zymex
Refugee
nice thank you for answers! and could be cool see fishing and traps ingame at some point!Nope, it doesn't. The advanced mag replaces it, and I don't want the junk turret to have it's mag extended. You already get a pretty big bonus from higher tier turrets + the turret perk.![]()
The clock being removed is intended because that's how I want the mod to be played. You can get the time from any trader, the vending machines (including the player owned ones you can buy from the trader), the radio (survivalist mastery) or the watch (rare loot or made by the survivalist class once your class quest is done).
If you listen to the audio, you can tell what time of day it is too. Crickets start in the background noise at 7pm, for example.
I've got a basic idea for fishing already. The buff is currently disabled in buffs because I need to actually test it, but had other stuff I need to get done.
The traps might come in eventually, just not now. Bug fixing and getting a stable code base to start adding things to is WAY more important. I'm looking at overhauling farming too (made some code for an irrigation system, but currently untested)
and ofc after bug fixing and making stable release!
