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Darkness Falls: They mostly come out at night...

Firstly... We are LOVING the mod. It is very evident that a lot of time and effort have gone into this, and our community has truly enjoyed the experience. Now, to the question:

The elevators and awesome, but is there any way to change the keybinds for the elevator, either for just some individuals or for our server? We have a couple people with a particular gaming keyboard that does not have a 10-key keypad, and don't have any Function (Fn key) options to send those keystrokes. They even tried using an on-screen keyboard, but that only works when the game is in windowed mode, and it is very time-consuming and awkward to the point the elevators lose any benefit for them. I realize that this isn't a bug or glitch, and the vast majority of folks have a number keypad, but the affected folks are really great members of the community, and I would like to help them with this issue, if I can.

Thank you so much for giving this well-made mod to the community!

-TSForrest

 
On a separate note... On or Darkness Falls server, we used a random gen map, instead of one of the maps custom-created or modified for Darkness Falls. I just wanted to verify that the mod-specific POI's should be somewhere in the map? We found the Caitlin trader, but we have searched and searched for the bunkers, with no joy, so far. It's a big map, so we still could have easily missed or not yet explored where they are located. I intentionally tried to avoid learning too much about certain aspects of the mod, hoping to discover things through experience, but now I just want to learn more, so I can keep things as fun and exciting as possible for the players and viewers. I would love to find a good source of how-to information (any wiki-like source?), and detailed info about the perks, classes, and new recipes/items/stations added or DF. I have read a lot in these forum posts, and watched a few "let's plays" of DF on youtube, but if anyone would like to suggest any good videos, sites, or other sources to find that info, it would be tremendously appreciated!

Once again, thank you for all you time, effort, and expertise! We are thoroughly enjoying your awesome mod!

-TSForrest

 
I think there is a typo in xml for weapon ammo, i.e. "ammo44MagnumBulletAP" It should be HP instead of AP. You can make hollowpoint ammo but no AP?-ammo

 
Doh, was the claim block.
I fired up an 16k RWG on my server. I went all over the map and didn't see a trader. Got the 0.0KM for the trader quest at teh start. That probably should have been a tell tale sign :/ I went back to my 2.1 build for now.

The one thing I have not found yet is the Wasteland bunker in DF-Medium. I feel like I'm making progress and boom, land mine :<
I believe there is no wasteland bunker in DF-Medium because I could not find it.

 
I believe there is no wasteland bunker in DF-Medium because I could not find it.
I'm in the same boat, I mean, jeep. I found the burnt forest one pretty easily. Wasteland I'm going cross eyed. My biggest issue is, there are three wastelands. Oh and mines.

 
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Don't take my words 100%,but seriously i can't shake the feeling i am loosing some fps,with previous version my play in forests was kinda smooth,but now i notice bit more lag/stutter,it's like my system can't even handle more zombies around me,but i really need to test more to be sure(maybe it's my systems fault),anyway one thing is absolutely clear that i never seen 40fps in game,that happens only if reflections enabled.

By the way,really nice spiders :) i was expecting to meet some stupid spiderlings,but no,those are huge :D
I think I forgot to give the spider a load block, which would be why there's occasional frame dips.

Firstly... We are LOVING the mod. It is very evident that a lot of time and effort have gone into this, and our community has truly enjoyed the experience. Now, to the question:
The elevators and awesome, but is there any way to change the keybinds for the elevator, either for just some individuals or for our server? We have a couple people with a particular gaming keyboard that does not have a 10-key keypad, and don't have any Function (Fn key) options to send those keystrokes. They even tried using an on-screen keyboard, but that only works when the game is in windowed mode, and it is very time-consuming and awkward to the point the elevators lose any benefit for them. I realize that this isn't a bug or glitch, and the vast majority of folks have a number keypad, but the affected folks are really great members of the community, and I would like to help them with this issue, if I can.

Thank you so much for giving this well-made mod to the community!

-TSForrest
Nope. Not possible to change the keys because it's actually defined in the DLL patch I use to get them working. So that'd be something 308 needs to change. :)

On a separate note... On or Darkness Falls server, we used a random gen map, instead of one of the maps custom-created or modified for Darkness Falls. I just wanted to verify that the mod-specific POI's should be somewhere in the map? We found the Caitlin trader, but we have searched and searched for the bunkers, with no joy, so far. It's a big map, so we still could have easily missed or not yet explored where they are located. I intentionally tried to avoid learning too much about certain aspects of the mod, hoping to discover things through experience, but now I just want to learn more, so I can keep things as fun and exciting as possible for the players and viewers. I would love to find a good source of how-to information (any wiki-like source?), and detailed info about the perks, classes, and new recipes/items/stations added or DF. I have read a lot in these forum posts, and watched a few "let's plays" of DF on youtube, but if anyone would like to suggest any good videos, sites, or other sources to find that info, it would be tremendously appreciated!
Once again, thank you for all you time, effort, and expertise! We are thoroughly enjoying your awesome mod!

-TSForrest
They SHOULD spawn, but it's RWG... so they also might not.

I think there is a typo in xml for weapon ammo, i.e. "ammo44MagnumBulletAP" It should be HP instead of AP. You can make hollowpoint ammo but no AP?-ammo
Yep, I derped. Already fixed locally. :)

I believe there is no wasteland bunker in DF-Medium because I could not find it.
Yes there is.

Code:
    <decoration type="model" name="DFalls_Resarch_Lab1" position="-4865,14,4197" rotation="2" />
   <decoration type="model" name="DFalls_Resarch_Lab1" position="5358,19,-5412" rotation="3" />
 
@KhaineGB

Remember the old "cobwebs" block ? With your spiders i think you could make use of it. Like a cavern of such thing. I would never go there but my wife would lol

Also can the spider only spawn on the wild or also during quests ? Because i saw a tall building with bears at the top so i was wondering about other "animals" ?

 
@KhaineGB
Remember the old "cobwebs" block ? With your spiders i think you could make use of it. Like a cavern of such thing. I would never go there but my wife would lol

Also can the spider only spawn on the wild or also during quests ? Because i saw a tall building with bears at the top so i was wondering about other "animals" ?
That block still exists. That's a good idea. Cave-type wilderness POI. :)

Only in the wild. I did NOT add them to the sleeper spawn list.

 
That block still exists. That's a good idea. Cave-type wilderness POI. :)
Only in the wild. I did NOT add them to the sleeper spawn list.
If i knew how to do it i would help but i never trying modding in 7DTD so i can only give ideas.

 
Hey Khaine I love the mod and I've played it since alpha 16. However i'm getting a strange stutter every 10 seconds or so when moving around, in inventory, or just standing still. Its killed me a few times because the whole game locks up for about half a second then goes back to my normal 60fps. Any ideas? (Doesn't happen in vanalla and i've cleaned out the mod and reinstalled fresh.)

 
Yes there is.

Code:
    <decoration type="model" name="DFalls_Resarch_Lab1" position="-4865,14,4197" rotation="2" />
   <decoration type="model" name="DFalls_Resarch_Lab1" position="5358,19,-5412" rotation="3" />

Man. I was driving around looking for "Tents". It's the super store (we call it cheatville). I was avoiding it because of all the loot. So you are saying that somewhere in here is a laser workbench?

 
This mod is unplayable. I get killed, I respawn on my bed, get killed again, respawn on my bed and guess what? I get killed again right on my bed even before I can move. I am already playing on lowest difficulty because I am new to this mod and I thought I will give it a try. What the hell? This is not fun...

 
Man. I was driving around looking for "Tents". It's the super store (we call it cheatville). I was avoiding it because of all the loot. So you are saying that somewhere in here is a laser workbench?
It is tents. You probably got the co-ords the wrong way around because those co-ordinates are the opposite way around to what's displayed on the map (pretty sure the first is east/west, second is north/south)

This mod is unplayable. I get killed, I respawn on my bed, get killed again, respawn on my bed and guess what? I get killed again right on my bed even before I can move. I am already playing on lowest difficulty because I am new to this mod and I thought I will give it a try. What the hell? This is not fun...
Congrats on being the only person with that complaint.

It's not unplayable. The game itself LOVES to front-load it's night spawns on day 1. So put down your bed and then find somewhere to hide not near your bed.

 
Congrats on being the only person with that complaint.
It's not unplayable. The game itself LOVES to front-load it's night spawns on day 1. So put down your bed and then find somewhere to hide not near your bed.
Well, I watched some let's play videos but didn't want to watch too much because I wanted to try it myself not really knowing what to do, because I like things that way. But from what I've seen in those videos, my game seems to be 10000 times harder. I don't get it. No matter where I go, I'm always surrounded by super overpowered enemies on fire that always kill me with two hits of flying fireballs. This is during the day time, not night time. Night time itself so far has been the same if not even harder mostly because I can't see anything and the first thing I see is fire and then it's too late to even move. I managed to get inside the house after getting killed at least 5000 times in a row and they found me there too and killed me. Again, I can't see anything because it's already too dark, so it's pretty useless to try to hide too. Getting respawned gets me killed too, that's why it's unplayable for me.

 
Wait... why the hell are you getting the fireball zombies?

That's not right... I'ma have to check some spawning groups.

 
Well, I watched some let's play videos but didn't want to watch too much because I wanted to try it myself not really knowing what to do, because I like things that way. But from what I've seen in those videos, my game seems to be 10000 times harder. I don't get it. No matter where I go, I'm always surrounded by super overpowered enemies on fire that always kill me with two hits of flying fireballs. This is during the day time, not night time. Night time itself so far has been the same if not even harder mostly because I can't see anything and the first thing I see is fire and then it's too late to even move. I managed to get inside the house after getting killed at least 5000 times in a row and they found me there too and killed me. Again, I can't see anything because it's already too dark, so it's pretty useless to try to hide too. Getting respawned gets me killed too, that's why it's unplayable for me.
You spawned in the demon biome ?

 
You spawned in the demon biome ?
I don't know, you tell me lol

- - - Updated - - -

Wait... why the hell are you getting the fireball zombies?
That's not right... I'ma have to check some spawning groups.
Behemots, fire enemies, demonic enemies, feral enemies, those yellow or green glowing enemies, flying succubs, zombie bears and regular zombies, but most of the enemies have more than 1000 hits - impossible to deal with on day one lol

 
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yep,sounds like scavenger level to me,all is right,welcome to DF :D
Not sure if you meant that sarcastically, but believe it or not, my difficulty is really scavenger. I'm not kidding, don't get me wrong, I knew this will be a hard mod, but I didn't expect that constant radiation will actually be the smallest problem to deal with with behemots and their dogs (?), hell wolves, fire enemies, demonic enemies, feral enemies, yellow glowing, green glowing enemies, flying succubs, zombie bears and regular zombies and some kind of tall devilish looking enemies constantly at my butt.

 
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My friends and I just started playing and our first horde night was literally hundreds of zombies. Most radiated, zombie bears, just really crazy stuff. There was no way we could have killed them with bows and arrows. Several had 1000 Hitpoints and regen their health fast. I was the highest lvl at 8. This was day 7. Does this sound right?

 
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