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Darkness Falls: They mostly come out at night...

Hello, I am playing the DF Medium map. I have looked for days and cannot find either bunker location. Can anyone assist me with the map coordinates of the entrances?
If you are desperate, you can probably open the world folder and go through the poi list file and find their coordinates.

 
Hey again, I know this is gonna be a hard question to answer most likely, but I am trying to integrate Mayic's Firearms 2 mod into your mod. The only problem I am currently encountering is with the trader - whenever I access the Item Trade screen, I get an ArgumentOutOfRangeException with Parameter name: index. I've never modded before but could this be because the added trader items from the second mod exceed the max allowed items in the Item Trade screen?

Is this easily fixable through .xml changes?

EDIT: Yep, the problem is exactly what I thought it was - if you wanna add Mayic's mod to your Darkness Falls setup -> go to traders.xml in the Firearms 2 config folder and scroll down to find the line

<set xpath="/traders/trader_info[@id=1' and @max_inventory='80]/@max_inventory">120</set> and change the "120" value to something higher (4000, for example, works fine for me).

EDIT 2: Twists and turns in this saga! Apparently setting the max amount of inventory items isn't the problem, because I got this error again after not getting it the first time I visited the trader. I'm guessing its related to a single item / few items from the other mod.

 
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Hi! I bring questions again! (v2.3)we found (i assume) the other lab POI yesterday, a single well with ladders down to a small staircase and what seems to be a redesigned existing bunkertype prefab.

There were some issues there. Like the larger bunker, the framerate tanks hard on the dedicated server, causing the clients to go at about 9-15 fps for me. I assume it is the sheer amount of Z active, when we opened the first door, there came about 50+ zombies running out.

Which wasn't that bad, but they keeps respawning behind us and allover the place every couple seconds.

And to top of that a screamer spawned on top, and seemed to be able to see us though the ground (?) we checked and she was not down with us or in the staircase but yet screaming for more Z's. so we got a massive horde on top aswell.

Clients Fps tanked to 7-9 xD and we had no choice then to leave.

So. with all that said. is it intentional that the zombies keep spawning behind us/ontop us all the time in there?

The sheer amount of Z's were amazing, but shame the engine can't handle it :(

(It's not really a potato server running either, the server is a Ryzen x1700 with 32Gig ram, and the world itself is on a ramdisk, leaving about 12 Gb free when server is running)
Yes that's intended. The bunker has 3 bags that spawn zombies. 1 near the door, 1 in the back room, 1 in another room. You have to destroy them.

The screamer is coming because you're making a ton of gun noise. :p

Hello, I am playing the DF Medium map. I have looked for days and cannot find either bunker location. Can anyone assist me with the map coordinates of the entrances?

Code:
<decoration type="model" name="DFalls_Resarch_Lab1" position="-4865,14,4197" rotation="2" />
<decoration type="model" name="DFalls_Resarch_Lab1" position="5358,19,-5412" rotation="3" />
<decoration type="model" name="DFalls_Military_Bunker" position="-4080,37,3140" rotation="1" />
<decoration type="model" name="DFalls_Military_Bunker" position="3970,36,3250" rotation="1" />	
<decoration type="model" name="DFalls_Military_Bunker" position="-4100,35,-3190" rotation="1" />
<decoration type="model" name="DFalls_Military_Bunker" position="4100,36,-3200" rotation="1" />
There you go :)

Hey again, I know this is gonna be a hard question to answer most likely, but I am trying to integrate Mayic's Firearms 2 mod into your mod. The only problem I am currently encountering is with the trader - whenever I access the Item Trade screen, I get an ArgumentOutOfRangeException with Parameter name: index. I've never modded before but could this be because the added trader items from the second mod exceed the max allowed items in the Item Trade screen?
Is this easily fixable through .xml changes?

EDIT: Yep, the problem is exactly what I thought it was - if you wanna add Mayic's mod to your Darkness Falls setup -> go to traders.xml in the Firearms 2 config folder and scroll down to find the line

<set xpath="/traders/trader_info[@id=1' and @max_inventory='80]/@max_inventory">120</set> and change the "120" value to something higher (4000, for example, works fine for me).

EDIT 2: Twists and turns in this saga! Apparently setting the max amount of inventory items isn't the problem, because I got this error again after not getting it the first time I visited the trader. I'm guessing its related to a single item / few items from the other mod.
It's not the amount of inventory the trader has.

It's the amount of categories the trader can display.

 
Is that changeable through xml changes?
It's an absolute pain, but yes. You'd have to edit all the items.xml to change the caterogies the new items are added to. That's the "neat" way.

If you want to do it the "dirty" way, find this under windowTrader in windows.xml.

Code:
<grid name="categories" pos="-5,7" rows="3" cols="15" width="390" height="43" cell_width="28" cell_height="28" repeat_content="true" controller="CategoryList">
<category_icon />
</grid>
Change cols to something larger, like 30.

 
Yes that's intended. The bunker has 3 bags that spawn zombies. 1 near the door, 1 in the back room, 1 in another room. You have to destroy them.
The screamer is coming because you're making a ton of gun noise. :p

.
ahhh. we never had the time to check for things due to the quick spawning (and slideshow fps) xD, we will return!

Does the screamer scream by just the sounds now? hasn't it been that they had to spot a player before to scream? that would be amazing if so :D

 
No idea on the screamer thing.

All I know is if they play their "alert" sound (which is the scream), then they summon zombies. But I haven't messed with the screamers other than to add in some extra textures.

 
No idea on the screamer thing.
All I know is if they play their "alert" sound (which is the scream), then they summon zombies. But I haven't messed with the screamers other than to add in some extra textures.
Thats interesting. Since we are certain they could not have seen any of us and were screaming (we were underground and they had not come down the hatch) They had summoned a -huge- horde who had dug a giant hole right outside the well so we had a surprise for us when we had to retreat from the bunker below xD Gonna place turrets and generators outside the well next time we go there :p

 
Just a heads-up that it appears the HDHQ Overhaul mod breaks the tree sap thing. I did a clean install of everything (7DTD 17.4, DF 2.3, and then the HDHQ Main 4k Pack and the Biome Packs). Tried a bunch of live (and dead for the hell of it) trees with no joy. Only tried jars since I had no bowls but more than likely it's a conflict between the mods. HDHQ looks great so I'm kind of bummed. Not a deal breaker though as the sap is really only needed in the first few days (if at all). Anyway, love your mod - keep up the awesome work!

 
Does the brass catcher option work as a modlet/stand alone ?
No because it uses one of Sphereii's SDX mods to make it work.

df experimental doesent have loot...
Work's fine for me. You may need to make a new save because one guy in the discord had this on the STABLE branch, for no reason at all, and making a new game fixed it.

Absolutely no idea why.

 
BTW The advanced brass catcher says it gives you 100% of all casings but it sure as hell doesnt. Maybe realistically around 50% on an automatic rifle. maybe even less. But sure as hell not 100%. Is that intended and has just been changed from previous versions so it isnt OP? Or is that a bug?

 
It's just localization.

It's absolutely 100% on most weapons. Automatics are harder to get to listen to the "trigger" properly.

 
yes, please. 2 friends have the same problem and 1 of mi friends who download it has lot.. ....
Have you at any time provided a log? What other mods are you using?

 
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