Oh yeah that'd be bad for sure. I assume a modlet with this in it would work?
<configs>
<remove xpath="/entitygroups/entity[@name=DFzombieBehemothFemale]" />
<remove xpath="/entitygroups/entity[@name=DFzombieBehemoth]" />
<remove xpath="/entitygroups/entity[@name=DFzombieBehemothFemaleRadiated]" />
<remove xpath="/entitygroups/entity[@name=DFzombieBehemothRadiated]" />
</configs>
Main reason I want em gone is they are just way to tanky and do way to much damage both block and player, I don't even see how a player could manage to kill one in a single player game. If they got you in the open I mean.
Also did you up the resources things give? I don't remember a 1200 hp tree giving almost 600 wood. with a Iron fireaxe an miner 69'er 2 and around 15 or so mining skill.
You don't wanna mass remove them. You only want to remove them from the ZombiesWasteland2 and ZombiesWastelandNight groups. Those are the wasteland spawns.
For the record, I can consistently kill them in the open with an automatic weapon and steel/military armour. If you can keep pouring on the damage, they basically get stuck in a pain anim loop so they can't attack. They're also slower than ferals, FYI.
I didn't increase the amount of resources on blocks. Perks and tools give a bonus, so it'll be miner 69'er helping out. Mining skill also increases resource gain.
Great mod 10/10 absolutely love it, just wanna leave some bug reports here, I've found a L O T and i keep forgetting to write them down to report them so here's to starting xD.
These are all latest 2.1 update on A17.3 will fresh install and all that jazz.
1:Tailoring Workstation will duplicate leather indefinitely, 1 leather into 4, then 4 leather into 16.. so on and so forth.
2: Recipe to craft steel armor unobtainable.
3: Recipe to craft wheels unobtainable.
4: The stats for some items tier 7 and 8 are absolutely bonkers. Some rifles get up to 28k durability, some like the augur lose 80% of the durability. Worst of all is that Military Armor gets 14 armor rating and becomes the best armor in the game. Like pretty much every item t8 is broken in some way.
5: Most of the weapons added by this mod with few exceptions have wonky ADS in first person view. As in the gun is misaligned with the reticle/too low almost off the screen. Notable is Porkins shotgun is far off to the right and the M4a1 is way down there at the bottom of the screen. But most guns were off.
6: The titanium armor is beyond overpowered sporting higher armor than steel and no mobility cost with less stamina reduction than military.
It's a light armor/heavy armor/better than both tribrid monstrosity. Also if you put customized fittings on it you start to believe your character is Sonic.
7: Most of the titanium weaponry (club/sledgehammer) has 0 or extremely low stamina cost with 1 tap potential so outrageous that zombies get sent to the stratosphere in one hit every time.
8: Almost all of the custom vehicles have hard to find hitboxes, and are not flat on the ground but slanted or twisted in ways that put their models inside of the ground or walls nearby.
9: No idea if this is a vanilla bug or related to mod but the blunderbuss which is shooting stones you craft in your backpack deals significantly more damage than the shotgun. Twice as much base damage on the ammo and on the shotgun itself. Really boggles the mind.
If it's vanilla please look at changing it because it's actually stupid. Much cheaper easier to craft ammo using crap materials shouldn't deal twice the damage of high grade shotgun shells. Also why do shotgun slugs even exist? They deal less than normal shells.. Like.. FFS TFP
10:Generic Schematics are too rare, most mods weren't really even uncommon before it was just a few mods were pretty rare and while I like the idea of Generic Schematics in this current playthrough have yet to see them appear in a trader and are only rarely found elsewhere in quantities of around 3. It makes just getting basic mods a complete pain in the ass where before you'd be swimming in them, there must be a middle ground?
11: There is a POI (dunno its name no idea how to find out) but this POI has Working Stiff Tools signs right out front, 2 of them. And this POI only has a single freaking bookcase for loot. One of the weird bookcases that looks like it has stone inside of it. Either way. This POI absolutely must go or be changed to actually be a working stiff tools because it's so infuriating to go inside and find a whole lot of office space and no loot. 1 story small building mostly office looking. Pls delete it.
Will add more later when I remember them or encounter them again.
Btw really love the mod, it completely revitalized the game for me in a way none of the other overhaul mods have before. 200 hours of playtime last 2 weeks alone just having a blast <3 Thanks for making it and updating it and all that good stuff.
Oooookay...
1) I knew about this, I just didn't bother to fix it in 2.1. I figure if you need to dupe leather, you probably have bigger problems.
2) Known and fixed.
3) Grease Monkey 1. It absolutely exists. You also don't need to craft wheels.
4) That's kinda the point since you need to finish a class AND get it's mastery AND take the appropriate crafting perk to level. It's called a reward for spending a ton of time doing something. As for the military armor, it absolutely doesn't have an armor rating that high. It's 8 PER PIECE at T8, which caps out at 48 physical damage resistance in total for all 5 pieces. Anything else is likely mods you have installed.
5) Will probably revisit this later, but how about using the crosshair?
6) That's the point. It's end game armor.
7) Again, that's the point.

Titanium takes ages to get to, as such you should feel suitable rewarded.
8) Twisted into the ground is something to do with POI's, and it doesn't do it with all POI's. It seems to be mostly compo pack ones and I have no idea why. It ALSO does it with vanilla cars on occasion.
9) It also has a range of basically point blank. The base damage of the ammo is 25, which is the same as a stone arrow... so by that logic, should the wooden bow be nerfed too for having more damage than a shotgun? Also, shotgun SLUG base damage is 80.
10) Most folks in the discord seem to feel it's about right since you can get them from bookcases or safes. I MAY consider tweaking this, but it sounds like you may need to hit up places with lots of bookcases and safes, like a bank.
EDIT: Double checked the loot. They're also in filing cabinets and desks.
11) Compo pack POI. Not my problem. I suggest reporting it in their thread.
About the blunderbus, many mods increase the power of it due to its one shot nature. Its also not modable if I remember right. A fully modded shotgun will vastly out perform it more than likely. Its spread is also insane to the point the barrel has to be bascally inside the targets head to get a head shot. That said I never use the blunderbus, I never seen a point to it. Tried it a few times, but never used it long, prefer the bow.
As for the stuff above t6 and titanium stuff, that stuff is endgame, so it probally has not been balanced properly yet. I also assume its meant to be used on stuff like behemoths and the 1000+ hp enemies in the rad zone, of course its going to slaughter normal zombies. I always felt the armor slowing you down was stupid, especally when the skill meant to make the armor better does nothing to lower its downsides.
As for the car issues, you mean for looting? if so I agree, some of the hit boxes where you hit E to loot on them is bad at times.
As for what I was talking about with the biomes, this is my current world I am on, the brown is radiation. Every workd I generate has a large section like in the lower left of radiation, and its always in the same spot.
View attachment 28482
Also do those weird portals in the radiation zone do anything yet? other than look cool as hell?
Yep, I know about that with the radiation. As mentioned, I'm working on it. I'm also trying to get rid of the random patches.
And yes, they do something.