On A19, it's using closer to 8GB right now.

 
Yes but you'll have to go add them all into the biomes.xml manually.

I removed them because I didnt like it.
Thank you for your reply.  I was able to get the textures to load, but I seem to be getting a smattering of ALL the resources from each boulder.  It's mostly the correct type, but...yeah.  I don't know if that was intended by the funpimps or not.  I'll keep messing with it.  Thank you again for your time.

 
Hi! Can we make sure that there are no homemade items and weapons in loot? And it is also interesting that the loot does not depend on the level of the player. This will be closer to reality. You can find anything, any quality, just like in real life. There can't be a primitive bow in an expensive safe or a stone axe in a warehouse store.

Great random. Even if the player has level 200, you open the box, you think there will be good tools, but everything is rusty. This is the Apocalypse, don't relax. Or on the first level, you can easily find a chainsaw in the garage. Why not?

 
Depends what you mean by "home made".

In the current test version, I added the pipe rifle and pipe pistol to loot (to go with the blunderbuss).

I've also added a VERY small chance to find T1 items (so like pistol, hunting rifle, ak) even on day 1.

And I do mean a very small chance. Like 2%.

And I think it's like a 1% chance to find an auger on day 1. So the possibility is absolutely there, but... don't count on it.

 
It seems to me that before the zombie invasion, no one did things to survive the Apocalypse. Who needs pipe pistols or muskets? Spears, stone arrows, and so on are things that can't be stored in store boxes or safes. Where can craft armor come from in an ordinary person's wardrobe?

The world has been plundered and destroyed. But somewhere there are the usual things that were used in the economy: chainsaws, steel axes, wrenches, etc.

The chance of finding such things should be the same. Factory-made weapons must be stored in safes.

There should be an interest in producing your own things. Now you don't need to produce anything, you just need to do a lot of loot.

On the first day, you can just run around all the houses and search all the boxes that come across. By the evening, there will be a whole set of everything that you can do on the initial levels.

I think that most of the loot at any level of the player should be garbage. But if a player goes around 30 buildings and searches 200 boxes and finds a thing, it must be something good produced before the Apocalypse.

pipegun.jpg

 
You're thinking about it the wrong way.

In vanilla, the note from the duke seems to strongly hint the apocalypse has been going on for a while.

Bearing that in mind, WHY should you find top quality items with regularity when first starting the game? It makes sense to me that people have already looted those and left behind their old crap they don't want.

The only thing I have changed is the possibility to find T1/T2 items in loot right at the start, even though it's a VERY small chance.

T3? Not happening. Most of that is craft only.

 
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