KhaineGB
Well-known member
GitHub link should work. Those are the files I was using to test multiplayer over LAN.Khaine where can we get the files for the server to host a game?

GitHub link should work. Those are the files I was using to test multiplayer over LAN.Khaine where can we get the files for the server to host a game?
That means there's an NPC nearby headbutting the wall or something. I just had it on stream too. Basically any mod using NPC's has it, so I'm looking at alternatives to fix it (like spawning the NPC's and traders in seperate biomes)im playing this and as soon as i even get close to the trader i get null reference even after restarting it keeps coming back View attachment 23935
It does that to me as well on both of my rigs. I run it, let it get to the menu, close the game and then reload it. Typically it's because it's generating the UMA textures, then it runs fine.I would love to give this mod a go, it sounds interesting. Only thing is, after the game boots up, and I get to the main menu, it lags so bad. Like the selection indicator does not even move till like 5-10 seconds after I hightlight something. I dont even want to see how the game would run.
Its only this mod tho. I went back to CBMod, just to see if something happened to my game. That mod runs just fine, no slows or anything. Just your mod![]()
thats happend to me too, but i think mine was from the Bandit that attacks the place !!im playing this and as soon as i even get close to the trader i get null reference even after restarting it keeps coming back View attachment 23935
i just had it again tried a new world and same thing as soon as you get within the trader and the class quest book goes into your bag null ref and its starting to bug me no endthats happend to me too, but i think mine was from the Bandit that attacks the place !!
next is with in this message it says that some zombies are where removed from Horde Group or something.
Short Log in the spoiler.:
NullReferenceException: Object reference not set to an instance of an object
at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0
at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0
at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0
at GameManager.JQ () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2018-02-07T00:13:48 4916.636 INF AIDirector: wandering horde zombie '[type=EntityZombie, name=zombieNurse, id=3328]' is being removed from horde control.
NullReferenceException: Object reference not set to an instance of an object
at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0
at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0
at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0
at GameManager.JQ () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2018-02-07T00:13:49 4918.378 INF AIDirector: wandering horde zombie '[type=EntityZombie, name=zombieFemaleFat, id=3337]' is being removed from horde control.
NullReferenceException: Object reference not set to an instance of an object
at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0
at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0
at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0
at GameManager.JQ () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0
at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0
at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0
at GameManager.JQ () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0
at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0
at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0
at GameManager.JQ () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0
at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0
at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0
at GameManager.JQ () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2018-02-07T00:14:03 4931.646 INF Time: 71.67m FPS: 21.70 Heap: 1179.2MB Max: 1444.2MB Chunks: 460 CGO: 241 Ply: 1 Zom: 30 Ent: 37 (53) Items: 1 CO: 8 RSS: 2046.2MB
NullReferenceException: Object reference not set to an instance of an object
at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0
at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0
at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0
at GameManager.JQ () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0
at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0
at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0
at GameManager.JQ () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2018-02-07T00:14:08 4937.341 INF AIDirector: wandering horde zombie '[type=EntityZombie, name=zombieNurse, id=3332]' is being removed from horde control.
2018-02-07T00:14:10 4939.089 INF AIDirector: wandering horde zombie '[type=EntityZombie, name=zombieYo, id=3336]' is being removed from horde control.
NullReferenceException: Object reference not set to an instance of an object
at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0
at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0
at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0
at GameManager.JQ () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
cool thx for thatJust pushed a really quick fix since it seems to be helping me on stream.
Reduced amount of survivors and bandits, class book now granted on game START (not when you get to the trader).
Both should be on GitHub. Hopefully that'll help.I'm still going to look at limiting where the traders spawn to help with the issue.
As an aside, this isn't JUST a thing with my mod. It happens in WotW if the survivor NPC's get near traders or wandering traders too. It's a pain in the arse.
Okay, I had the backpack problem on stream as well. I'm not sure why clicking the "take all" button isn't working. I will have to look into that.Looks like the bigger backpack have a problem with the last 2 rows. When i loot houses or stuff, i can't click R too get all and close the item automaticlly, can ya look into it ?
All good so far and thx, keep on the good work.![]()
Can you help with an console Error ?
InvalidCastException - Can not cast, what does it mean ?
I Logged Out and in , and all is good.
Thats Good and Bad. Run Trader...... Run ! LolCurrently doing some testing, but I may have fixed the NRE issue with traders and NPC's.
Only tested it with 1 trader right now, but had no issues. The downside is the trader also had no protection anymore.
I kinda like it... it means players cant just run into the trader to hide from zombiesThats Good and Bad. Run Trader...... Run ! Lol
I kinda like it... it means players cant just run into the trader to hide from zombiesNeed to poke at it more though and see if I can get the protection back.
Yep. That's a problem. But I can increase the hit points of the trader NPC to help with that if I can't get the protection working.Sure its cool, but if they destroy the place, you don't have a Trader Everymore i think.
Great Work !Mod updated!
Trader NRE issue is completely fixed. Trader protection has been REMOVED, meaning the POI is no longer safe from bandit or zombie attacks! The trader NPC is immortal though, so even if the POI is destroyed, the trader will remain.
I strongly recommend server owners find as many traders as possible and slap down land claim blocks to prevent players claiming them as bases. Though it's fun to do in single player.![]()