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Darkness Falls: They mostly come out at night...

I'm playing on the dfalls large map. I see you can get titanium in any biome underground but does anyone know how far down it is? My base is the premade base in the forest biomes. Thanks for any help

 
Please tell me what is the problem?

1. I make a club cudgel, on a quest mission. You have to look at the process without closing the workbench, if I close it, it does not count.

2. Sometimes merchants turn out like in vanilla, locked up! And usually not, and on the towers there are mobs unfastening zombies. There is also an additional merchant who gives quests

With a locked merchant, sometimes a lot of errors occur. And there is no second trader with quests.

 
Hello guys im looking for help me and friend started to playing at this mod, at the start we had 100hp after few deths our hp dropped to 50, it happens because of debuffTraumaAfterDeath, I changed in configfile duration of this buff from 30min to 5min to make it more fair for us, but still we have 50hp after debuff dissapers in character sheets, you have any solutions to get our hp back? is it new mechanics we dont understand or just a bug and we have to use consol?

 
I'm playing on the dfalls large map. I see you can get titanium in any biome underground but does anyone know how far down it is? My base is the premade base in the forest biomes. Thanks for any help
Titanium only in a radioactive biome!

And further. See my topic above!

 
Khaine just wanted to note I can't add the weapon flashlight to the P225
Could've sworn I made sure that works. I'll check it. :)

I'm playing on the dfalls large map. I see you can get titanium in any biome underground but does anyone know how far down it is? My base is the premade base in the forest biomes. Thanks for any help
If I didn't remove that (which I think I did) then it's about 10 blocks above bedrock and very rare.

Please tell me what is the problem?1. I make a club cudgel, on a quest mission. You have to look at the process without closing the workbench, if I close it, it does not count.

2. Sometimes merchants turn out like in vanilla, locked up! And usually not, and on the towers there are mobs unfastening zombies. There is also an additional merchant who gives quests

With a locked merchant, sometimes a lot of errors occur. And there is no second trader with quests.
1. That's because the quest says "Craft" not "Fetch". So yes, you must have the workbench open for it to count.

2. No idea. I can't reproduce it locally to even try and fix it.

Hello guys im looking for help me and friend started to playing at this mod, at the start we had 100hp after few deths our hp dropped to 50, it happens because of debuffTraumaAfterDeath, I changed in configfile duration of this buff from 30min to 5min to make it more fair for us, but still we have 50hp after debuff dissapers in character sheets, you have any solutions to get our hp back? is it new mechanics we dont understand or just a bug and we have to use consol?
That's wellness.

Read the journal entry for more info on how it works, including getting HP back.

In other news for everyone, I need to re-upload the gitlab repo to fix the issue there.

HOWEVER, I have added a mirror on my server in germany. If you boot up the mod launcher, you should now see a new option under Darkness Falls.

7D2D_Mod_Launcher-01-47-59-02-04.png


Checking that box and then hitting pre-sync will download the mod from my server rather than the main gitlab server. It's a little faster, but please try to use the main one where possible.

I'll do a re-sync in a few minutes. :)

 
Could've sworn I made sure that works. I'll check it. :)
sorry I should have mentioned that is for 2.50.1 in case you fixed it. I was playing experimental but gitlab won't pre-sync it at the moment so I can't check.

 
getting this from the launcher on 2.50.1 instead of the usual pre-sync feedback, same on regular and mirror...safe to play? It doesn't usually display any of this or the error

SDX Exit Code: 0

Launching \7DaysToDie.exe -logfile \7DaysToDie_Data\output_log.txt -configfile=\SaveConfig.xml

Game Started

Syncing http://5.9.209.22/KhaineGB/dfa18client.git

Total Download Time: 00:00:15.56

Checking for DMT...

Scanning for Harmony

M:\7D2D\Alpha18\Darkness_Falls\Darkness_Falls\Mods \0-SphereIICore\Harmony

M:\7D2D\Alpha18\Darkness_Falls\Darkness_Falls\Mods \10 Slot Toolbelt\Harmony

M:\7D2D\Alpha18\Darkness_Falls\Darkness_Falls\Mods \DarknessFalls\Harmony

M:\7D2D\Alpha18\Darkness_Falls\Darkness_Falls\Mods \Quest Tier Patcher\Harmony

M:\7D2D\Alpha18\Darkness_Falls\Darkness_Falls\Mods \Spawn Entity Patch\Harmony

M:\7D2D\Alpha18\Darkness_Falls\Darkness_Falls\Mods \StaminaFloattoInt\Harmony

M:\7D2D\Alpha18\Darkness_Falls\Darkness_Falls\Mods \Zombie Fall Damage\Harmony

Scanning for Scripts

Scanning for PatchScripts

DMT Scripts Detected.

Downloading DMT...

SDX Downloaded. Checking SDX Dependencies.

Starting SDX Launcher: M:\7D2D\Alpha18\Darkness_Falls\Darkness_Falls\SDXR epos\DMTViewer.exe /Silent /ScriptOnly /GameFolder ../ /ModFolder ../Mods /EnableAllMods

0|Parsing arguments

0|Auto Build

process started /InitialPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods

Parsing arguments

Running BackupFiles

This Assembly-CSharp.dll file has already been patched by SDX so can not be used as a backup. Reset your game files and try again.

Build failed

process exited with error code -1

SDX Exit Code: 0

Launching \7DaysToDie.exe -logfile \7DaysToDie_Data\output_log.txt -configfile=\SaveConfig.xml

Game Started

 
Finally, I found where the Darkness Falls fans reside and I didn't need a Hazmat to get here. Loving the mod.

On that note I wanted to ask, is there currently a way to reset the two larger bunkers in the wasteland the way Eve resets her burnt biome Reward quest one? Those bunkers were some of the best POI I have ever encountered in any game but a friend has joined the server and I wanted him to experience them fresh. Is there another quest like Eve's for those bunkers that would reset them that I'm missing? Those places would also be awesome to farm if they weren't still destroyed from my last demon clearing adventure.

I must have said "I'm about to die" five or six times when I was in the first bunker. Still can't believe we made it out alive.

 
Khaine the Boulders are spawning Underground in the wasteland...it's really freaky, they make huge stable cavern pockets that you can find Uranium, Plutonium, and Titanium in the walls. I saw this weirdness when I slid into a 'half-block' while mining looking for more ore.

My reaction was...What...the HELL...is THAT? Had to stare at it trying to figure out what it was..half the rocks vanish when you smash a rock near it..half become 'untouchable' you can walk on them, they block movement but have zero ability to mine them. Bizarre. I was silly enough to play the 12k map, I've found 6 or 7 demon portals..can't find the bunkers...any hint as to the direction I should look?

 
G'day mate!

I really want to play your mod but the link for Alpha 18.4 client download only had a readme text, nothing else. I tested the server link and that has the files but I just want to play SP so have held off installing that instead.

 
Belowzeros, you can ignore that. It's completely safe.

Finally, I found where the Darkness Falls fans reside and I didn't need a Hazmat to get here. Loving the mod.
On that note I wanted to ask, is there currently a way to reset the two larger bunkers in the wasteland the way Eve resets her burnt biome Reward quest one? Those bunkers were some of the best POI I have ever encountered in any game but a friend has joined the server and I wanted him to experience them fresh. Is there another quest like Eve's for those bunkers that would reset them that I'm missing? Those places would also be awesome to farm if they weren't still destroyed from my last demon clearing adventure.

I must have said "I'm about to die" five or six times when I was in the first bunker. Still can't believe we made it out alive.
Nope, but it IS tied into the quest system. I believe some server managers can use that to reset it (no idea how though).

Khaine the Boulders are spawning Underground in the wasteland...it's really freaky, they make huge stable cavern pockets that you can find Uranium, Plutonium, and Titanium in the walls. I saw this weirdness when I slid into a 'half-block' while mining looking for more ore.My reaction was...What...the HELL...is THAT? Had to stare at it trying to figure out what it was..half the rocks vanish when you smash a rock near it..half become 'untouchable' you can walk on them, they block movement but have zero ability to mine them. Bizarre. I was silly enough to play the 12k map, I've found 6 or 7 demon portals..can't find the bunkers...any hint as to the direction I should look?
I'm working on fixing on the boulder thing.

Bunkers on the large map (which is the 12k one IIRC) are in the corners. I don't remember WHICH corners, but there's two. One in one corner, one in the opposite corner. So if there was one in the North East, there'd be another in the South West, as an example.

G'day mate!
I really want to play your mod but the link for Alpha 18.4 client download only had a readme text, nothing else. I tested the server link and that has the files but I just want to play SP so have held off installing that instead.
It's busted atm.

http://5.9.209.22/KhaineGB/dfa18clie...ent-master.zip

Use that for now. For some reason, GitLab would NOT allow me to re-upload the mod and I don't know why. I've been trying most of the night.

 
so im using the 7d2d mod launcher. darkness falls mod version 2.50.1 yesterday i played almost all day with no problems. then last night the chat box started filling up with the same line of error txt over and over. i could not close the chat box without it popping up again. completly killed my frames behind the chat box. The message was something about the instantiane your are trying to load is null.

All i was doing at the time was destroying a pillar at some compound for the iron content this morning and it happened again. when it happens i cannot do anything at all. no way to play the game.Please help me out here...

 
Does anyone have any tricks for finding hazmat suits? It's driving me crazy trying to find a full set
I believe some of the items might be tied to loot level or are just low chance. I've been maxed for about 40 levels but haven't found more than 2 sets. Some of the items do seem harder to find than others.

look for the zombie's in hazmat gear

 
Does anyone have any tricks for finding hazmat suits? It's driving me crazy trying to find a full set
I have noticeably better drop rates on hazmat pieces when I do things like the T5 hospital. It seems like the rad suit wearing zombies have a higher drop chance of them and there's quite a few in that POI.

 
I have a question. I must be doing something wrong I tired building an elevator and couldn’t get it to work. Added power and all that just couldn’t get the buttons to work for me. I must be doing something wrong.

 
so im using the 7d2d mod launcher. darkness falls mod version 2.50.1 yesterday i played almost all day with no problems. then last night the chat box started filling up with the same line of error txt over and over. i could not close the chat box without it popping up again. completly killed my frames behind the chat box. The message was something about the instantiane your are trying to load is null.All i was doing at the time was destroying a pillar at some compound for the iron content this morning and it happened again. when it happens i cannot do anything at all. no way to play the game.Please help me out here...
I had a similar problem with the mod launcher. Try manuallycopying the tempmods contents to the relevant folders in the main game folder

 
Getting this frequently,

ERR Block on position 3905, 56, 2028 with name 'plantedMushroom3HarvestPlayer' should be a parent but is not! (1)

 
/edit: reinstalling server fixed it:)

I'm getting the following when restarting the server now - any thoughts from anyone?:

2020-04-03T17:37:07 6.947 INF Block IDs with mapping

2020-04-03T17:37:07 6.947 INF BlockIDs from Mapping

2020-04-03T17:37:09 8.562 WRN XML patch for "items.xml" from mod "JaxTeller718_ZombieHandAdjustment" did not apply: <insertAfter xpath="/items/item[@name=DFhandChild]/property[@class=Action0]/property[@name=DamageBlock]"

2020-04-03T17:37:09 8.563 WRN XML patch for "items.xml" from mod "JaxTeller718_ZombieHandAdjustment" did not apply: <insertAfter xpath="/items/item[@name=DFhandZombieBehemoth]/property[@class=Action0]/property[@name=DamageBlock]"

2020-04-03T17:37:09 8.563 WRN XML patch for "items.xml" from mod "JaxTeller718_ZombieHandAdjustment" did not apply: <insertAfter xpath="/items/item[@name=DFhandDemonBehemoth]/property[@class=Action0]/property[@name=DamageBlock]"

2020-04-03T17:37:09 8.564 WRN XML patch for "items.xml" from mod "JaxTeller718_ZombieHandAdjustment" did not apply: <insertAfter xpath="/items/item[@name=DFstingHornet]/property[@class=Action0]/property[@name=DamageBlock]"

2020-04-03T17:37:09 8.564 WRN XML patch for "items.xml" from mod "JaxTeller718_ZombieHandAdjustment" did not apply: <insertAfter xpath="/items/item[@name=DFmeleeHandZombieBomber]/property[@class=Action0]/property[@name=DamageBlock]"

2020-04-03T17:37:09 8.565 WRN XML patch for "items.xml" from mod "JaxTeller718_ZombieHandAdjustment" did not apply: <insertAfter xpath="/items/item[@name=DFmeleeHandDemon]/property[@class=Action0]/property[@name=DamageBlock]"

2020-04-03T17:37:09 8.565 WRN XML patch for "items.xml" from mod "JaxTeller718_ZombieHandAdjustment" did not apply: <insertAfter xpath="/items/item[@name=DFmeleeHandDemonStrong]/property[@class=Action0]/property[@name=DamageBlock]"

2020-04-03T17:37:09 8.565 WRN XML patch for "items.xml" from mod "JaxTeller718_ZombieHandAdjustment" did not apply: <insertAfter xpath="/items/item[@name=meleeHandZombieRad]/property[@class=Action0]/property[@name=Buff]"

2020-04-03T17:37:09 8.566 WRN XML patch for "items.xml" from mod "JaxTeller718_ZombieHandAdjustment" did not apply: <insertAfter xpath="/items/item[@name=meleeHandZombieRadFeral]/property[@class=Action0]/property[@name=DamageBlock]"

2020-04-03T17:37:09 8.566 WRN XML patch for "items.xml" from mod "JaxTeller718_ZombieHandAdjustment" did not apply: <insertAfter xpath="/items/item[@name=DFmeleeHandAnimalSpider]/property[@class=Action0]/property[@name=DamageBlock]"

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed

2020-04-03T17:37:10 9.858 INF Item IDs with mapping

2020-04-03T17:37:10 9.859 INF ItemIDs from Mapping

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.

HDR Render Texture not supported, disabling HDR on reflection probe.

(Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 269)

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed

ArgumentException: An item with the same key has already been added. Key: 3611, 64, 3189

at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <1f0c1ef1ad524c38bbc5536809c46b48>:0

at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0

at PowerManager.AddPowerNode (PowerItem node, PowerItem parent) [0x00046] in <f9ab98ad7e8240f9bef6c6434814ba69>:0

at PowerManager.Read (System.IO.BinaryReader br) [0x0003b] in <f9ab98ad7e8240f9bef6c6434814ba69>:0

at PowerManager.LoadPowerManager () [0x00099] in <f9ab98ad7e8240f9bef6c6434814ba69>:0

at GameManager+<StartAsServer>d__135.MoveNext () [0x0023f] in <f9ab98ad7e8240f9bef6c6434814ba69>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <ca1d1fd848884ed5a84a515243f09e15>:0

(Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0)

 
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