What? no. You make that block ID a loothelper, and make a list for what can spawn in loot.xml.
ETA: and I just realized that it'd be even easier just changing the lootlist to be like trash or cardboard boxes, then it doesn't matter as much when a POI (e.g. check out the CP Asylum) has loads of storage chests or crates.
Um, yes. You have to go edit every single POI with those blocks in and change all the block ID's.
So my point stands.
But I'm going to be looking at the loot lists in general anyway.
Only main thing I dislike about darkness falls is the fact I need a water source near the plants for farming, How close does it have to be? I usually build my bases underground in the desert so... This is kinda messing with it. The time not showing kinda bugs me, but I usually listen for the sound that happens when night and day starts, so I got used to it. Though I do admit I don't see the purpose to removing the time from the UI in the first place.
For the water could I dig like a channel in between each row of plants and drop 1 bucket of water there and hope it fills it up? Maybe like this.
W=water P=plant
wppwppwppwppw
To stop people going on about the time, why not post how to add the time back into the UI for people who want to in the main post, since it seems to be brought up quite a bit.
Water has to be next to the plant, so your plan should work.
However I'm looking at changing that so it goes out roughly 2-3 blocks. Need to test it first though.
Also, adding the time back isn't going to be as easy as it was since I've used the space under the compass for the players core temp value and their level.
The POINT in removing it was for 2 reasons.
1) To make players actually stop and think about what they're doing. Everyone settled in to the routine of hiding near their doors until the daylight sound starts and then going straight out to loot or whatever, knowing it means they've got roughly 17-ish hours to get all that done (allowing for travel time there and back).
Instead of just going "I'm gonna loot the crap out of that town until 9pm, then I'll head home" people are now going "Okay, there's a POI with a vending machine. I want to stay near that so I can check the time once I've finished a building" and they often head back to base sooner and work on other projects.
The intent is to literally force you to play in a different way than you've been used to for the past god knows how many alphas (I say that because everyone started at different times. I started in A7 with the minimap on the HUD, as an example).
2) Extra realism. Most people, as already mentioned, use their phones and computers to tell the time. They'd be dead in days. Hardly anyone has a watch now, and if they do it's usually some kind of smart watch. Honestly, if I had the option, I'd allow the time for say.... the first 3-7 days, and then have it disappear like your battery died.
But that isn't possible. It's on or off. So I chose off.