Might wanna be a little more specific.
Most of the "basic" things can still be made as normal, but they may take more resources. As a general rule, if two crafting areas are listed, one will save you resources (seeds are a good example).
As an example for a more recent recipe I put in, fruit juice is just fruit + glass jar made in a mortar and pestle. But like... wood frames are the same, bandages are the same, etc.
Some things have been moved to new workbenches, but they are still mostly the same. I think one of the big ones I changed was rebar. It's now made in the metal workbench with short iron pipes (I think there's a forge recipe too, but I've gone cross-eyed from looking at code). The idea there was to actually make the damn things useful since most people end up with sodding hundreds of them after taking cars apart!
So yeah, very early game? It's going to be fairly similar. Mid to later game? Then it gets a little more complicated but I tried not to go stupid with it.