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Custom texture entities

ok, lots to figure out... definetlly need to test it more then. thanks for the tips. i'll see what i can do.

hLr4t69.png


FaHt1cV.png


 
BLrdj2R.png


glNHpcA.png


LaoFFKH.png


ywPin0q.png


testing different eyes... no quite there yet.

was actually trying this two, blank eye for regulars and the other for fereals but i think the "emition" eye is averpowering everithing with yellow. damn.

8ZDk8zs.png


 
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That's so cool! I want to clean up the stripper, smooth out her forehead, heal her wounds, and then use the new model for my "friendly mutant"

I just got no clue how I'd do that, or where to begin at.

 
I was really looking forward to the download, but then A17 dropped. I really liked the looks of these. Are you going to make these A17 compatible?

 
probably.... didnt worked on those for a17 but the textures should still work so not much problem i guess. we'll see.

yeah i dropped it when 17 was out, will get back to it as soon as posible.

 
That's so cool! I want to clean up the stripper, smooth out her forehead, heal her wounds, and then use the new model for my "friendly mutant"
I just got no clue how I'd do that, or where to begin at.
Friendly mutant or company for those lonely journey of the world :-P

 
sneak release... lol DUST... nah i never, but i did realese them for the group on discord for some feedback but went by unnoticed... too close to 17drop so was a lot of athoer talk, anyway i never finished that realese i should end some details and more stuff but as i said... too close to 17 so no much point now

 
Did it give a Char / Zombie Creator for it ? My Pc is not the best to make an archtype, then start game to see how it looks. The stop the game to make changes. Then start again. !

 
yes the apocalypse is lonely. The new NPCs are going to use a mesh, if the traders are anything to go by. The zombies also use a mesh file. So I need to figure out how to copy the mesh I want to edit, paste it in a new spot, then edit it. I got a UMA, but it seems that A17 is very anti-UMA (players are the only exceptions). The a16.4 stripper for example, uses a mesh instead of UMA...sorry about being so wordy.

 
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