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Darkness Falls: They mostly come out at night...

Just a small update regarding the UI stuff.

I'm working on a new UI for 1.8, so I decided to look into why the stamina was displaying the million decimal points. I still don't know WHY it's doing it, but I do have a partial fix.

By partial fix, I mean it still displays the decimal point for some reason, but NOT the text after it so the number doesn't shrink down to unreadable proportions. I will look at deploying that + the alignment fix at some point this evening. Spending some quality time with the wife right now. :)

Also, UI sneak peek!

7DaysToDie_2018-05-18_22-26-33.jpg


 
Ok, Khaine, props for the Big Bad. He came as a complete surprise, leading a pack of jogging irradiated cops, and let me just say... I need a new base.

This is by far my favorite mod!

One tiny, minuscule, request? Would it possible to mod in the ability to craft the darned pipes that are purchasable from the trader? They never seem to have them enough quantity.

Cheers man, and well done!

 
Gday all.

I noticed in the notes it says clock has been removed from ui and map, and the only place u can see it is on the trader screen.

Fantastic idea.

My question though.

Is there a way we can tell its getting dark by looking at the sky?

Like in the forest.

Cheers

 
I -think- it's the same damage as the AR-15, but I will double check that.
I basically intended it to be an AR-15 with no recoil.
M4A1 is a very nice rifle!! I love it!

It only miss a silencer to be even more useful: any plan to add a silencer for it?

 
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Hi. Without determining the time is inconvenient. Is there a way to track time? Preferably clock.
Traders and vending machines give you the time.

You can also craft a radio that give you the time.

The mod UI does not display the time to give the player a more immersive experience (and it works!!!). :smile-new:

You can look at the lights and sounds of the environment around you to learn how to get more or less the time.

If you really are desperate use the console command: "gettime"

 
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Ok, Khaine, props for the Big Bad. He came as a complete surprise, leading a pack of jogging irradiated cops, and let me just say... I need a new base.
This is by far my favorite mod!

One tiny, minuscule, request? Would it possible to mod in the ability to craft the darned pipes that are purchasable from the trader? They never seem to have them enough quantity.

Cheers man, and well done!
There's a good chance I'm being dumb because I just woke up and haven't had a coffee yet.

Which pipes? :D If you could get a screenshot or the item name, then I can definitely look into adding them as a craftable item.

Gday all. I noticed in the notes it says clock has been removed from ui and map, and the only place u can see it is on the trader screen.

Fantastic idea.

My question though.

Is there a way we can tell its getting dark by looking at the sky?

Like in the forest.

Cheers
Light levels should slowly change as the day goes on. Failing that, the background audio sounds change at midday and 7pm. The 7pm ones are the most prominent (crickets come out).

Hi. Without determining the time is inconvenient. Is there a way to track time? Preferably clock.
Yes, it's called vending machines and the trader.

No, you're not getting a portable clock. Deal with it.

M4A1 is a very nice rifle!! I love it!It only miss a silencer to be even more useful: any plan to add a silencer for it?
Yes, definitely. :D

 
KhaineGB, thank you so much for this great mod!! I'm having a blast. Very creative getting rid of the clock... was a hassle at first, but I get why you did it (makes sense for immersion sake). I'm still struggling with time, but that's on me, I could do better. As a perma-death player, I'm super cautious, so I "waste" a little time before 22:00 just waiting... but I'll get better. Keep up the great work, it is much appreciated!!

 
KhaineGB, thank you so much for this great mod!! I'm having a blast. Very creative getting rid of the clock... was a hassle at first, but I get why you did it (makes sense for immersion sake). I'm still struggling with time, but that's on me, I could do better. As a perma-death player, I'm super cautious, so I "waste" a little time before 22:00 just waiting... but I'll get better. Keep up the great work, it is much appreciated!!
Permadeath player when the trader guards are idiots and more likely to shoot YOU than a zombie?

I tip my hat. You have more balls than me. ;)

 
Permadeath player when the trader guards are idiots and more likely to shoot YOU than a zombie?
I tip my hat. You have more balls than me. ;)
I'm doing a permadeath run on survivialist, day 30 almost 31. still haven't died. If i'm outside the trader compound and I hear them shooting I hide behind a tree till the shooting stops.

 
I'm doing a permadeath run on survivialist, day 30 almost 31. still haven't died. If i'm outside the trader compound and I hear them shooting I hide behind a tree till the shooting stops.
I'm right there with you Siveria, though only on day 11 (I believe) in this world. Key is to not bring any Zeds with me toward the traders. That's one reason I was not happy to see the fix about Silenced weapons. If I hear shooting, I wait it out. Also, I don't allow Zeds to follow me toward a trader. If any Zed is near me when I get 15 blocks away or so, I stop, kill them (or ditch them if possible), before getting close.

Also, learned, if you hug the outside walls, the guards won't target you. So, I can wait out there for it to clear out, and then make a run for it away.

Of course, I wouldn't mind if you toned down the hordes of irradiated dogs I seem to get every other day!!!!!! Not sure why that happens to me, did not see Kage have such problems. Luckily, of the 4 attacks, one happened when I was on a roof already so they ran right by, two others happened when I was inside a trader, was able to escape on the other side, and one time I luckily heard them approaching why mining boulders, and made it too a roof/ladder just in time (always mine boulders high of stamina beer!!!).

 
The dogs were actually toned down.

They arrive on gamestage 10, 35 and 45. You may also get the occasional day where you only get 1 of them.

 
The dogs were actually toned down.
They arrive on gamestage 10, 35 and 45. You may also get the occasional day where you only get 1 of them.
Oh, okay. Maybe one of those times was just a single irradiated dog. I've been known to engage in hyperbole from time to time. :)

In any event, this has been a very fun ride so far. Doesn't hurt to have a great random seed (which I lucked into) and a great starting location (again, pure luck), along with some fortunate drops from time to time.

 
Some things I noticed:

- The better iron lockpicks still need/use up basic lockpicks to complete the upgrade, makes them counter-intuitive and not worth it.

- Fighting with fists & knuckles has too much range, compare clubs range 2.2 vs. fists/knuckles 2.5? Doesn't make sense, 2.0 would be more appropriate.

- Aren't we supposed to become fatigued without rest? This doesn't seem to work (I haven't seen a bed in a long time).

- I think the auto-favorite feature causes more tedium than relief, having to un-favorite all the one-time crafted stuff takes up more time/clicks than favoriting things myself.

And a question: Where can we use the fishing gear when there are no rwg water bodies? Do they work on Tin's water POIs?

 
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pipes.jpg

Here are the pipes I was talking about previously (this trader only had the two). There are other variants, such as a "T", and "L"s shapes, caps, etc...

 
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