Those boots have -2% to mobility and the fitting mod adds 3% so that would result in 1% however the cap is 0% mobility so the extra 1% is nullified.First time posting here, not sure if there's a separate area to ask a question like this. But is anyone else having an issue with customized fittings only giving a 2% mobility increase instead of the listed 3%
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isn’t it a little bit cheating?FranticDan said:Don't trust the values you see. We can't see decimal points.
You can get ~110% mobility with light armour, maxed perk and customised fittings in all 5 pieces.
How is that cheating?isn’t it a little bit cheating?
Well, you can't put them in padded armour, but if you could, you'd have 125% mobility +10% from college jacketIt's pretty great, and lots of fun, but...I can see how it may get a little out of hand, lmao. Imagine trying to catch someone in padded armor, customized fittings, and a college jacket. You may as well give up as you'd be the epitomy of Wiley Coyote drooling over Roadrunner.
I thought that was fixed during A18, is this 'broken' again, or am I just mistaken? I'm pretty sure I did some testing that showed something like: the perk and the mods didn't stack "additively", rather the mod was reduced first and then the perk reduced the remaining penalty by a percentage.Leather and Military armour have a base of -4% mobility. The perk maxed reduces that by 75% making it -1% per piece. Then the fittings take away another 3% making it +2% mobility.
Oop, yeah...I'm still trying things out, lol. At least I don't have to learn that the hard way now.Well, you can't put them in padded armour, but if you could, you'd have 125% mobility +10% from college jacket![]()