• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Darkness Falls: They mostly come out at night...

DF Large was an experimental map... soooo... I'd say just open biomes.png to work out where biomes are.
Thanks - I cannot find the PNG for the large, just small and medium, but I see the trend. So am I to understand that to get to wasteland I have to traverse the radiation?

 
hi i am having issues with the launch of the game. i created a copy of the original 7 days file and then renamed . copied across the 3 files as instructed and clicked yes to overwrite. i have tried all 3 options to launch but no joy. could someone please explain what i have done wrong and how to rectify. View attachment 28631View attachment 28632
Turn EAC off. Darkness falls is not compatible with EAC.

Hallo. :) I have a problem:

I loaded my savegame to play with and now my character is at level 1 again. I was at Level 76 and now i have lost all my skillpoints i've set, and all my active Quests and Treasure Maps. But my Stuff is okay. is there a way to get my skillpoints back, with a cheat or so?
What guppy said will work, but there's a book in the dev section of the creative menu that gives 10k XP per read, so that should help too. :)

Thanks - I cannot find the PNG for the large, just small and medium, but I see the trend. So am I to understand that to get to wasteland I have to traverse the radiation?
You shouldn't need to go through radiation to get to the wasteland.

 
ok the game launches but then it starts to initialize the world but sits on loading ui for ages . i waited 10 min and it still hadn't loaded. i dont think it is loading up the game files properly. it frustrating not being able to get this to work.

 
If it's stuck at "Loading UI" then that means something isn't installed quite right.

If you've got your output_log, I can take a look at it and see what the issue is. It should be in AppData/LocaLow/The Fun Pimps/7 Days to Die. :)

 
Just a quick note to say I really think you've hit upon something with the latest additions to the mod. Usually by Day 20 or so in vanilla I'm starting to feel so powerful that the game becomes too easy.

That's definitely not the case here. The new 'endgame' elements are a real challenge for high level players (at least for me; I play on survival) and I'm having a blast figuring out how to overcome them. Thanks again for the great content and extending the replay ability of one of my favorite games.

(edit: I also noticed some things in the skill tree were either delayed or nerfed, and I agree that pretty much everything you changed was overpowered, especially if they were taken early).

 
Last edited by a moderator:
Hey,so every gun schematic i read it shows 0/1 and says "disabled by status effect or level requirements not met",what level requirements i have to meet ? Playing as civilian :)

 
Thank you for making wasteland so dangerous,it's amazing how unique this biome is/feels now.

Took a bike(for safety) for a quick look there,got chased by some very fast freak,panicked and rammed street lamp or something,died,lost all my hard collected gear(Survivalist,delete loot on death),it's amazing!

Don't stop with these awesome ideas,your mod is very ineresting.

 
um i get to the 7 days folder but thereafter where do i go as there are a few folders still
It's in C:\Users\yourusername\AppData\LocalLow\The Fun Pimps\7 Days To Die

Just a quick note to say I really think you've hit upon something with the latest additions to the mod. Usually by Day 20 or so in vanilla I'm starting to feel so powerful that the game becomes too easy.
That's definitely not the case here. The new 'endgame' elements are a real challenge for high level players (at least for me; I play on survival) and I'm having a blast figuring out how to overcome them. Thanks again for the great content and extending the replay ability of one of my favorite games.

(edit: I also noticed some things in the skill tree were either delayed or nerfed, and I agree that pretty much everything you changed was overpowered, especially if they were taken early).
Glad you're enjoying it :) Currently doing some more end game tweaks to make things a little more interesting... hopefully.

Hey,so every gun schematic i read it shows 0/1 and says "disabled by status effect or level requirements not met",what level requirements i have to meet ? Playing as civilian :)
Keep this site bookmarked. It lists all the requirements. :)

https://www.perkalator.co.uk/src/Darkness-Falls

Thank you for making wasteland so dangerous,it's amazing how unique this biome is/feels now.Took a bike(for safety) for a quick look there,got chased by some very fast freak,panicked and rammed street lamp or something,died,lost all my hard collected gear(Survivalist,delete loot on death),it's amazing!

Don't stop with these awesome ideas,your mod is very ineresting.
Oh I have more ideas. Currently looking at burnt forest and snow biome reworks and some more radiated biome tweaks.

Power armor is gonna get tweaked again too.

 
I'm trying to use the journal as much as possible with the mod.

I figure it's there, so I would like to use it to convey info to the player. :)

 
I want to add my thanks for making this Mod. Most fun I’ve had on 7DtD in years.

Also just how rare is the Lathe? Level 75 and still haven’t found one. 😅

 
In a kinda bad situation with the mod. i have the 7D2D mod launcher installed and Darkness Falls is installed.

When i click "Play Mod" it just runs the default game and NOT Darkness Falls ?

Darkness.Falls.jpg

I did have this running a few months ago but updated the gaming rig etc, etc... And now can get the damn mod running as intended.

And now its keeps on refreshing the mods for Darkness Falls ?

Where have i gone wrong ? :crushed:

 
This is from the mod launcher....

7DTD Version Required: 17.4 Stable.

Current Mod Version: 2.11.

The following downloads will occur to install the mods for this server:

- https://gitlab.com/KhaineGB/darknessfallsa17client.git

Peforming Full Cloning of https://gitlab.com/KhaineGB/darknessfallsa17client.git

Sync Cancelled by user: Incomplete Sync

Total Download Time: 00:08:32.28

Copying \TempMods\darknessfallsa17client to \darknessfallsa17client

Copying is Done.

Checking for SDX...

No Scripts or Patches found. Not running SDX.

Launching \7DaysToDie.exe -logfile 7DaysToDie_Data\output_log.txt -configfile=\SaveConfig.xml

Game Started

 
In a kinda bad situation with the mod. i have the 7D2D mod launcher installed and Darkness Falls is installed.
When i click "Play Mod" it just runs the default game and NOT Darkness Falls ?

View attachment 28657

I did have this running a few months ago but updated the gaming rig etc, etc... And now can get the damn mod running as intended.

And now its keeps on refreshing the mods for Darkness Falls ?

Where have i gone wrong ? :crushed:
Did you "Pre Sync Mod"?

Sync Cancelled by user: Incomplete Sync
Looks like not. Click Pre Sync button, and wait until mod downloads. It may take long time

 
Back
Top