Seems like whatever controls the "Air capacity" is set too low. I start drowning as soon as I submerge lol. Guess im just too dumb to hold my breathNope. It's not. I need to look into that

Seems like whatever controls the "Air capacity" is set too low. I start drowning as soon as I submerge lol. Guess im just too dumb to hold my breathNope. It's not. I need to look into that
Also, seems like some of the new "Zombie/Mobs" have a weird clipping issue. Pretty much to the point that it makes it unplayable until I get away from it or it vanishes. So far the bee's and that weird ass lizard man at night.Seems like whatever controls the "Air capacity" is set too low. I start drowning as soon as I submerge lol. Guess im just too dumb to hold my breath![]()
4k texture pack SHOULD work as long as you get the version that only modifies the resources.assets folder. If you get the one that modifies the biomes file with new trees, that might cause a problem.![]()
Fire the line error issue does it list a file name? I had that when I adjusted a line in the progression file but forgot to add a " to it.Hello,
nice job for this mods
I have a dedicated server with 7 days to die install version A17 b240 with the server version of mod.
I have a recurring error
Invalid Layer Index '1'
(Filename: Line: 897)
I also have a backup problem.
When a player tries to join and that already to play on the server it remains block to the creation of the player
an error message is in the logs
NullReferenceException: Object reference not set to an instance of an object
at RequirementBase.ParamsValid (MinEventParams _params) [0x00000] in <filename unknown>:0
at TargetedCompareRequirementBase.ParamsValid (MinEventParams _params) [0x00000] in <filename unknown>:0
at CVarCompare.IsValid (MinEventParams _params) [0x00000] in <filename unknown>:0
at MinEffectGroup.canRun (MinEventParams _params) [0x00000] in <filename unknown>:0
at MinEffectGroup.ModifyValue (.EntityAlive _self, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, Single level, FastTags _tags, Int32 _multiplier) [0x00000] in <filename unknown>:0
at MinEffectController.ModifyValue (.EntityAlive _self, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, Single _level, FastTags _tags, Int32 multiplier) [0x00000] in <filename unknown>:0
at ProgressionClass.ModifyValue (.EntityAlive _ea, .ProgressionValue _pv, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, FastTags _tags) [0x00000] in <filename unknown>:0
at Progression.ModifyValue (PassiveEffects _effect, System.Single& _base_val, System.Single& _perc_val, FastTags _tags) [0x00000] in <filename unknown>:0
at EffectManager.GetValue (PassiveEffects _passiveEffect, .ItemValue _originalItemValue, Single _originalValue, .EntityAlive _entity, .Recipe _recipe, FastTags tags, Boolean calcEquipment, Boolean calcHoldingItem, Boolean calcProgression, Boolean calcBuffs) [0x00000] in <filename unknown>:0
at ItemActionRanged.OnModificationsChanged (.ItemActionData _data) [0x00000] in <filename unknown>:0
at ItemActionCatapult.OnModificationsChanged (.ItemActionData _data) [0x00000] in <filename unknown>:0
at ItemAction.StartHolding (.ItemActionData _data) [0x00000] in <filename unknown>:0
at ItemActionLauncher.StartHolding (.ItemActionData _actionData) [0x00000] in <filename unknown>:0
at ItemClass.StartHolding (.ItemInventoryData _data, UnityEngine.Transform _modelTransform) [0x00000] in <filename unknown>:0
at Inventory.updateHoldingItem () [0x00000] in <filename unknown>:0
at Inventory.SetItem (Int32 _idx, .ItemValue _itemValue, Int32 _count) [0x00000] in <filename unknown>:0
at Inventory.SetSlots (.ItemStack[] _slots) [0x00000] in <filename unknown>:0
at PlayerDataFile.ToPlayer (.EntityPlayer _player) [0x00000] in <filename unknown>:0
at GameManager.RequestToSpawnPlayer (.ClientInfo _cInfo, Int32 _chunkViewDim, .PlayerProfile _playerProfile) [0x00000] in <filename unknown>:0
at NetPackageRequestToSpawnPlayer.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0
at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x00000] in <filename unknown>:0
at ConnectionManager.Update () [0x00000] in <filename unknown>:0
if I delete the backup the player can join.
It can also join when I restart the server for a few minutes
would you have a solution?
it's been three times since I put the server back to zero
there is no file name. the error is looping on the server. the log file exceeds 500 MB in 30 min of gamesFire the line error issue does it list a file name? I had that when I adjusted a line in the progression file but forgot to add a " to it.
I found this solution the problem is that all player have issues at each connection eand get to restartThe creating player bug is a pain in the buttthe only way I found to fix that was to find the persons player #/profile in the server files and delete it.
we tried everything. we have deleted the client-side backup, we even tried to install new client-side mod. nothing works. the only solution is to delete the backups on the server.Try turning off steam networking? Or visa versa if it is off? Was a fix in experimental for the creating player thing.
Known issue with ANY custon SDX entity. Sphereii was going to look into it. I may just turn off sticky arrows tbh.Also, seems like some of the new "Zombie/Mobs" have a weird clipping issue. Pretty much to the point that it makes it unplayable until I get away from it or it vanishes. So far the bee's and that weird ass lizard man at night.
https://cdn.discordapp.com/attachments/272896517055053824/536615474822250559/unknown.png
Looks like it due to the arrow "sticking"
No you don't need to spend points.Wish you had a discord to ask these LOL.
The skills like archery that level up on their own. So if Archery is level 10 on it's own by use, do I also need to use the 10 skill points to get the +% modifiers that it gives?
I only ask so I know where to spend my points, and I might want to increase either the amount of levels (level cap) or the amount of points per level. Maybe give an extra 5 SP every 10 levels.
Ignore the layer thing. I'm working on fixing it locally. Which basically means removing the trader guards for servers.Hello,
nice job for this mods
I have a dedicated server with 7 days to die install version A17 b240 with the server version of mod.
I have a recurring error
Invalid Layer Index '1'
(Filename: Line: 897)
I also have a backup problem.
When a player tries to join and that already to play on the server it remains block to the creation of the player
an error message is in the logs
NullReferenceException: Object reference not set to an instance of an object
at RequirementBase.ParamsValid (MinEventParams _params) [0x00000] in <filename unknown>:0
at TargetedCompareRequirementBase.ParamsValid (MinEventParams _params) [0x00000] in <filename unknown>:0
at CVarCompare.IsValid (MinEventParams _params) [0x00000] in <filename unknown>:0
at MinEffectGroup.canRun (MinEventParams _params) [0x00000] in <filename unknown>:0
at MinEffectGroup.ModifyValue (.EntityAlive _self, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, Single level, FastTags _tags, Int32 _multiplier) [0x00000] in <filename unknown>:0
at MinEffectController.ModifyValue (.EntityAlive _self, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, Single _level, FastTags _tags, Int32 multiplier) [0x00000] in <filename unknown>:0
at ProgressionClass.ModifyValue (.EntityAlive _ea, .ProgressionValue _pv, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, FastTags _tags) [0x00000] in <filename unknown>:0
at Progression.ModifyValue (PassiveEffects _effect, System.Single& _base_val, System.Single& _perc_val, FastTags _tags) [0x00000] in <filename unknown>:0
at EffectManager.GetValue (PassiveEffects _passiveEffect, .ItemValue _originalItemValue, Single _originalValue, .EntityAlive _entity, .Recipe _recipe, FastTags tags, Boolean calcEquipment, Boolean calcHoldingItem, Boolean calcProgression, Boolean calcBuffs) [0x00000] in <filename unknown>:0
at ItemActionRanged.OnModificationsChanged (.ItemActionData _data) [0x00000] in <filename unknown>:0
at ItemActionCatapult.OnModificationsChanged (.ItemActionData _data) [0x00000] in <filename unknown>:0
at ItemAction.StartHolding (.ItemActionData _data) [0x00000] in <filename unknown>:0
at ItemActionLauncher.StartHolding (.ItemActionData _actionData) [0x00000] in <filename unknown>:0
at ItemClass.StartHolding (.ItemInventoryData _data, UnityEngine.Transform _modelTransform) [0x00000] in <filename unknown>:0
at Inventory.updateHoldingItem () [0x00000] in <filename unknown>:0
at Inventory.SetItem (Int32 _idx, .ItemValue _itemValue, Int32 _count) [0x00000] in <filename unknown>:0
at Inventory.SetSlots (.ItemStack[] _slots) [0x00000] in <filename unknown>:0
at PlayerDataFile.ToPlayer (.EntityPlayer _player) [0x00000] in <filename unknown>:0
at GameManager.RequestToSpawnPlayer (.ClientInfo _cInfo, Int32 _chunkViewDim, .PlayerProfile _playerProfile) [0x00000] in <filename unknown>:0
at NetPackageRequestToSpawnPlayer.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0
at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x00000] in <filename unknown>:0
at ConnectionManager.Update () [0x00000] in <filename unknown>:0
if I delete the backup the player can join.
It can also join when I restart the server for a few minutes
would you have a solution?
it's been three times since I put the server back to zero
Scavenging is a little iffy atm. I need to track it down more, but right now you can go for a while without getting any levels, then get a TON of them at once... and then it goes back to normal. No idea why so I'm tempted to ignore it for the moment until I can do more tweaking.Fire the line error issue does it list a file name? I had that when I adjusted a line in the progression file but forgot to add a " to it.
The creating player bug is a pain in the buttthe only way I found to fix that was to find the persons player #/profile in the server files and delete it.
- - - Updated - - -
Found another bug... Some how I caused it to give me a level up on scavenging every single time I open something. A birds nest, a mail box, a trash bag and so on. Always skills up scavenging every single time. No idea how to reproduce it but it lasts through death and log out.
I took the last version on the discord. I still have the same problem. players can not join because of their backup. the only way is to delete their backup at each connectionIgnore the layer thing. I'm working on fixing it locally. Which basically means removing the trader guards for servers.
The other thing is related to cvars, which means the action skills. Pretty sure it's fixed in the A17.1 version as cvars are stored differently now.
.
Hell no. I've still got stuff to fix but my brain is totally fried right now.I bet you're relieved.![]()