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Darkness Falls: They mostly come out at night...

Can someone please tell me the location for bunker on DFalls_small3 map? we spend 5 days with our bikes trying to look for it.
Also, where can I find uranium? Is there a stone on top of wasteland that tell me where the vein is?
I would also like to know where the bunkers are on Small3 map as I also have been unable to find them,

Uranium can only be found in the radiation zone. Just whack the rare boulders on the surface and when you find what you want dig down. Usually shallow (6-10 blocks) but sometimes deep. The uranium (and plutonium and titanium) blocks look like the top surface but are hit with a metal sound and have 5000 hp.

 
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Is anyone having success with hirable NPCs? I hired the archer lady and told her to "stay here" by the rear of my base I came back later and she was gone. I really like this feature but since they cost a lot of money I wonder how well this feature works. What is the point of looking at their inventory? Do they require food? Any feedback on the value of hiring an NPC would be appreciated.

 
Couple of notes about server 18.4 experimental and some questions I had.
The box of 7.62 ammo has description text that indicates it does the same thing as the normal version, crafts 100 ammo more efficiently. However when I'm at the metal workbench trying to make boxes of 7.62 ammo it shows the materials required as 300 7.62 ammo and it looks like the output is a box of 100 7.62 ammo.

I keep getting a green item that looks like skill notes but named DFTraderJenFactionBook and has the icon as if it's an unread schematic after turning in quests to her. Doesn't seem to do anything when I use it.

The question I had was regarding the hidden bunker in the wasteland with the future tech stuff in it. I read earlier in the thread that people could search for 'research' in the prefab.xml file to verify whether one actually existed on the map. When I do that I'm not finding any results. In fact when I look through a variety of the maps prefab.xml files I'm not seeing it on any of them, even the default DF maps. My guess is this changed at some point and I read outdated information. Can anyone clarify what the prefab name is for the POI with the laser workbench?

Edit: Want to note all my previous issues were resolved by doing a clean install and using the mirror. All the crashes and console error spam went away. I appreciate the work put into building this fabulous mod.
1. I found that the "boxes" of ammo is just to carry more ammo efficiently...up to 5 stacks of 300 per backpack space. I don't think there's a crafting option like in vanilla.

2. The trader faction books will add dialog options with that trader after you read/use 5 of them(!)

3. in the prefabs.xml, the Darkness Falls specific POIs are named DFalls_Military_Bunker, DFalls_Resarch_Lab1 & DFalls_settlement_trader (little spelling error for the research lab!)

when I used Nitrogen (with the DF prefablist.txt file) I usually had one of each but sometimes they wouldn't get added.

 
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1. I found that the "boxes" of ammo is just to carry more ammo efficiently...up to 5 stacks of 300 per backpack space. I don't think there's a crafting option like in vanilla.
Gotcha so just the description isn't up to date. Makes sense.

2. The trader faction books will add dialog options with that trader after you read/use 5 of them(!)
Oh that's awesome, thanks! Now I'm itching to get a few more and check out the dialogue options.

3. in the prefabs.xml, the Darkness Falls specific POIs are named DFalls_Military_Bunker, DFalls_Resarch_Lab1 & DFalls_settlement_trader (little spelling error for the research lab!)when I used Nitrogen (with the DF prefablist.txt file) I usually had one of each but sometimes they wouldn't get added.
Awesome. I was initially worried that we didn't have a map with those mod specific locations in them but then I learned we were using one of the default DF medium maps so I knew they had to be there somewhere. Turns out we're basing in a corner of the map that they're just not nearby. I've heard there's an npc named Eve somewhere that gives a quest for these locations but I hadn't seen her either. Guessing we're just not in good proximity to anything heh. I very much appreciate the information.

 
Hi,

I was having issues with my game before, now after downloading from mirror, my game will not open AT ALL. I'm stuck at initializing world with the error code: IndexOutOfRangeException: Index was outside the bounds of the array. PLEASE help.

My previous issues:

​​​​

1. How often do we need to pre-sync the game?

2. My biome used to be the burnt biome, but now appears as snow (sound is still burnt biome). From the top of the base, i can see that the biome is surrounded by a mountain range that wasn't there before. As you move towards it, the mountain disappears in chunks, but as you backtrack, it reappears.

4. There are multiple, scattered, floating snow trees that appeared as well. When you try to chop it down, you hear yourself hitting stone instead of wood.

​​​​5. The day this glitch occurred, we also lost our ability to view the full map. We're playing on the large df map. The wasteland is mostly cut off, except for the edges. So we can view maybe only 70% of what the full map should be. We had literally just found the big bunker after almost 2 weeks searching for it IRL and now I'm afraid we can't even get to it. Showing the bunker waypoint, just shows us the edge of the map.

6. My friend has an issue where everytime he gets off his motorcycle, it will teleport 500m away, down the path he just traveled.

​​​​​​Is there something I can do to fix it?

 
Hoping I'm missing something here. I ended up going to the bunker with a friend. Zombies (including behemoths) were literally spawning in our faces, room after room. At one point we stealthed and while it minimized the spawning it still happened. A group would spawn and ~3-5 seconds after killing the lot another group would just respawn exactly where the last one was. We couldn't do anything except kill zombies. If we both ended up randomly reloading at the same time we took a bit of a beating. Got to a room with a gun safe in it, told him to try to hold them off, I couldn't make it more than 3 seconds each attempt before I had to cancel and help kill zombies. We decided to head back to the beginning and found the entire entrance was destroyed and we had no way out except to nerdpole it back up. While there a behemoth spawned almost on top of my friend and one hit him before he could react. I was able to burn it down and get out.

I also ended up doing the research lab and did not have the same issue with spawning on top of me, though I did that one solo. Perhaps it was just a weird glitch? I did have the same issue with the entrance being destroyed and having to nerdpole up to get out. It seems like zombies above can hear me and they fight their way in behind me. I was in there clearing overnight and lot of zombies had congregated behind me since it was wasteland night spawn. Luckily I closed one of the sliding doors near the entrance behind me just in case, but the demonic ones had fireballed the stairwell/ladder area to get into the lab into a wreck. Without revealing too much the end of the lab was excellent. Took me a bit to figure out what was going on as I didn't even get to the last room and had stuff coming to me that I had to clear through to find out.

I can safely say that without getting some advice on where to find it those locations would have never stumbled across them, though I really dig the additional depth that those specific locations bring both from a narrative standpoint and a tech progression one.

 
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you get a food, water and medicine buff when they are active from an item. you have to wait until they run out to rebuff and get the wellness bump again. sucks when you get rushed by ferals in a tier2 poi which happens to me all the time but it means I have to be super careful since I"m squishy. I use double turrets with mods on them to cover my butt. they are really useful in DF.
Makes sense, thanks. Though I'm 99% sure these weren't ferals, as I remember looking around the building before going in and seeing trash zombies ambling about, only to later see them sprinting at me when I was running away from the ones inside the poi... especially as it happened again when I returned to pick up my backpack (which sadly deleted itself so I lost all the ammo and money etc that I was carrying).

Code:
I bumped into Eve the Seasoned Survivor, but failed one of the quests as I didn't bring a key card for the fancy door (and somehow broke my leg while standing completely still on some stairs). Now I tried starting over by asking her for quests, but after finishing the two first ones I can't find her again. The "Talk to Trader" marker still points at where she used to be... bugged (like my backpack)?
EDIT: Nevermind, after abandoning the quests she showed up again.

 
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Makes sense, thanks. Though I'm 99% sure these weren't ferals, as I remember looking around the building before going in and seeing trash zombies ambling about, only to later see them sprinting at me when I was running away from the ones inside the poi... especially as it happened again when I returned to pick up my backpack (which sadly deleted itself so I lost all the ammo and money etc that I was carrying).
sorry, you are right Ferals was my personal experience. I have experienced what you are talking about though. I just assumed that the behaviour was normal in tier2+. KGB will have to confirm either way.

I was also wondering if there was any point to wrenches after the steel pick axe was unlocked. The axe will shred full cars in 4 sometimes 3 hits and I seem to get all the same mats vs wrench in some very rudimentary testing. or is the steel pick axe misbehaving ...

 
Hoping I'm missing something here. I ended up going to the bunker with a friend. Zombies (including behemoths) were literally spawning in our faces, room after room. At one point we stealthed and while it minimized the spawning it still happened. A group would spawn and ~3-5 seconds after killing the lot another group would just respawn exactly where the last one was. We couldn't do anything except kill zombies. If we both ended up randomly reloading at the same time we took a bit of a beating. Got to a room with a gun safe in it, told him to try to hold them off, I couldn't make it more than 3 seconds each attempt before I had to cancel and help kill zombies. We decided to head back to the beginning and found the entire entrance was destroyed and we had no way out except to nerdpole it back up. While there a behemoth spawned almost on top of my friend and one hit him before he could react. I was able to burn it down and get out.
I also ended up doing the research lab and did not have the same issue with spawning on top of me, though I did that one solo. Perhaps it was just a weird glitch? I did have the same issue with the entrance being destroyed and having to nerdpole up to get out. It seems like zombies above can hear me and they fight their way in behind me. I was in there clearing overnight and lot of zombies had congregated behind me since it was wasteland night spawn. Luckily I closed one of the sliding doors near the entrance behind me just in case, but the demonic ones had fireballed the stairwell/ladder area to get into the lab into a wreck. Without revealing too much the end of the lab was excellent. Took me a bit to figure out what was going on as I didn't even get to the last room and had stuff coming to me that I had to clear through to find out.

I can safely say that without getting some advice on where to find it those locations would have never stumbled across them, though I really dig the additional depth that those specific locations bring both from a narrative standpoint and a tech progression one.
ha! yeah...the military bunker is rough(!) but there is a way to stop the spawns *right in front of you* (I don't want to spoil it!)

although they are great for farming coil gun parts, door card keys and research notes :very_drunk:

 
ha! yeah...the military bunker is rough(!) but there is a way to stop the spawns *right in front of you* (I don't want to spoil it!)

although they are great for farming coil gun parts, door card keys and research notes :very_drunk:
Good to know. I was worried it was because I was playing on experimental and that it was a WIP or something. Is there a way to reset these POI? A few guys didn't get to experience the madness that was the bunker as they weren't on when we did it and as I mentioned I did the research lab solo. I'd love to give friends who weren't there an opportunity to do those locations. Okay, I'll be honest, I want to sit in discord and listen to their panicked yelling as they do it hehe.

 
Hello guys, I am playing the darkness falls using the map PREGEN01. I cannot find any secret lab there. Someone already found it?

Thanks

 
Can someone help me out with this error please? I was getting a divide by zero error. I then reinstalled everything and now I get this error. Thank you in advance.

Application folder:

C:/7D2D/Alpha18/Darkness_Falls/Darkness_Falls

There should be '7DaysToDie_Data'

folder next to the executable

 
It appears that rebar frames cost 7 iron and 2 clay to make in the advanced forge, but in the big forge it's 6 iron and 1 clay. Is this intended?

 
Ok, so apologies in advance. I've had a couple of bad mental health days so I just... hid.

Feeling better now, but that wwas not fun.

Index out of range errors. I've tracked that down to using the launcher. SOMETIMES it copies the wrong map_info file into the wrong folder. I've seen it copy an 8k world map_info to DF large (and break it) or copy an 8k world map_info to navezgane... and break it.

Everything has been re-uploaded so hopefully it will be ok, but... yeah... it's doing odd stuff.

If there's any pressing questions I need to ask, please re-post them and i'll go from here rather than going back over 3 pages and potentially answering something that's already been answered. :)

 
I'm doing MUCH better right now. I actually worked on the mod a bit today, so that's good. :)

I just tend to hide for a bit when that happens, because it makes me very irritable and I don't want to inflict that crap on other folks.

 
Hey Khaine. Glad to hear you're doing good. Most of my comments were questions that the kind community of folks here answered for me. The bulk of the issues I had with things like "the object you're trying to instantiate is null" went away when I used the mirror. Wanted to say thank you as I'm fighting off going stir crazy during the quarantine by diving heavily into Darkness Falls :) Really enjoying it. Still have to get back to the bunker and give that another go.

The only unanswered I had was whether the bunker/research station can be reset like typical quest POI's? Or is there another way to reset a POI so that my friends I'm playing with that weren't along the first time can experience them?

 
I know that going crazy thing. The main issue i'm having is the whole "Can't just pop to the shops" thing.

The small bunker has a quest attached to it, and can be reset. The large bunker does NOT have a quest attached to it, but I did set it up as a quest POI so server owners should be able to reset it (at least from what i've been told, haven't tried myself)

 
Hey Khaine what unlocks the alternate Steel Arrow and Steel Bolt recipe for the regular workbench (v2.50.1)?

When I click on the recipe in the items list it initially shows the Unlocks tab and it's all blank ("unlocked by" screen). Then when I click on the actual ingredients and description tabs they behave normal and I can see the ingredients list but there is no Unlocks tab.

I see you have the alternates set to tags="learnable,workbenchCrafting". I do have Steel Crafting, Workbenches, etc. It's like it's broken or missing data. Can you reproduce or am I being a dummy? I just wanted to see if the alternate took cloth because I ran out of feathers and stumbled across this.

 
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