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Darkness Falls: They mostly come out at night...

And yes, I'm talking about the PNG files in UMATextures. If you don't copy those over from the zip file (or if you delete the folder), the game will hang and either refuse to respond or take AGES to build. It takes about 30mins and uses all of my RAM to generate the textures if I delete the contents of the folder, but that's on windows.
The files are copied over, and RAM usage is constantly low at 5G. And even if I delete the png files they are not regenerated, the dir stays empty. So either it really hangs because of some other discrepancy in UMA (maybe because of windows/linux filesystem differences) or UMA is not the culprit.

I'm out of ideas for the moment and will stay with 1.7.5 for the moment. My only hope is that A17 is so much different that this bug magically disappears when you have adapted the mod to it in a few months.

 
Huh. That's a very strange bug.

So for whatever reason, it isn't liking the 1k UMA textures, but the 2k ones are fine.

When I'm a bit more awake, fancy trying something out? I can regenerate the full, 4k textures on here, resize to 2k, zip it up and chuck it on google drive for you to see if that fixes the issue (they'd be the same as 1.7.5 in that instance).

EDIT: Actually if you still have 1.7.5, try replacing the 1.8 UMA folder with that one.

 
Huh. That's a very strange bug.
So for whatever reason, it isn't liking the 1k UMA textures, but the 2k ones are fine.

When I'm a bit more awake, fancy trying something out? I can regenerate the full, 4k textures on here, resize to 2k, zip it up and chuck it on google drive for you to see if that fixes the issue (they'd be the same as 1.7.5 in that instance).

EDIT: Actually if you still have 1.7.5, try replacing the 1.8 UMA folder with that one.
Oh, I did that already (i.e. the replacing with 175 textures) and it didn't work. But I expected that as 1.7.5 has fewer png files in UMATextures than 1.8.1b. Should they work regardless? If not, I would be happy to try out the 2k textures.

 
They should, but I'll generate some 2k ones for you later and see if that resolves the issue. :)

Takes a while even on an SSD.

 
Second idea. It might be the new menu music and background.

ONLY copy the Managed folder from 7DaysToDie_Data to your install. Don't copy any of the .asset files and see if that helps.

 
I just generated a map with the name "testing" and the first large town I found was at about 6230s 6260w and the town is 50% empty street.

If you have time to look at the seed I still contend that there is a total absence of army camps, see if you are able to see any as I flew around the map for about 5 mins and did not find one.

 
Yep, I see that town.
3 traders nearby though, which amuses me.
You are probably going to need to identify what zone it is in that hub. You just shortchanged the prefabs for the zone is all.

One of the downfalls of not being able to control the zone sizes for hubs.

 
You are probably going to need to identify what zone it is in that hub. You just shortchanged the prefabs for the zone is all.One of the downfalls of not being able to control the zone sizes for hubs.
It's ok. I think I know what the issue is. :) Testing something now

 
Second idea. It might be the new menu music and background.
ONLY copy the Managed folder from 7DaysToDie_Data to your install. Don't copy any of the .asset files and see if that helps.
Excellent, that did it.

So Music or background is to blame. I could see the new background and also hear the new music playing when I previously copied everything over. Principally both "worked" to some extent.

 
Ok, so 2 major things.

1) I honestly think that particular seed is just bad. No matter how much I adjust the min/max count + probabilities, there's just TONS of water POI's, traders and mines everywhere. Never seen anything like it on any other seed when I've been testing.

2) Yes, I can fix the city issue. Doing so then causes severe lag due to all the clustered buildings and sleeper spawns trying to trigger, which is exactly why I added the blank spaces to the RWGMixer back in 1.7.something.

So that is pretty much going to be a "likely not touching it until A17. I suggest finding better seeds." I know I posted one earlier that has been FANTASTIC for me on stream.

 
Excellent, that did it.
So Music or background is to blame. I could see the new background and also hear the new music playing when I previously copied everything over. Principally both "worked" to some extent.
Odd... but... whatever. :D

I only thought of that because I remember the game crashing under similar circumstances when I was testing the build before I posted it. Except I got a TON of red text errors... while you didn't.

 
Odd... but... whatever. :D
I only thought of that because I remember the game crashing under similar circumstances when I was testing the build before I posted it. Except I got a TON of red text errors... while you didn't.
Interesting. How did you get rid of the red text errors?

 
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