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Darkness Falls: They mostly come out at night...

Morning

I like long games and big builds...and for that I cheat a little by adding Anabella's vehicle respawner. I know this is not your mod and not your problem to make compatibility..., but still got to try and ask at least :) Is there a way you could incorporate the modlet as a option, or look at compatibility at least ? :biggrin: It no longer works with the current version of DF... Nor the other vehicle respawner, although it does work in vanilla.

 
Morning
I like long games and big builds...and for that I cheat a little by adding Anabella's vehicle respawner. I know this is not your mod and not your problem to make compatibility..., but still got to try and ask at least :) Is there a way you could incorporate the modlet as a option, or look at compatibility at least ? :biggrin: It no longer works with the current version of DF... Nor the other vehicle respawner, although it does work in vanilla.
Did she update it for A18? Cos I think the car block names changed.

Can you show me the the file tree please? I'm having trouble locating the file. Thank you.
It's in Data/Config and called buffs.xml.

 
Did she update it for A18? Cos I think the car block names changed.
Yes, was working in previous version, 18.2 with DF 2.4 .

Also had other people confirm now in the Vehicle respawn mod thread, that it is definitely working for them in 18.3 .

 
Please tell me!

I have level 86 Class laborer is fully pumped and open.

And the advanced forge, I can’t open?

Why? I am attaching screenshots!

2020-01-27 0002.jpg

2020-01-27 0001.jpg

 
Hey Khaine,

Do you know why zombies randomly spawn in the world right next to you when there was none there before? They just appear suddenly.

Also do you know when/if the world maps will be generated from alpha 18 style and not 17.4?

 
Please tell me!I have level 86 Class laborer is fully pumped and open.

And the advanced forge, I can’t open?

Why? I am attaching screenshots!

If you check the last "Hammer & Forge" Description you will note that you have already unlocked the Advanced forge. That Perk is for if you do not have the Laborer class. Check to see if you can construct the advanced forge in the Metal Workstation.

 
If you check the last "Hammer & Forge" Description you will note that you have already unlocked the Advanced forge. That Perk is for if you do not have the Laborer class. Check to see if you can construct the advanced forge in the Metal Workstation.
Many thanks!

It turns out, I can do it, on the machine!

Just didn’t notice there!

 
Ok, so I have a theory, and it's not a good theory.
We had already discussed copying it to my machine and all that, which we'll probably try to do tonight. His machine is just beefier than mine, so he always hosts.

We'll check out his rig too, but this is the only game we're having this issue in, so I was hoping there was another potential reason. Even vanilla 7 days is working fine with me connecting to him. Go figure. 😕

 
The latest update (18.2 -> 18.3) ruined our savegame completely. All player lvl's, buildings and inventories are gone... any advice? Should we run your 18.2 mod on 18.3? Or the latest 18.3 EXP on 18.3?

 
Just brought up a 18.3 Dedi with a small DF map.

Only a few nits,

2020-01-27T13:21:09 0.489 WRN Localization: Entry missing a key! Please check Localization file. Skipping entry...

2020-01-27T13:21:09 0.534 WRN Localization: Duplicate key "quest_tier5_complete_completion" found! Please check Localization file. Skipping entry...

2020-01-27T13:21:09 0.534 WRN Localization: Duplicate key "animalZombieBear" found! Please check Localization file. Skipping entry...

*****

2020-01-27T13:25:29 260.872 INF BlockIDs from Mapping

2020-01-27T13:26:10 301.785 WRN XML patch for "items.xml" from mod "JaxTeller718_ZombieHandAdjustment" did not apply: <insertAfter xpath="/items/item[@name=meleeHandZombieRad]/property[@class=Action0]/property[@name=DamageBlock]"

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed

2020-01-27T13:27:47 398.532 INF Item IDs with mapping

2020-01-27T13:27:47 398.533 INF ItemIDs from Mapping

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.

HDR Render Texture not supported, disabling HDR on reflection probe.

(Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 269)

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed

2020-01-27T13:32:20 670.925 INF createWorld: DFalls-Small, Secret_Cabal_Darkness_Falls, GameModeSurvival

****

I haven't got in it yet.

 
[quote=

If you're on experimental, you should be able to fix that by increasing the terrain detail option in video. :)

Thanks I think it was the pregen map I was playing as RWG map isn't having the issue.

My ole lady wants me to ask if there's any way you can bring back the sliding jail doors from A16? TFP took them away. And on a side not it'd also be nice if the jail bars were craftable. Like the rusty ones laying around on the ground at the old prison. Not as door but just as interior walls or what not.

 
Hey Khaine,
Do you know why zombies randomly spawn in the world right next to you when there was none there before? They just appear suddenly.

Also do you know when/if the world maps will be generated from alpha 18 style and not 17.4?
I do not. I know why it happens in POI's, but never seen that happen in the world.

And i'm not remaking the worlds in the A18 style. The A17 style works fine and that's just extra work... and we only JUST got the RWG to sort-of work.

We had already discussed copying it to my machine and all that, which we'll probably try to do tonight. His machine is just beefier than mine, so he always hosts.
We'll check out his rig too, but this is the only game we're having this issue in, so I was hoping there was another potential reason. Even vanilla 7 days is working fine with me connecting to him. Go figure. 😕
It's definitely worth looking into. Modded uses more RAM than vanilla... by a lot. It's why it's the first thing I thought of.

The latest update (18.2 -> 18.3) ruined our savegame completely. All player lvl's, buildings and inventories are gone... any advice? Should we run your 18.2 mod on 18.3? Or the latest 18.3 EXP on 18.3?
No. Stable is for 18.2. Experimental is for 18.3. I thought I had posted that a new save is REQUIRED because I changed a lot, but apparently I didn't.

General rule. If I post a mod update and it's a X.X version (so 2.4 to 2.5), you need a new save. If it's a X.XX version (so say 2.4 to 2.41) then you don't need a new save.

Just brought up a 18.3 Dedi with a small DF map.Only a few nits,

2020-01-27T13:21:09 0.489 WRN Localization: Entry missing a key! Please check Localization file. Skipping entry...

2020-01-27T13:21:09 0.534 WRN Localization: Duplicate key "quest_tier5_complete_completion" found! Please check Localization file. Skipping entry...

2020-01-27T13:21:09 0.534 WRN Localization: Duplicate key "animalZombieBear" found! Please check Localization file. Skipping entry...

*****

2020-01-27T13:25:29 260.872 INF BlockIDs from Mapping

2020-01-27T13:26:10 301.785 WRN XML patch for "items.xml" from mod "JaxTeller718_ZombieHandAdjustment" did not apply: <insertAfter xpath="/items/item[@name=meleeHandZombieRad]/property[@class=Action0]/property[@name=DamageBlock]"

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed

2020-01-27T13:27:47 398.532 INF Item IDs with mapping

2020-01-27T13:27:47 398.533 INF ItemIDs from Mapping

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.

HDR Render Texture not supported, disabling HDR on reflection probe.

(Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 269)

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed

2020-01-27T13:32:20 670.925 INF createWorld: DFalls-Small, Secret_Cabal_Darkness_Falls, GameModeSurvival

****

I haven't got in it yet.
It takes a while to boot up. I fixed up the Jax patch last night before bed, so I can include that, and i'll be working on localization today so i'll go through that later.

Thanks I think it was the pregen map I was playing as RWG map isn't having the issue.
My ole lady wants me to ask if there's any way you can bring back the sliding jail doors from A16? TFP took them away. And on a side not it'd also be nice if the jail bars were craftable. Like the rusty ones laying around on the ground at the old prison. Not as door but just as interior walls or what not.
I could, but I was told they were removed because it really screws with the AI. If I did put them back, you likely wouldn't be able to shoot through them either.

So I just decided not to. I think someone is looking at bringing them back as a modlet.

 
I do not. I know why it happens in POI's, but never seen that happen in the world.
And i'm not remaking the worlds in the A18 style. The A17 style works fine and that's just extra work... and we only JUST got the RWG to sort-of work
Thanks for the reply.

That's what I meant, in the POI's. Why do they do that there?

I tried loading up 18.3 world's pregens that you have made. I'm getting a really bad terrain issue where it's showing terrain way above where it's supposed to be when far away but in my vacinity it looks fine. But further away it looks like mountains but when I go up to it, it flattens out to normal. I was steam updated and running the Experimental build properly.

 
I am already 80 lvl, how to find nitrate ??

I dug the whole desert! One oil and iron!

15 mines, and no nitrates, and no coal!

How to make ammo! On the last arde they ended!

What are the signs to look for them?

 
I am already 80 lvl, how to find nitrate ??I dug the whole desert! One oil and iron!

15 mines, and no nitrates, and no coal!

How to make ammo! On the last arde they ended!

What are the signs to look for them?
Snow biome. Destroy small boulders. What you get out of them is what you'll find in the ground under them.

Edit: Coal in burnt biome

 
Snow biome. Destroy small boulders. What you get out of them is what you'll find in the ground under them.
Edit: Coal in burnt biome
Yes, without a mod it is!

And then all the boulders are made of stone!

Others did not come across!

In a burned biome there are only bonfires!

 
Thanks for all the info KhaineGB, one of my favorite things about this mod is the options it offers. Variety is the spice of life. Which brings me to my next inquiry. I'd like to see more options for cooking. Great work on the powered stove btw, How hard would it be to make the BBQ grills/ wood stoves Etc.. craftable cooking stations? Something else I've always wanted to see change is forge performance based on fuel type. Is there any way to make it where using coal for forge fuel speeds up the smelting process? And/Or slow down the burn time for coal? I'm not sure how many seconds 1 wood is off the top of my head say example "10 seconds" but coal should be a bit longer like "16-20" seconds. Also could make coal fuel required for steel smelting/crafting as this is the case for real life forging. Just an idea.

 
On the server my friends and I play on, occasionally an advanced forge will 'break' and not let us access it, popping up the console menu. I cannot remember the error it throws as I'm not in game, and often it does it so that I can't close the console menu and have to force quit the game. We're playing with both the 18.2 version of the game and mod on the server. Any advice would be much appreciated.

Thanks

 
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