Any errors in the console? Image?Ok so most of the POI are floating? Any ideas?
Too bad.No.
And farming is not supposed to just be a fire and forget.
We will have to look into those. After I posted we loaded the mod into a nitrogen map we made and everything seemed to work quite well but we did run into one house that looked like an unfinished poi. Odds are its the nitrogen generator not having needed files included on your other maps.No. The maps I included are the best to use.
Nitrogen won't spawn any of the compo pack POI's. It should work for 2.04, but you'll be missing trader caitlin and some other things... like wasteland.
when I make a new map always get a null messageThat means you have 0 traders on your map.
Make a new map or use one of the included ones. It's really, really annoying. I know there's a 3rd party RWG tool.... I'm gonna look at poking that and see if I can edit it to include compo pack and DF specific prefabs.
I actually thought about this, but rain catchers used to not work in 7DTD as far as I was aware.You can also just build a rain catcher...
That's what everyone else has been doing and it works fine.
Glad you're enjoying it.Hi KhaineGB,
I downloaded your mod time ago, but I created this account just to thank you; I've had a blast with your mod. I love it. If I may add a suggestion, maybe for the future you could include some extra uses for the titanium? I've been using your medium map and I ended up with a lot of titanium that I do not really find a use. So maybe titanium bullets could be a good idea or include new weapons that require titanium?
Other than that, as I've said, thank you SO MUCh for this mod![]()
You rock, sir!!!Glad you're enjoying it.![]()
The new laser weapons and their ammo will need titanium. So don't worry, more uses are coming.
No. A clean vanilla game has this issue as well.Huh. How odd... I know the sounds.xml is the same, which controls stealth based on noise.... so that'd be hitting anything.
I did reduce zombie sight to 20 blocks, so I wonder if it's related to that.
<gameoption name="BloodMoonFrequency" title="goBloodMoonFrequency" value_wrap="false" value_type="int" values="0, 7, 14" display_names="goDisabled" value_localization_prefix="goDay" />
<gameoption name="BloodMoonRange" title="goBloodMoonRange" value_wrap="false" value_type="int" values="1, 3, 5, 7, 9, 11, 13" display_names="" value_localization_prefix="goDay" />
<gameoption name="BloodMoonWarning" title="goBloodMoonWarning" value_wrap="false" value_type="int" values="-1, 8, 18" display_names="goDisabled,goMorning,goEvening" value_localization_prefix="" />