Big update time!
rwgmixer.xml has been tweaked a LOT. I'm using the cities from Tin's rwgmixer, because they're amazing, plus what I learned from his file to remove water generation (yes, removed) and then one of his lake POI's to create small water POI's for people to find. There's now larger hills, but still plenty of flat ground to build.
You want to drink? Find lakes, swimming pools, water towers, etc.
To compensate for this, bottle of sap and bowl of sap have been given a small amount of hydration (+1 whenever you drink). You can get these by left-clicking any ALIVE tree (so not tree's in the plains, wasteland or burnt forest) with an empty jar or empty bowl.
Ranged-only bandits now spawn in wasteland_hub. Be afraid. Melee bandits now have a variety of melee weeapons instead of every single one carrying a spiked club.
A second hub city has been added, but it's rare, and it's on the map SOMEWHERE. Good hunting.
The 3 main skyscrapers (Crack-a-book, pharmacutical and the tower) now only spawn in hub city... if random gen likes you. The construction site continues to spawn as normal.
Because the center of the map is now so dangerous, I've added a "normal" wasteland around it that has decreased spawns. This is just in-case the game decides to spawn you near the wasteland at the start. Gives you a chance to run away.
Any class quest that requires you to make boiled water (in a can) will now give you cans of murky water first since water is harder to find (or they should. If not, please tell me!).
That should be everything. You shouldn't need a new world, but expect strangeness if you continue your saves.