Baobab
New member
Hello there,
Looking for help by custom Zeds.
They wor fine, but don't match the Archtype. Any Clue ?
Here is the Code.
Looking for help by custom Zeds.
They wor fine, but don't match the Archtype. Any Clue ?
Here is the Code.
Code:
<entity_class name="DCMCurly" extends="zombieUMATemplateFemale" >
<property name="Archetype" value="DCMCurly"/>
<property name="Tags" value="zombie,walker"/>
<property name="Mesh" value="Zombies/zombieStandardNurseRagdoll"/>
<property name="AvatarController" value="AvatarZombie01Controller"/>
<property name="ModelType" value="Standard"/>
<property name="WalkType" value="2"/>
<property name="Mass" value="230"/>
<property name="RootMotion" value="true"/>
<property name="HasDeathAnim" value="true"/>
<property name="SoundRandom" value="Enemies/Base_Zombie_Female/zombiefemaleroam"/>
<property name="SoundAlert" value="Enemies/Base_Zombie_Female/zombiefemalealert"/>
<property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemaleattack"/>
<property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalepain"/>
<property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemaledeath"/>
<property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalesense"/>
<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep"/>
<property name="PainResistPerHit" value=".8"/>
<!-- Gameplay -->
<property name="HandItem" value="handZombieDcm"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="300"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale -->
</effect_group>
</entity_class>