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Darkness Falls: They mostly come out at night...

A question. I have mining tools 100 and miner 69'er 5. But titanium picaxe with 5 modify does damage to block 375. Should I? In 2.11 was damage to more than 550... In the settings of the game damage on the block 100%.
Base damage is 100, mining tools adds 100%, miner 69'er adds another 100% and then mods add more damage but the game has an odd way of calculating mods/perks for damage.

So yes, that's about right.

Also, more block damage is a BAD THING on tools like fireaxes and pickaxes. It gives you less resources (tested and confirmed in vanilla).

I was indeed selecting that option.. My guess is since i used the trader POI to build my base i prolly destroyed their spawn blocks. oh well
Thanks btw

Having a great time with this game now that i finaly got to mess with mods XD
Yeah, I dont recommend using the trader as a base at all. It's good for the first couple of days to store stuff while you build or find anothe POI, but there's too many random things the game does with trader POI's (like randomly resetting them, deleting claim blocks, guards counting against max zombie count, etc) that it's just not a good idea. ;)

What's annoying is it wasnt an issue in A16.

oh i have seen the red portals in demon bioms that spawn demons but the one in the bunker was white and build with technology so i guess i was expecting something else then just destroying it for loot
They do spawn demons, especially in DF V2.2. The bottom floor is almost all demons.

 
Wait what ? Traders can reset ? 'CAuse i'm replacing all guards that dies by turrets. and double quest seller is really cool to have.

So do we need to move out of the trader ?

Also question, are the new biome found in every map ?

 
Wait what ? Traders can reset ? 'CAuse i'm replacing all guards that dies by turrets. and double quest seller is really cool to have.
So do we need to move out of the trader ?

Also question, are the new biome found in every map ?
yes they can just had that hapenning on my base »_» rip it was cut in half lmao

 
Hello,sorry for my ignorance,but what are the differences between maps Navezgane and Dfallnavezgane(except for added bunker) ?

Also,could it be that this newest DF version sometimes drains more fps than previous one ?

I noticed some drops from 60 to 40-50 for short times(5-10sec) in my favorite places,biome forest by the lake,where before i never had 40 fps in these places.

Cheers

 
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Wait what ? Traders can reset ? 'CAuse i'm replacing all guards that dies by turrets. and double quest seller is really cool to have.
So do we need to move out of the trader ?

Also question, are the new biome found in every map ?
Yep, it does reset for some reason. No idea why.

New biomes should be in every map, yes. :)

Hello,sorry for my ignorance,but what are the differences between maps Navezgane and Dfallnavezgane(except for added bunker) ?
Also,could it be that this newest DF version sometimes drains more fps than previous one ?

I noticed some drops from 60 to 40-50 for short times(5-10sec) in my favorite places,biome forest by the lake,where before i never had 40 fps in these places.

Cheers
DF-Nav has the small bunker (3), the large bunker (1), Caitlin and I deleted the vanilla rad biome and replaced it with mine.

That MIGHT be spiders spawning... maybe. Will need to double check.

 
Hi there Khaine. I am really enjoying your mod for 7d2d and I think we all should be thankful to people like you who put alot of hard work and dedication into mods otherwise we would be restricted to just what the developer wants us to play. LOL Anyways, I have a question. I have been trying to find a way to make the inventory icons bigger. At their current setting they are to small for me. I have tried finding the xml or configuration file to adjust their size without any luck. Could you please assist me in changing this? As much as I love the mod its hard for me to play like this. This is the screen of the current icons.



BTW Its funny you called this mod Darkness Falls. That has been one of my game usernames for years. lol :)

Edit: Upon further investigation I have found this forum link to do pretty much what I need to do. https://7daystodie.com/forums/showthread.php?77526-Backpack-UI-Size-Needs-to-Be-Smaller I need to increase the box sizes within the inventory screen. Seems very complicated because there is alot of other references that need to be changed along with it. Does anyone else have a problem with the size of the boxes and icons within the bag inventory? On every other inventory screen they are normal other than the bag inv.

 
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What are the SDX mods you are using in this mod? I want to rebuild the dll library and add my own mods.

Also your translation files have some parsing errors and is not able to process by DMT.

 
Hey Khaine! First of all thanks for the great mod!

Can you maybe tell me the name of the spiders in the xmls? I would really like to disable them spawning entirely. I met 2 until now, and I have serious arachnophobia and I get sweaty hands and slight panic seeing them in game - that probably sounds about right bc it makes me terrified of an enemy in a horror-survival game - but belive me, it's a really unpleasant experience and would like to turn them off... Thanks!

Best

Preak

 
Hey Khaine! First of all thanks for the great mod!
Can you maybe tell me the name of the spiders in the xmls? I would really like to disable them spawning entirely. I met 2 until now, and I have serious arachnophobia and I get sweaty hands and slight panic seeing them in game - that probably sounds about right bc it makes me terrified of an enemy in a horror-survival game - but belive me, it's a really unpleasant experience and would like to turn them off... Thanks!

Best

Preak
Check last 2 pages or so.

 
Compound Bow is working absolutely fine locally at T6 and T8. We had a suspicion there might be an issue and then found it was related to the difficulty level.
But base damage, without mods, is working fine.

If you're using a modlet that changes weapons to have different damage based on tier, that might be why.
Weird. I just tested it again, and this time they are the same stats. I built three of them just to be sure it was not some random issue a few days ago. Well at least it reminded me to build a steel crossbow which I am now addicted to.

I am playing 2.11 and checked the loot.xml to see where the Laser Multi-Tool is hiding, but it is not in there. Is this a rare trader item or in a specific bunker? Also, am I mis-reading the requirements to make the laser work table requiring a laser work table with a laser multi-tool?

Cheers!

 
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Hi spereii I am using a generic ps4 style controller in Big Picture Mode I have it set to xbox controller settings which works with all my other games including base 7DTD. Your launcher has an icon on my desk top I use to open it. I actually do not use big picture mode to play.

 
Heya,
Can you no longer pick up Workbenches/Forge etc etc with holding down "e"?
Should be able to if you have a claim block. I didnt mess with that.

Hi there Khaine. I am really enjoying your mod for 7d2d and I think we all should be thankful to people like you who put alot of hard work and dedication into mods otherwise we would be restricted to just what the developer wants us to play. LOL Anyways, I have a question. I have been trying to find a way to make the inventory icons bigger. At their current setting they are to small for me. I have tried finding the xml or configuration file to adjust their size without any luck. Could you please assist me in changing this? As much as I love the mod its hard for me to play like this. This is the screen of the current icons.

BTW Its funny you called this mod Darkness Falls. That has been one of my game usernames for years. lol :)
I THINK it's in XUi/controls.xml, specifically the bit starting df_backpack_item_stack.

I'm gonna look at moving the UI around a little to make that larger.

What are the SDX mods you are using in this mod? I want to rebuild the dll library and add my own mods.Also your translation files have some parsing errors and is not able to process by DMT.
You can't because some of them are my own personal ones that I haven't released to the public.

Current build list is...

AnimationSDX - Sphereii

Block Spawn Entity - Mine

CCTV - 308

EmuEntityAlive - TormentedEmu

EmuGuiManager - TormentedEmu

Hal's Display Case - HAL9000

Hal's Custom Journal Entries - HAL9000

Item Action Connect Power SDX - Mine

MortePlantGrowing - Morte (A14 code updated to A17 by me)

Nests Mod - SDX Team (A14 code updated to A17 with help from sphereii by me)

Powered Doors and Hatches - 308

SDX Elevator - 308

SDX Buffs - Sphereii

SDX Dialogue - Sphereii

SDX EAITasks - Sphereii

SDX EntityAliveSDX - Sphereii

SDX ItemActions - Sphereii

SDX Quests - Sphereii

SDX SpawnFromEntityGroup - Sphereii

Sphereii entity player - sphereii

Sphereii mod localization hack - sphereii

Sphereii Remove XP notification - sphereii

Sphereii Wandering Traders -sphereii

Sphereii Entity Hook - sphereii

Sphereii Mod Loader - sphereii

Sphereii Unlock Health Bar - sphereii

Usable Watch - Mine and sphereii

Zombie NRE Hacks - Mine

Plus all my custom code to increase wandering horde gamestage to 5000, add extra item tiers and increase party size that I added to the DLL by hand. So you can't recompile the mod with DMT and preserve all of it's features.

Hey Khaine! First of all thanks for the great mod!
Can you maybe tell me the name of the spiders in the xmls? I would really like to disable them spawning entirely. I met 2 until now, and I have serious arachnophobia and I get sweaty hands and slight panic seeing them in game - that probably sounds about right bc it makes me terrified of an enemy in a horror-survival game - but belive me, it's a really unpleasant experience and would like to turn them off... Thanks!

Best

Preak
Open entitygroups.xml and find animalSpider. Remove all instances. Done.

Weird. I just tested it again, and this time they are the same stats. I built three of them just to be sure it was not some random issue a few days ago. Well at least it reminded me to build a steel crossbow which I am now addicted to.
I am playing 2.11 and checked the loot.xml to see where the Laser Multi-Tool is hiding, but it is not in there. Is this a rare trader item or in a specific bunker? Also, am I mis-reading the requirements to make the laser work table requiring a laser work table with a laser multi-tool?

Cheers!
It's called DFscifiAIOT. :) And yes, those requirements are correct and intended. You need to find a large bunker.

 
Should be able to if you have a claim block. I didnt mess with that.

I THINK it's in XUi/controls.xml, specifically the bit starting df_backpack_item_stack.

I'm gonna look at moving the UI around a little to make that larger.

You can't because some of them are my own personal ones that I haven't released to the public.

Current build list is...

AnimationSDX - Sphereii

Block Spawn Entity - Mine

CCTV - 308

EmuEntityAlive - TormentedEmu

EmuGuiManager - TormentedEmu

Hal's Display Case - HAL9000

Hal's Custom Journal Entries - HAL9000

Item Action Connect Power SDX - Mine

MortePlantGrowing - Morte (A14 code updated to A17 by me)

Nests Mod - SDX Team (A14 code updated to A17 with help from sphereii by me)

Powered Doors and Hatches - 308

SDX Elevator - 308

SDX Buffs - Sphereii

SDX Dialogue - Sphereii

SDX EAITasks - Sphereii

SDX EntityAliveSDX - Sphereii

SDX ItemActions - Sphereii

SDX Quests - Sphereii

SDX SpawnFromEntityGroup - Sphereii

Sphereii entity player - sphereii

Sphereii mod localization hack - sphereii

Sphereii Remove XP notification - sphereii

Sphereii Wandering Traders -sphereii

Sphereii Entity Hook - sphereii

Sphereii Mod Loader - sphereii

Sphereii Unlock Health Bar - sphereii

Usable Watch - Mine and sphereii

Zombie NRE Hacks - Mine

Plus all my custom code to increase wandering horde gamestage to 5000, add extra item tiers and increase party size that I added to the DLL by hand. So you can't recompile the mod with DMT and preserve all of it's features.

Open entitygroups.xml and find animalSpider. Remove all instances. Done.

It's called DFscifiAIOT. :) And yes, those requirements are correct and intended. You need to find a large bunker.
Doh, was the claim block.

I fired up an 16k RWG on my server. I went all over the map and didn't see a trader. Got the 0.0KM for the trader quest at teh start. That probably should have been a tell tale sign :/ I went back to my 2.1 build for now.

The one thing I have not found yet is the Wasteland bunker in DF-Medium. I feel like I'm making progress and boom, land mine :<

 
Doh, was the claim block.
I fired up an 16k RWG on my server. I went all over the map and didn't see a trader. Got the 0.0KM for the trader quest at teh start. That probably should have been a tell tale sign :/ I went back to my 2.1 build for now.

The one thing I have not found yet is the Wasteland bunker in DF-Medium. I feel like I'm making progress and boom, land mine :<
Them landmines are stealthy little buggers... :D

 
That MIGHT be spiders spawning... maybe. Will need to double check.
Don't take my words 100%,but seriously i can't shake the feeling i am loosing some fps,with previous version my play in forests was kinda smooth,but now i notice bit more lag/stutter,it's like my system can't even handle more zombies around me,

but i really need to test more to be sure(maybe it's my systems fault),anyway one thing is absolutely clear that i never seen 40fps in game,that happens only if reflections enabled.

By the way,really nice spiders :) i was expecting to meet some stupid spiderlings,but no,those are huge :D

 
Them landmines are stealthy little buggers... :D
Did not progresed very far in game,but are there any armor that protects you from death when stepping slowly right on a mine?

People who play with "delete all items on death" they are such a pain :( :D

 
Did not progresed very far in game,but are there any armor that protects you from death when stepping slowly right on a mine?People who play with "delete all items on death" they are such a pain :( :D
Yeah and they don't do that much damage on zombies weirdly

 
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