DefinedAscent
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For some reason, with only this mod as the BBM version, I get 0 frames at the main menu and it is unusable. Tried a fresh install too. Got a fix or idea?
Completely normal. It means it's building the UMA textures for the new zombies.For some reason, with only this mod as the BBM version, I get 0 frames at the main menu and it is unusable. Tried a fresh install too. Got a fix or idea?
COMPLETELY normal for many of the 7D2D mods ...... Its a load screen more than anything else ..... I get 0 to 60 up and downFor some reason, with only this mod as the BBM version, I get 0 frames at the main menu and it is unusable. Tried a fresh install too. Got a fix or idea?
I do get a wall of red text when starting where can i get a copy of UMAT TEXTURES FOLDER. i should mention i use the 7dtd launcherYep, it's on the launcher/github.![]()
Only thing I can think of is let the mod boot up on first run, generate your world, then close the game and try it again. That clears out the RAM.
Also make sure you have a UMATextures folder and you arent getting a ton if console errors when the mod first loads.
Hi lad dont worry i managed to fix it cheersI do get a wall of red text when starting where can i get a copy of UMAT TEXTURES FOLDER. i should mention i use the 7dtd launcher
Thought it might be something like that. Glad you sorted it.Hi lad dont worry i managed to fix it cheers
Well if you read the very first post, I put the specs of the PC I used to develop the mod before it finally died (and it wasn't to do with the mod, backlight died on the monitor, then the keyboard started to go... but it was old).Can someone tell me the minimum system req for this mod please,thx in advance
Ok, I have it working now. Never had to deal with that with Valmod. Another question though, any way I can get the SMX Hud to work? Obviously it can just overwrite your XUI but then the custom workstations and such do not work.Completely normal. It means it's building the UMA textures for the new zombies.
Always does it when I delete my dev version and redownload/patch it. As long as you don't have a ton of console errors, just let it get to the menu, go make a coffee, come back and it should be done.
I always recommend leaving it to do it's thing, generating your world, then closing the game to clear RAM and then play.Works great on all 3 PC's I've tested it on (including the laptop).
Can someone tell me the minimum system req for this mod please,thx in advance
No idea. I haven't tried adding SMX hud to anything. I may look into it and stick it on the first post as a seperate download if I can make it play nice.Ok, I have it working now. Never had to deal with that with Valmod. Another question though, any way I can get the SMX Hud to work? Obviously it can just overwrite your XUI but then the custom workstations and such do not work.
I... actually have no idea on that. I think I'd need to rename the github repo, which may then break the link. However, it does tell you in the console when you first load the game at the menu.Good evening KhaineGB
I have a suggestion ... Could you post the version with-in the game or on the Launcher .. because it does not show up anywhere that I see.
Just got done with 7 day horde .. but I thought the version show up somewhere. It doesn't .. Have a great evening :02.47-tranquillity:
Vanilla Game : Windows Recommended•OS: Windows 7 or Higher
•Processor: 3.0 Ghz Quad Core CPU or faster
•Memory: 12 GB RAM
•Graphics: 2 GB Dedicated Memory
•Direct X: Version 10
•Network: Broadband internet connection
•Hard Drive: 4 GB available space
•Sound Card: Direct X compatible
And if you are running a Heavy MODDED Game ....... I hoping you have 32 Ram
Just a thought you might want to consider.
Speaking to Subquake on this cos he's the genius, it's prefered to script this to show mod version in game when you press Esc. The escape menu is edited to show mod version from client localization file (manual editing of this file is very time consuming), the server version is stored in xml of mod UI pushed to the client so versions can differ. Zip needs to be versioned too, which can be scripted (powershell). If scripted the chance for errors is reduced. Hope this helps somewhat in the development of your modI... actually have no idea on that. I think I'd need to rename the github repo, which may then break the link. However, it does tell you in the console when you first load the game at the menu.![]()
I love watching kickz. The manly warcries are the best part of the show when someone subs.Speaking to Subquake on this cos he's the genius, it's prefered to script this to show mod version in game when you press Esc. The escape menu is edited to show mod version from client localization file (manual editing of this file is very time consuming), the server version is stored in xml of mod UI pushed to the client so versions can differ. Zip needs to be versioned too, which can be scripted (powershell). If scripted the chance for errors is reduced. Hope this helps somewhat in the development of your mod![]()
Haven't had a chance to play your mod but enjoying people streaming it including G4K where I seen you hang out, just lurking as always.
He does manly sneezes as well, he did a high-pitched one some months agoI love watching kickz. The manly warcries are the best part of the show when someone subs.![]()
Though being called a bastard for changing the wrench recipe was pretty awesome too. I totally clipped that.
That Looks good .. Have a great week .. the Old Gamer :02.47-tranquillity:And since folks asked about version numbers... something basic for now.The wife said she's going to make a logo later.
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