strummer_92
New member
Hey, Khaine, love your mod. Congrats for the amazing job Can you insert some of the new playable vehicles from others modders to yours? It would be awesome!
Potential fix for servers is out to testers.![]()
Keep your fingers crossed.
Give me a reason beyond just wanting more vehicles and I'll consider it.Hey, Khaine, love your mod. Congrats for the amazing job Can you insert some of the new playable vehicles from others modders to yours? It would be awesome!
Join the discord.How do I get that tester version or is the fixed version almost out to the general public? I am dying to play this =).
Can't you just add Manux's vehicle modlet?Hey, Khaine, love your mod. Congrats for the amazing job Can you insert some of the new playable vehicles from others modders to yours? It would be awesome!
<property name="CorpseBlock" value="terrGore"/>
<property name="CorpseBlockChance" value="1"/>
I'd actually say just do this. I'll have to check and make sure the modlet doesn't edit something that doesn't exist.Can't you just add Manux's vehicle modlet?
Can't you just add Manux's vehicle modlet?
1) Manux's Quad bike and 'antler-handlebars' 'HellGoat' bikes seem to be better suited to actual rough road (everything post-apocalyptic) than the 'cowcatcher' front ends on the built-in motorcycle and 4x4 truck. At least the Quad and 'Hell Goat' bike should be able to drive over bridges without scraping their nose on them. Makes me wish the 'cow catcher' front end was optional for the built-in motorcycle and 4x4. (Though the 'Beast' 4x4 looks like it DOES have this problem.)Give me a reason beyond just wanting more vehicles and I'll consider it.
Honestly? That modelt might just work without me having to add it.1) Manux's Quad bike and 'antler-handlebars' 'HellGoat' bikes seem to be better suited to actual rough road (everything post-apocalyptic) than the 'cowcatcher' front ends on the built-in motorcycle and 4x4 truck. At least the Quad and 'Hell Goat' bike should be able to drive over bridges without scraping their nose on them. Makes me wish the 'cow catcher' front end was optional for the built-in motorcycle and 4x4. (Though the 'Beast' 4x4 looks like it DOES have this problem.)
2) The little bubble car in Manux's modlet is just so awesomely redonkulous in a zombie game! Pleeeease???
3) I would love to see someone's MOD for an electric 4x4 Power Wheels toy car in this overhaul. Needs to be able to use up to 6 car batteries, have a max speed potential of 90 MPH with perfect parts, and be as fragile as a Ming Vase. Because insanity rules the mad kingdom.
4) Manux's Human-powered Gyrocopter? Flight AND a workout at the same time? Who could say no to that? (OK, maybe a bit redundant...)
5) And Manux's Monster Beetle just seems like too much fun!
Can you click on the Log Files button, and then click on Upload Log file? Then send me the pastebin.com link to take a look.I just installed this mod using the mod launcher, running 17.1. When I try to start a new game I get the following error "Unable to open archive file c:/7D2D/Alpha17/Darkness_Falls/7DaystoDie_Data/../Data/Bundles/workstations.unity3d"I checked that folder and that file does not exist there. Any idea what i'm doing wrong? I've deleted all mods, wiped the mod folder and tried installing it several times including pre-synccing the mod but I'm getting the same error. Screenshot attached with errors as well
View attachment 27353
Which version of the Mod Launcher are you using?Pastbin is https://pastebin.com/R7QMfxbAThanks for the quick reply!