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Darkness Falls: They mostly come out at night...

Then I recommend you reinstall. That issue hasn't been reported by anyone even with me constantly updating and breaking things.


That's why I said I need to know what quests you completed.

You VERY likely have completed class quests sitting there, which is why you can't read the books. So I need to know which classes to give you the command in order to remove them from the journal.

Though at this point, you'd honestly be better off restarting.

That's why I posted a "how to" guide to prevent character resets BEFORE updating.
ok i restart

its easier that way thx anyway about your time.

 
Well let players decide how they want to play their game. Log spikes were fine and there was a reason to put them upside down.

 
ah crap. I followed the steps to remove the quests before updating, but now when I loginto my server, I get Nullref spam and cant do a thing :(

IndexOutOfRangeException: Array index is out of range.

at ItemValue.ModifyValue (.EntityAlive _entity, .ItemValue _originalItemValue, PassiveEffects _passiveEffect, System.Single& _originalValue, System.Single& _perc_value, FastTags _tags) [0x00000] in <filename unknown>:0

at EffectManager.GetValue (PassiveEffects _passiveEffect, .ItemValue _originalItemValue, Single _originalValue, .EntityAlive _entity, .Recipe _recipe, FastTags tags, Boolean calcEquipment, Boolean calcHoldingItem, Boolean calcProgression, Boolean calcBuffs) [0x00000] in <filename unknown>:0

at ItemValue.get_MaxUseTimes () [0x00000] in <filename unknown>:0

at ItemValue.get_PercentUsesLeft () [0x00000] in <filename unknown>:0

at XUiC_ItemStack.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiC_Toolbelt.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiC_ToolbeltWindow.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUi.OnUpdateDeltaTime (Single updateDeltaTime) [0x00000] in <filename unknown>:0

at XUiUpdater.Update () [0x00000] in <filename unknown>:0

at GameManager.gmUpdate () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Any Idea how to fix this? and is the 2.11 client files still available somewhere? I seem to have deleted mine -.-

 
What do i need to unlock the metal workstation? I am level 52 an have no clue :jaded: Is it behind a class quest?
It's the second level of the WORKSTATIONS perk, iirc. I believe the prerequisites are TOOL MAKING at level 2, and CONSTRUCTION TOOLS at 30. If you haven't been doing a lot of block improvement you are probably shy on the constructions tools......

 
I'm trying the first bunker....

Outch....one hit, infection 3 and bleeding....death....wtf!!!

And an infinite zombi spawning

 
Well let players decide how they want to play their game. Log spikes were fine and there was a reason to put them upside down.
And TFP REMOVED the log spikes because of the fact they're a bit broken.

I limited it to simple rotations so they're less broken AND so they don't break the AI (legit not kidding. Spikes stuck to walls = AI having no idea what to do).

ah crap. I followed the steps to remove the quests before updating, but now when I loginto my server, I get Nullref spam and cant do a thing :(
IndexOutOfRangeException: Array index is out of range.

at ItemValue.ModifyValue (.EntityAlive _entity, .ItemValue _originalItemValue, PassiveEffects _passiveEffect, System.Single& _originalValue, System.Single& _perc_value, FastTags _tags) [0x00000] in <filename unknown>:0

at EffectManager.GetValue (PassiveEffects _passiveEffect, .ItemValue _originalItemValue, Single _originalValue, .EntityAlive _entity, .Recipe _recipe, FastTags tags, Boolean calcEquipment, Boolean calcHoldingItem, Boolean calcProgression, Boolean calcBuffs) [0x00000] in <filename unknown>:0

at ItemValue.get_MaxUseTimes () [0x00000] in <filename unknown>:0

at ItemValue.get_PercentUsesLeft () [0x00000] in <filename unknown>:0

at XUiC_ItemStack.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiC_Toolbelt.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiC_ToolbeltWindow.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0

at XUi.OnUpdateDeltaTime (Single updateDeltaTime) [0x00000] in <filename unknown>:0

at XUiUpdater.Update () [0x00000] in <filename unknown>:0

at GameManager.gmUpdate () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Any Idea how to fix this? and is the 2.11 client files still available somewhere? I seem to have deleted mine -.-
That looks like the bandage bug. 2.11 and 2.2 are on nexus, but tbh you'd be better off wiping if it's THAT broken.

What do i need to unlock the metal workstation? I am level 52 an have no clue :jaded: Is it behind a class quest?

It's the second level of the WORKSTATIONS perk, iirc. I believe the prerequisites are TOOL MAKING at level 2, and CONSTRUCTION TOOLS at 30. If you haven't been doing a lot of block improvement you are probably shy on the constructions tools......
^ This. Workstations perk.

I'm trying the first bunker....Outch....one hit, infection 3 and bleeding....death....wtf!!!

And an infinite zombi spawning
Yep. That's about right. You have to destroy the body bags in the small bunker, the portal in the large bunker. They are NOT intended to be easy.

 
It's the second level of the WORKSTATIONS perk, iirc. I believe the prerequisites are TOOL MAKING at level 2, and CONSTRUCTION TOOLS at 30. If you haven't been doing a lot of block improvement you are probably shy on the constructions tools......
Thx. The construction tool level was the missing part ;)

 
what does the bunker entrance look like ? Because i was running home because infections and stupid enough to not know that honey drops from stump and i saw in one of the mapple city something that looked like a bunker but was unsure.

 
Kaine,

I ran into an issue that is due I think to missing some of the removequests you listed. I currently am unable to read the books for survivalist and hunter.

 
I found the cause of my nullref's after some testing! It was the 9mm guns which is missing their 9mm HP ammo.

also a bunch of recipes seems to be missing again.

Plastic Polymers is missing from chemstation

Yellow Dye is the old recipe in the chemstation

Metaltrussing Old & Metaltrussing Centered seems to be missing from the advanced forge

 
what does the bunker entrance look like ? Because i was running home because infections and stupid enough to not know that honey drops from stump and i saw in one of the mapple city something that looked like a bunker but was unsure.
One is a well. The other is tents.

Kaine,
I ran into an issue that is due I think to missing some of the removequests you listed. I currently am unable to read the books for survivalist and hunter.
Check for existing survivalist/hunter quests. They work fine from a clean save.

I found the cause of my nullref's after some testing! It was the 9mm guns which is missing their 9mm HP ammo. also a bunch of recipes seems to be missing again.

Plastic Polymers is missing from chemstation

Yellow Dye is the old recipe in the chemstation

Metaltrussing Old & Metaltrussing Centered seems to be missing from the advanced forge
No 9mm guns are missing HP ammo... so that confuses me. The pistol not having it (the normal, not the P225) is intended.

Plastic isn't "missing." I just never added it since it's super easy to make in the campfire.

Yellow dye is fixed.

Didn't add the old metal trussing since I'm pretty sure it's gonna get removed in A18.

 
Last edited by a moderator:
One is a well. The other is tents.


Check for existing survivalist/hunter quests. They work fine from a clean save.

No 9mm guns are missing HP ammo... so that confuses me. The pistol not having it (the normal, not the P225) is intended.

Plastic isn't "missing." I just never added it since it's super easy to make in the campfire.

Yellow dye is fixed.

Didn't add the old metal trussing since I'm pretty sure it's gonna get removed in A18.
Ah. I 'fixed' our 2.11 by adding the HP ammo to all guns that seemed to miss it, so I thought it was an oversight. It was indeed the regular 9mm regular handgun that I meant.

And I figured plastics should be in the chemstation aswell so I thought that was an missing thing!

However. We have found that the Scifi door (single, havent checked the doubledoor) seems to be abit bugged. (behaves like vehicle lights) For me it can be closed, but for another player on the server, the door is open and he can pass freely and vica versa.

Aswell as having a very hard to use 'spot' in it's hitbox

But it's not all doom and gloom! From me and all of my 7day buddies, a really big "Thank you" for the UI update and larger iconsize. (and the whole moditself ofcourse!)

 
Khaine.

I have a very very stupid question but...

Is it possible to add the 6H food debuff in the 2.2 version (like copy some xml lines) ? Because it's the only thing i'm interested about on this version.

 
does anyone have conection issues ? i want to play with my friend but hes conection timeout sometimes he play without discord but it takes to long

 
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