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Custom Sniper Zoom problems

tivial01

New member
I am having trouble with custom Sniper rifle models once i load them into the game the zoom go's through the gun can somebody help with this please

View attachment 24188

<item id="896" name="50calRifle">

<property name="CustomIcon" value="50calRifle" />

<property name="Meshfile" value="#Barret?BarretPrefab" />

<property name="Material" value="metal" />

<property name="RepairTools" value="repairKit" />

<property name="HoldType" value="11" />

<property name="DegradationBreaksAfter" value="false" />

<property name="SoundJammed" value="weapon_jam" />

<property name="Attachments" value="flashlight02" />

<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->

<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->

<property class="Parts">

<property name="Stock" value="50calRifle_Stock" />

<property name="Receiver" value="50calRifle_Receiver" />

<property name="Barrel" value="50calRifle_Barrel" />

<property name="Pump" value="50calRifle_Parts" />

</property>

<property name="Sound_Sight_In" value="rifle_sight_in"/>

<property name="Sound_Sight_Out" value="rifle_sight_out"/>

<property class="Action0">

<property name="Class" value="Ranged" />

<property name="Delay" value="0.25" />

<property name="Crosshair_min_distance" value="30" />

<property name="Crosshair_max_distance" value="100" />

<property name="Magazine_size" value="10" />

<property name="Magazine_items" value="50calShell" />

<property name="Magazine_item_ray_counts" value="1, 1, 1" />

<property name="Magazine_item_ray_spreads" value="0, 0, 0" />

<property name="Reload_time" value="1.75" />

<property name="Bullet_icon" value="uzi" />

<property name="Sound_start" value="sniperrifle_fire" />

<property name="Sound_repeat" value="" />

<property name="Sound_end" value="" />

<property name="Sound_empty" value="weapon_empty" />

<property name="Sound_reload" value="sniperrifle_reload" />

<property name="Particles_muzzle_fire" value="nozzleflashuzi" />

<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />

<property name="DamageBonus.head" value="50" />

<property name="DamageBonus.wood" value="50" />

<property name="DamageBonus.earth" value="0.2" />

<property name="DamageBonus.glass" value="15" />

</property>

<property class="Action1">

<property name="Class" value="Zoom" />

<property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay" />

<property name="Zoom_max_out" value="40" />

<property name="Zoom_max_in" value="15" />

</property>

<property name="LightSource" value="lightSource" />

<property name="ActivateObject" value="Attachments/flashlight/lightSource" />

<property name="AttachmentFlashlight" value="flashlight02" />

<property name="Group" value="Ammo/Weapons" />

<property name="ActionSkillGroup" value="Rifles" />

<property name="CraftingSkillGroup" value="craftSkillGuns" />

<property name="RepairExpMultiplier" value="10.8"/>

<property name="LightValue" value="0.45"/>

<property name="PickupJournalEntry" value="alternateAmmoTip,gunAssemblyTip,augmentGunsTip" />

</item>

View attachment 6518

 
You need a child GameObject on the model with the name "Scope". The game them moves the camera to it when zooming

 
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