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Darkness Falls: They mostly come out at night...

I have download this mod with launcher. After finish, close and open the launcher, download mod manually again. The launcher download ALL files the modpack folder TEMP folder. This folder all files and folders copy the correct game folders, and not problem. Sorry bad english. Sorry. This method always working , all modpacks with launcher.

 
Dear master modder. Sorry my idiot question, but please how to find the correct change log this 2.4 update with a18? All mod using, all working stuff, etc. I mean NPC mods how implemented? The npc is hire finghting, or this feature not included? The trader is destroyable or not, the vehicle modlet included? I love the vehicle modlet with helicopter, sport car, military truck. The arrow is not pickable, why? You know what i mean. The changelog what implemented or not implemented this version.

 
Howdy @Khaine, I got the mod installed and running smoothly but even after reading 2 books of forge ahead when I look at my forge ahead perk it says they're disabled by status effect. I thought ok maybe it's a level gated thing then I got to level 10 and still locked. What am I missing?

 
Hey all. I'm running this mod on the Small pregen. We have a problem where the world keeps crashing while seemingly doing nothing. Is there a log file or something I can generate to see what's going on and possible post here as a bug if needed?

 
Why implemented forge tools because not using. Blowing stu

ff not put the small forge. The desc. say put the forge and speed up. Not correct this item description? Lot of dokumentation is missing.

 
Hi, not sure if this has been brought up before, but this thread is 200+ pages, so that's a lot to sort thru:

My friend and I are running into an issue with the UI not reflecting the actual amount of food we've eaten. This is also effecting our max stamina and HP, despite having taken perks to increase the 2 of them past 100. In the character pane (the one you get via pressing B) it is showing that the max is in the 70s, when it should be well over 100.

Also, unrelated, but are there rock nodes for the various components (coal, nitrate, etc) as there are in vanilla?

 
Ack! Sorry! We've managed to rectify the issue, and it's not a bug. Sorry :x My previous question about the nodes still stands though

 
Ack! Sorry! We've managed to rectify the issue, and it's not a bug. Sorry :x My previous question about the nodes still stands though
Hi urinal

How did you fix max HP and stamina issue.

Because I have same problem.

 
Hi urinalHow did you fix max HP and stamina issue.

Because I have same problem.
I believe this is a feature not a bug. At least it seems to happen regularly and fairly consistently. Seems to happen after death (not sure if 1 or multiple). After being alive for a while your max health should slowly return.

Hopefully someone can come along and confirm

 
Oh yes, if put any skill point the upgrade my food and water, not upper. Example: 63 food and 110 water. Why? The skill is say: upgrade the level 110 food and water. No debuff. Trying god mode, push the q button, again q buttom off the god mode, and nothi g happen. 63 food and 110 water. I have die 1 time for 5 days. When die, lowered the food level?

 
This is my favorite mod to date. Thanks for all the work you and the others have put into it, appreciate it!

I've briefly scanned through the forum here to see if I could see similar posts to what I am about to type but I haven't as of yet, so....

It's worth noting that I am using A18.1 (b8). That could be why I am having some of the issues?

I have been testing out the DF A18 build and have found a few issues.

1 - On the Laborer Class quest chain, it says to craft an Iron Reinforced Club but then the actual item that it tells you to craft is a Wooden Club. Not a big deal but just wanted to make you aware in case nobody else has.

2 - Unless you have changed the way that the SciFi lockers and storage chests are accessed, they are inaccessible (attached a screen of what I see). All it displays is the container name.

3 - Iron is a female dog to find. Is that intentional or am I blind and not looking in the right places? It seems that 90% of all rocks have lead and then 9% other materials and 1% have iron. A bit exaggerated, yes, but you get what I'm trying to say, lol.

Keep up the awesome work dude!!!

20191201035821_1.jpg

 
This is my favorite mod to date. Thanks for all the work you and the others have put into it, appreciate it!....

3 - Iron is a female dog to find. Is that intentional or am I blind and not looking in the right places? It seems that 90% of all rocks have lead and then 9% other materials and 1% have iron. A bit exaggerated, yes, but you get what I'm trying to say, lol.

....

View attachment 30834
What world are you playing on? Are you on a premade or RWG? i've been playing on small 2 for example and i've had no problems finding iron. Iron vein right next to one of the traders in the snow that borders the forest in the south west corner. I've played a bit of Small 1 as well and not had any problem find it as well.

 
What world are you playing on? Are you on a premade or RWG? i've been playing on small 2 for example and i've had no problems finding iron. Iron vein right next to one of the traders in the snow that borders the forest in the south west corner. I've played a bit of Small 1 as well and not had any problem find it as well.
Been running the DFalls-Small3 world and never found a vein of anything but lead. Dug in pine forest biome, desert and wasteland. I was in all biomes busting rocks to see if maybe iron was more plentiful in one biome than another and none of them had anymore iron than the others. Weird, maybe there was a hiccup.

Have you made it to the Research Lab to see if the containers are working for you?

Thanks for the feedback!

 
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Hello and a BIG thanks to you and Seph for this mod and for getting the mod launcher working again! I am back to playing the experimental version and enjoying it:) was "stuck" playing the vanilla version for a few weeks:(
One thing I have noticed and did not see it addressed here. Items that stack (like the wood frames) that are on the tool belt do not continue to stack if new ones are picked up or crafted. The new ones go into inventory and then need to be manually added to the tool belt stack.
Update, I have noticed that only the last 2 tool belt spots do this. The other ones work as they did before the extra tool belt spots where added

 
Apologies for lack of replies. Been in bed unwell for most of the weekend.

Howdy @Khaine, I got the mod installed and running smoothly but even after reading 2 books of forge ahead when I look at my forge ahead perk it says they're disabled by status effect. I thought ok maybe it's a level gated thing then I got to level 10 and still locked. What am I missing?
Need Tool Crafting 1 for level 1, 2 for level 2.

Hey all. I'm running this mod on the Small pregen. We have a problem where the world keeps crashing while seemingly doing nothing. Is there a log file or something I can generate to see what's going on and possible post here as a bug if needed?
Are you playing via steam or on a dedi? That matters to tell you where to look for the log file.

Hey Small question is it Possible How "deactivate" Your's HUD ? . i just want too use a clean hud.
Nope.

Why implemented forge tools because not using. Blowing stuff not put the small forge. The desc. say put the forge and speed up. Not correct this item description? Lot of dokumentation is missing.
They're used in the big forge and advanced forge.

Ack! Sorry! We've managed to rectify the issue, and it's not a bug. Sorry :x My previous question about the nodes still stands though
The nodes are gone and replaced with the surface boulders. The surface boulders still work the same way as the vanilla nodes though, so you have to whack them to see what you get, and then dig down to find the resource. :)

 
Oh yes, if put any skill point the upgrade my food and water, not upper. Example: 63 food and 110 water. Why? The skill is say: upgrade the level 110 food and water. No debuff. Trying god mode, push the q button, again q buttom off the god mode, and nothi g happen. 63 food and 110 water. I have die 1 time for 5 days. When die, lowered the food level?
Localization error. Health nut increases your wellness by 10 per rank. This also increases the MINIMUM wellness, so Health nut 0 means your lowest health/stamina will be 50. Health nut 5 means the lowest will be 100.

Hello khaine,When this will be available for latest build?We Radeon users can run this one more stable.
When 18.2 goes stable. Not before.

Is it possible to disable spiders?
If you don't mind editing the XML, then yes. Otherwise no.

This is my favorite mod to date. Thanks for all the work you and the others have put into it, appreciate it!
I've briefly scanned through the forum here to see if I could see similar posts to what I am about to type but I haven't as of yet, so....

It's worth noting that I am using A18.1 (b8). That could be why I am having some of the issues?

I have been testing out the DF A18 build and have found a few issues.

1 - On the Laborer Class quest chain, it says to craft an Iron Reinforced Club but then the actual item that it tells you to craft is a Wooden Club. Not a big deal but just wanted to make you aware in case nobody else has.

2 - Unless you have changed the way that the SciFi lockers and storage chests are accessed, they are inaccessible (attached a screen of what I see). All it displays is the container name.

3 - Iron is a female dog to find. Is that intentional or am I blind and not looking in the right places? It seems that 90% of all rocks have lead and then 9% other materials and 1% have iron. A bit exaggerated, yes, but you get what I'm trying to say, lol.

Keep up the awesome work dude!!!

View attachment 30834
1) This was fixed in Build 3. Was a localization issue.

2) Also fixed in Build 3 but requires resetting the region or the POI.

3) Also fixed in Build 3. Forest biome has Iron/Lead/Nitrate, as an example. :)

Update, I have noticed that only the last 2 tool belt spots do this. The other ones work as they did before the extra tool belt spots where added
Known and not an easy fix. I've been trying to patch it and I just keep making things worse.

 
1) This was fixed in Build 3. Was a localization issue.

2) Also fixed in Build 3 but requires resetting the region or the POI.

3) Also fixed in Build 3. Forest biome has Iron/Lead/Nitrate, as an example. :)
Thanks for the reply and feel better dude!

 
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