They were removed a year ago in version 4.0 already.Looks like the Trader Guards are no more in the new version.
They were inconsistent. Noisy as hell at times due to trying to shoot monsters in other POI's or you couldn't see... and they would just keep going, and going. They would sometimes completely miss zombies that walked past them. However, yeah, that friendly fire problem is what I think most players complained about. On record, I think I only died once to their antics, however, some players had been enduring their issues for a lot longer than me.Is it because of the lag ?
There is always a chance they or something similar will return. Depends maybe on how TFP implement bandits. All sorts of mods and tweaks will likely pop up after they arrive... one dayOkk. Understood Sir.![]()
Could you please look a few posting above your, at page 416.i have a server built on gtx im using med1 map with pep and was entering the last mission poi on the red lvl and the map exploded i made it almost to the bottom of the stairs where the poi turned to the native ground type and the poi seemed to end went to walk on it and the map seemed to explode i ended up being damaged and teleported top side where at which time the horde from the portal room seemed to join me
I did modify my own person game with the recipe to make flour from rice. Still uses the Mortar and Pestle and I will start with at 10 to 1 ratio to see if that is good. I find so much of it but have nothing available to use it on.Sure. Rice flour and boiled rice sound reasonable (I'd just have rice turn into flour that's currently in the mod though to save on recipe bloat)
I don't know what's going on here but, dayum, it sounds exciting.i have a server built on gtx im using med1 map with pep and was entering the last mission poi on the red lvl and the map exploded i made it almost to the bottom of the stairs where the poi turned to the native ground type and the poi seemed to end went to walk on it and the map seemed to explode i ended up being damaged and teleported top side where at which time the horde from the portal room seemed to join me
Yep, you are. I left the quest repeatable for folks who wanna farm research notesHey all, just wondering where the game "ends" now. Is the (I forget the name exactly) "Something from hell" mission the last? The army tents in the wasteland. When I complete it and go back to Anna she just keeps giving me the same mission over and over... Am I finished with the story so far?
Thanks man. Sure did love playing it. Sad that it is over.Yep, you are. I left the quest repeatable for folks who wanna farm research notes![]()
I'm having the same issue with my stream server and local game for PEP POI DFalls-VSmall1-PEPCirkules said:Hello, I'm on the quest for the main lab and have run into something I haven't encountered before.
The POI for the lab has spawned 5 blocks lower than it should which has made the bottom level inaccessible. There is a plane at the bottom of the last set of stairs that just teleports the player to the top.
I have tried to reset the chunk with the F1 and cr commands above but it just resets at the same level. Any way to shift the POI up a few layers?
Thanks in advance.
Already fixed in the 4.1.2 dev version. Are you playing this version?I'm having the same issue with my stream server and local game for PEP POI DFalls-VSmall1-PEP
They're in the shapes menu, just like they are in vanillaWith the change to the Forge in this mod, did the way "Iron Bars" are made change with it? I have tried looking them up to see how they are made and can't find them in the crafting area. They are still in the game when I look in Creative, but I can't find them anywhere else. In a non modded game they are made in the forge with 100 Iron and 20 Clay stored in the Forge.