Try to equip them in the toolbar and then use them .. some work from backpack some do not, not your level .. not your faultis there a way to tell why I can't read a recipe or book? Is it usually level based?

Try to equip them in the toolbar and then use them .. some work from backpack some do not, not your level .. not your faultis there a way to tell why I can't read a recipe or book? Is it usually level based?
Kinda makes me giggle how TFP managed to break that. The custom books worked fine in a16.^ This.
It's something in the DLL. I already had a poke but I'm not smart enough to fix it.![]()
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="LearnRecipe"/>
<property name="Skills_to_gain" value="craftSkillGuns,9mm Round Crafting"/>
<property name="Delay" value="1"/>
<property name="ActionExp" value="0"/>
<property name="ActionExpBonusMultiplier" value="0"/>
<property name="Sound_start" value="recipe_unlocked"/>
</property>
<property class="Action0">
<property name="Class" value="GainSkill"/>
<property name="Consume" value="true"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Skills_to_gain" value="perkMasterBuilder,perkMasterToolsmith"/>
<property name="ActionExpBonusMultiplier" value="0"/> <!-- When first learned the multiplier is applied. After that only the action exp is applied but it's applied for EACH item in the book. -->
<property name="Sound_start" value="recipe_unlocked"/>
</property>
Those schematics use the cvar system, which is how it was designed for A17 vanilla, but it's kinda dodgy. I'll probably consider changing that to perks later.@KhaineGB I have, however, noticed there are some schematics that you can "read" from your inventory, but these cause the window to flash a few times and the schematic disappears without learning anything. Not sure if this is a bug with DF or with A17.
@KhaineGB Not sure if you changed anything in the UI settings but now the advanced forge right hand side is slightly off set.
@KhaineGB Also, just double checked my settings since the new experimental update and I am getting a blood moon every night since day 7. Settings are blood moon frequency every 7 days and range 1 day.
I have played the new update about 8 hours today and no other problems found so far![]()
That's not a bug. It's because I'm using the old A12 sprites for health/stamina/etc. Therefore the black bars don't work.There is still a bug with your mod, its a UI issue, bascally the health bar does not turn black for health you need to use bandages to heal. Been there for a while now, its minor, but it does bug me lol.
you can buy the sewing kit from tradersIs there some type of source to figuring out how to get the mod custom tools and what not? I can't figure out what skill gives steel wrench or how to make a sewing kit or a welding torch and things of that nature.
what are mechanic loot boxes?you can buy the sewing kit from traders
you can find the blowtorch in mechanic loot boxes
i dont have the answer on the steel wrench but i believe it involves being a certain minimum level
- - - Updated - - -
we have found several of the first two in loot boxes and traders
Had a feeling thats where the torch was, currently its blocking me in my game from minibike and a ton of other things, haven't found one yet.Car parts boxes and working stiff boxes.
Steel wrench is a mechanic mastery perk reward.
It occured to me that you may moved vehicles under mechanic, since recipe was there in earlier experimental, but machete and compound bow are still uncraftable. ( maybe you should just move compound bow somewhere under hunter tree? ).Minibike and Bicycle I know get locked if you're a mechanic.
I'll check the others.
EDIT: Leather Armor is not available if you're a hunter cos they get that free, so that's why that'll get locked.
Not sure about the bows. That just says weapon crafting 2 and 3.