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Darkness Falls: They mostly come out at night...

does anyone have conection issues ? i want to play with my friend but hes conection timeout sometimes he play without discord but it takes to long
Loading this mod is really really long and doesn't really like less than 16Gb of ram. Make sure the host as the most ram

 
Khaine.
I have a very very stupid question but...

Is it possible to add the 6H food debuff in the 2.2 version (like copy some xml lines) ? Because it's the only thing i'm interested about on this version.
Possibly. You can just grab the buffs file from 2.3 and add it. But it may not work fully as intended since 2.3 removed the lower limit on food/water (they're capped at 25) and that was a DLL edit.

I can't seem to find any info on what the penalty for Death is?

Also - how do you make the leather armor for the civilian questline? it doesnt show up with the Craft button
Death penalty sets your health/stamina to a max of 50 and gives -25% XP for 30 minutes. You can get around the health/stamina thing with average and good quality food/drink.

Civilian doesn't need to make leather armor for the quest. If my memory is correct, that's either Hunter or Survivalist, and they get the recipe for free.

does anyone have conection issues ? i want to play with my friend but hes conection timeout sometimes he play without discord but it takes to long
What FFW said. Make sure he's got plenty of RAM. If he only has 8GB, stick to the DFalls-Navezgane map as that works fine on 8GB systems in multiplayer from what I've been told. :)

 
Not necesserally Navezgame. We've been playing on one of the big DF maps with my wife only having 8gb of RAM. I got 16 and i host. Works farelly good

 
You're lucky then ;) Most folks have been crashing on 8k or higher maps and MP.

I've heard that increasing the windows virtual memory on 8GB systems also helps.

 
You're lucky then ;) Most folks have been crashing on 8k or higher maps and MP.
I've heard that increasing the windows virtual memory on 8GB systems also helps.
Meh. It's maxing out while loading but when your IG it doesn't take that much. Like Computer is at 85-90% usage. If you don't have tons of useless application running behind it it's ok.

Your mod is not A15 WoW ;) ('cause War of the walkers had trouble loading with 16gb for me)

 
Can someone share the buffs.xml of the 2.3 ? Because i have a 4G connexion and don't want to download the full 2.3 to get only this file.

Oops nevermind there's a git

 
How do you make a workbench? Seems I need one to make leather armor, but I don't have the ability to make a workbench, and the perk to make it is greyed out and wont let me buy it. Doesnt say anything about prereqs though?

 
You don't need a workbench to make leather armor.

Code:
<recipe name="armorLeatherBoots" count="1" tags="learnable">
<ingredient name="resourceLeather" count="7"/>
<ingredient name="resourceYuccaFibers" count="10"/>
</recipe>

<recipe name="armorLeatherGloves" count="1" tags="learnable">
<ingredient name="resourceLeather" count="7"/>
<ingredient name="resourceYuccaFibers" count="10"/>
</recipe>

<recipe name="armorLeatherHood" count="1" tags="learnable">
<ingredient name="resourceLeather" count="7"/>
<ingredient name="resourceYuccaFibers" count="10"/>
</recipe>

<recipe name="armorLeatherChest" count="1" tags="learnable">
<ingredient name="resourceLeather" count="7"/>
<ingredient name="resourceYuccaFibers" count="10"/>
</recipe>

<recipe name="armorLeatherPants" count="1" tags="learnable">
<ingredient name="resourceLeather" count="7"/>
<ingredient name="resourceYuccaFibers" count="10"/>
</recipe>
And put your mouse over the lock icon. It will tell you what the pre-reqs are.

 
Running into no zombies spawning.. shows zombies and entities but running around there are none. Plus there are guards -- thought no guards in multiplayer? Running dedicated.. with 4 of us playing.

 
Hello

I clean the first bunker with no problem ( futu inside ) and more level later, and a lot off ammo, i'm trying the second bunker.....

It's implayable....

My fps drop to 4-5 and the " Z " shoot throw ( a travers ) the wall.....

The behemot are realy OP.....😤😤

Nice mod....need balance....🍻🍻

 
Running into no zombies spawning.. shows zombies and entities but running around there are none. Plus there are guards -- thought no guards in multiplayer? Running dedicated.. with 4 of us playing.
There are no guards on servers due to an MP bug that I THINK is fixed.

No zombies is due to hitting the max spawned zombies limit. Find this in your server config or control panel.

Code:
<property name="MaxSpawnedZombies"				value="60"/>
Increase it to 100 to be sure, but 80-85 should also be fine. :)

Hello I clean the first bunker with no problem ( futu inside ) and more level later, and a lot off ammo, i'm trying the second bunker.....

It's implayable....

My fps drop to 4-5 and the " Z " shoot throw ( a travers ) the wall.....

The behemot are realy OP.....

Nice mod....need balance....
Explosions through walls is a TFP issue, not a mod issue. Even cop puke can go through walls, or the explosion can hit you through walls. The second bunker is absolutely NOT supposed to be easy.

The behemoth is supposed to be hard. It's toned DOWN from the TFP version. Trust me, if you saw the damage TFP intended for the behemoth, you wouldn't complain (hint: Base 500 damage to a player).

So no. It doesn't need balance. It requires players to think about things. ;)

 
Getting a red spamming "InvalidCastException: Cannot cast from source type to destination type." about 5-10 times per second on my dedicated console. seems to have started at 18 on a bloodmoon night, something to do with the enginekiller mod?

It stops when I log out but resumes as soon as I logback.

As soon as the hordenight was done, it stopped spamming.

Also. where can we take a look at the food consumption? the new 2.3 version feels alot too much as regular A17 for us so we'd like to tune it a bit on our server, is it just in the buffs.xml?

And regarding the demonlab-bunker. It was both the most fun and most horrible experience we have had in a while, (this was during 2.11 still)

it was amazing for us to fight the sheer numbers and struggling to hold the corridors and pushing forwards. (and chugging waterbottles like madmen xD )

it was horrible since the gameengine choked to 5-10 fps and their fireballs hit from literally across the lab. (there is a place with two red doubledoors right behind eachother, we had opened the first of those, but not the second, so no demons past that point. but we were still being hit by fireballs while standing at the entrance :/

 
I made some hollow point 7.6 rounds but there is no option to use them in the AK? Is my game bugged or am I doing something else wrong?

Also, trader quest says trader is at 0,0 and I can't seem to find a trader anywhere. This is on a mp game.

 
There are no guards on servers due to an MP bug that I THINK is fixed.
No zombies is due to hitting the max spawned zombies limit. Find this in your server config or control panel.

Code:
<property name="MaxSpawnedZombies"				value="60"/>
Increase it to 100 to be sure, but 80-85 should also be fine. :)

Explosions through walls is a TFP issue, not a mod issue. Even cop puke can go through walls, or the explosion can hit you through walls. The second bunker is absolutely NOT supposed to be easy.

The behemoth is supposed to be hard. It's toned DOWN from the TFP version. Trust me, if you saw the damage TFP intended for the behemoth, you wouldn't complain (hint: Base 500 damage to a player).

So no. It doesn't need balance. It requires players to think about things. ;)
the behemoth could be hard, ok, but spawning on me, and run like "road runner" no....

the fps drop in the bunker....to mutch Z ?

the precedent version was nice unless the survival torch.....

The TFP version deal 500dmg....no difference whith your version....nobody 500m around, 2 picks hit....its suddenly dark and dead.......

 
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the behemoth could be hard, ok, but spawning on me, and run like "road runner" no....
the fps drop in the bunker....to mutch Z ?

the precedent version was nice unless the survival torch.....

The TFP version deal 500dmg....no difference whith your version....nobody 500m around, 2 picks hit....its suddenly dark and dead.......
Erik's hammer ftw ;)

 
sorry, but there definitely are guards perched on the rails of the traders area while running dedicated server on machine. running current mod-launchers 2.3 ver.

 
Last edited by a moderator:
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