Khaine I could be wrong but the rebars recipe might be backwards. In the big forge I can make them for 6 iron and 1 clay and in the advanced forge it reads 7 iron and 2 clay. Just posting in case that should be the other way around.
Cheers. Will double check that.
Hi there this game is awesome but i was wondering why in the farming section its not giving me info on how to farm and in the quest it says use a farm plot but that wasnt growing and so i looked online and saw people using rain catcher and stuff so i tried that but it wasnt filling like the whole underside and stuff. and i dont know how the fruit trees work if im supposed to irrigate those aswell because the farming journel entry is empty/wont show up.
Also when i read specifically Chemistry station schematic but some others aswell i just dont get the unlock. I cant progress because i cant make a chemistry station.
I'll check that farming entry. I know I updated it but might have accidentally broken it.
Trees do not need water/irrigation.
Chem station should work. It'll unlock the perk and then you need to meet the requirements of the perk (which it will tell you if you click on it)
Hi ,
I am wondering if the target list for guards is in the xml. I am asking as i noticed they do not attack zombie dogs and birds and was looking to optimize that.
greetz
It is, but it's off on purpose. Why would the guards attack dogs and vultures when they don't attack the trader?
They only attack the trader when PLAYERS take them there. Stop using the trader as a permanent base. It's not intended for that.
Loving this mod man! The best thing I did was not read anything about it before trying it.
There I was about to stroll into an army camp when I noticed 3 figures in flames roaming around. Ooo let's go check them out. Boom, dead. ♥♥♥♥ing demons? 3 of them. Head back out. Wait, I just unloaded a fully modded max combat shotgun into the thing, ran backward to reload and turn to finish it off.... but it's back to full health?? Dead.
3 more deaths later I managed to take down the 3 bastards. Awesome!
Oh, so now to the army barracks. Run into some higher level military guys. Combat shotgun time! Wait, no damage?? None? Dead... Come back with AP rounds...
Im playing 1 level up from standard and fear going out at night and going into large POI. I'm level 81 and in insanity vanilla im all but unkillable. Not here and I frickin love it. Most fun I've had in this game since I started playing 1500+ hours ago. I love Jax's work and really enjoyed RH. I didn't think anything could top it. They are both fantastic, but was pleasantly surprised that I enjoy this a bit more.
Thought I was going to hate the classes, but I really like it that I'm not this bad ass Jack of all trades. I haven't come across a single thing I'd change. Looking forward to hitting 100 and getting titanium.
Sorry this is so long, but just cant say enough about this (and I'm at my kids practice). I plan on contributing shortly. Great work and much appreciated!
Oh, do you havyoa discord by chance?
Maxx
Glad you're enjoying it

I'm pretty sure the shotgun thing is vanilla... I think normal shells increase the armor stat of a zombie if it has one, like the military and bikers.
Oh and for anyone else reading this, discord is now on the 3rd post of the first page. The forum update killed my image links, so i've done a temp fix.
Hi Khaine, i´m a big fan, but a newbie installing mods. Could you please tell me how to manually install the zip files into the original files to replace them and get the mod working? My friend and I can´t pull that off yet... And the mod launcher doesn´t work for him, it´s stuck at ¨refreshing¨. Also, as you mentioned before about being a giflab issue, I do not understand why it all works just fine for me but not to my friends... S.O.S. and thanks!
From the first page.
Make a copy of your 7 Days to Die folder first!!!
Download the zip file at the link above.
Unzip the 7DaysToDie_Data, Data and Mods folder to your 7 Days to Die folder and overwrite when prompted.
The mod uses SDX/DMT so all 3 folders (and their contents) are needed or you'll have problems.
I'm having trouble making a cement mixer. I started as mechanic. I found the schematic for the mixer. I looked at the perk list and it was a red check mark. Tip says it requires science crafting 2, Mining Tools 20, No Laborer Class. I gained a few levels to get science crafting 2. My mining tools is at 43. The check mark is white now in the perk list, but I still can't make the mixer. The only option on the recipe is Perk <w>. I've tried from inventory and from a workbench with both wrench and hammer in it.
Edit: I think I see now that it needs a metal workbench and a welding torch. *facepalm*
When there's a red checkmark, click the perk. It will tell you wha requirements you need to meet.
And the one thing NO ONE EVER DOES... when you CAN make the item, click the book for the item description and it'll tell you where to make it and with which tool.