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Are we even talking about the same thing? I'm just talking about vanilla A17 and it's added vehicles, namely the bicycle, the bike, the 4x4 and the gyrocopter (you might have a point with that one). The mod just has the minibike from A16, which didn't have a 2 person vehicle, right?The base game already has a 2 person vehicle and I removed the gyrocopter because I felt it was overpowered...
I was looking for the parts, and I think I just misinterpreted there still being a skill book for building the minibike but no books for the new vehicles ... or something, even in the normal cheat menu the new vehicles are impossible to overlook. Heh.Vehicles are entities, so you need debug mode and F6.
This makes a lot of sense. Thank you! One of those things where I had a hunch something like this was the cause, but I didn't know enough about the launcher to be sure. Feel better knowing someone else had the same issue too. I believe I'll skip the launcher for this particular mod and see how that goes.The Mod Launcher will reset to "1" .. anytime you pre-sync the mod or use the Auto refresh .. This is the original way the mod (Darkness Falls) is loaded into the Launcher ..
I have the same issue .. Now .. I have just gotten into the habit of Pre-Sync first _ then turn off Auto Refresh and going back in file using a desktop shortcut folder and resetting .. (yel .. a bit of a pain .. but I have gotten use to doing things like that to make games work for me like I like) … the Old Gamer .. :02.47-tranquillity:
PS: And setting it to "0" is not 100% guarantee that you will not get gore blocks all the time .. I still get them ONCE in a while and it depends on weapon you use sometimes. Just a Thought .. Have Fun and Enjoy
EDIT: 01-27-2019 @ 10:50am EST ..
I started to have a problem again with Gore Block set to .. "0" .. I had to reload game thru launcher and Now .. Most of the time .. it is Going Back to .. "1" .. after starting the Game ..
I know the Launcher re-copies the "Darkness Falls" files each time you play game and it might be having an issue with the XML reset that we do .. and .. changing it back to " 1 " as original file is.
Maybe Sphereii can shed some light on this issue and a way to fix.
You have to change .xml under Temp mods inThis makes a lot of sense. Thank you! One of those things where I had a hunch something like this was the cause, but I didn't know enough about the launcher to be sure. Feel better knowing someone else had the same issue too. I believe I'll skip the launcher for this particular mod and see how that goes.
From one old gamer to another, thanks again.
Not all xml's?You have to change .xml under Temp mods in H:\7D2D-MODED\Alpha17\Darkness_Falls\Darkness_Falls\TempMods\KhaineGB\DarknessFallsA17Client\Data\Config --> entityclasses.xml depends on what drive you installed it, thats the path to the .xml you need to change.
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Such is the sad life of modders, game updates often screw with things and make you have to redo parts of it. We <3 you guys and gals for it though, I know without mods i'd not still be into 7dtd as I am.It'll probably half ruin it![]()
I talked with Sphereii this morning .. and .. you did what he said to try .. Thank you for doing the full pointing .. and by the way .. we use the same storage drive .. Just a thought. … the Old gamer .. :02.47-tranquillity:You have to change .xml under Temp mods in H:\7D2D-MODED\Alpha17\Darkness_Falls\Darkness_Falls\TempMods\KhaineGB\DarknessFallsA17Client\Data\Config --> entityclasses.xml depends on what drive you installed it, thats the path to the .xml you need to change.
Change all CorpseBlockChance" value="1" into ...value=0 and you wont get any more goreblocks. ( there are 2 lines containing this - just turn them both to 0 and voila ).
Ofcourse if you are starting it with launcher than you need to uncheck the Refresh Mods Automatically and Update Registry otherwise every time you will just rewrite the changes.. Save all games Local to Mod is the only one still checked for me. Hope it helps.