On <property name="Texture" value="7"/> This points to a tiled texture correct? ( A texture that extends past the block area, eg: 4 blocks would show the full texture) If it does how would I go about creating my own tiled texture for a block? I didn't see an xml for textures so are they embedded?
I have a block in unity with the tag T_Mesh_B( in the right tag location) I applied a basic texture at a 1 to 1 ratio. I get the block in the game no problem. Just need to know what do next. I assume I need to use some sort of texture atlas.
I have a block in unity with the tag T_Mesh_B( in the right tag location) I applied a basic texture at a 1 to 1 ratio. I get the block in the game no problem. Just need to know what do next. I assume I need to use some sort of texture atlas.
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