Actually, the particle effect is the smoke and the fire too!!!!
Hi venom2019
Yes, the effect must be like that.
Hi venom2019
I have my files like that
Blocks.xml
<configs>
<append xpath="/blocks" >
<block name="BigForge">
<property name="CustomIcon" value="BigForge" />
<property name="DescriptionKey" value="BigForgeDesc"/>
<property name="Extends" value="forge" />
<property name="Shape" value="ModelEntity" />
<property name="Model" value="#@modfolder:Resources/Workstations.unity3d?BigForge.prefab" />
<property name="MultiBlockDim" value="2,3,1" />
<!-- <property name="ParticleName" value="campfire" />
<property name="ParticleOffset" value="0,1.2,0.5" /> -->
<property name="ImposterDontBlock" value="true" />
<property name="Class" value="Forge"/>
<property name="UnlockedBy" value="BigForgeSchematic"/>
</block>
</append>
</configs>
XUi.xml
<configs>
<append xpath="/xui/ruleset" >
<window_group name="workstation_BigForge" controller="XUiC_WorkstationWindowGroup">
<window name="windowCraftingList"/>
<window name="craftingInfoPanel"/>
<window name="windowCraftingQueue"/>
<window name="windowToolsBigForge" />
<window name="windowFuelBigForge" />
<window name="windowBigForgeInput" />
<window name="windowBigForgeOutput" />
<window name="windowNonPagingHeader" />
</window_group>
</append>
</configs>
Windows.xml
<configs>
<append xpath="/windows">
<window name="windowToolsBigForge" width="228" height="121" panel="Right" cursor_area="true" >
<!--#$-IGS END.-$#-->
<panel style="header.panel" pos="0,77">
<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
<label style="header.name" text="TOOLS" text_key="xuiTools" />
</panel>
<rect name="content" depth="0" pos="0,32" height="75" disablefallthrough="true" >
<grid name="inventory" rows="2" cols="2" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
required_tools="toolAnvil,toolForgeCrucible,toolAndDieSet,toolBellows" required_tools_only="true">
<required_item_stack name="0"/>
</grid>
</rect>
</window>
<window name="windowFuelBigForge" width="228" height="166" panel="Right" cursor_area="true">
<!--#$-IGS END.-$#-->
<panel style="header.panel" pos="0,2">
<sprite style="header.icon" sprite="ui_game_symbol_fire"/>
<label style="header.name" text="FUEL" text_key="xuiFuel" />
<label style="header.timer"/>
</panel>
<rect name="content" depth="0" pos="0,-43" height="79" >
<rect disablefallthrough="true">
<grid rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationFuelGrid" repeat_content="true" allow_sort_order="false">
<item_stack name="0"/>
</grid>
</rect>
<grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
<rect>
<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
</rect>
<rect>
<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
</rect>
<rect>
<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
</rect>
</grid>
</rect>
<panel name="buttonContent" depth="5" pos="0, -119" height="40" backgroundcolor="[black]" bordercolor="[black]">
<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="1" pos="3,-3" width="225" height="34">
<button name="button" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" width="222" hoverscale="1.0" />
<sprite depth="2" name="flameIcon" style="icon32px" pos="5,0" sprite="ui_game_symbol_fire" />
<label depth="2" name="onoff" pos="0,-6" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="26" />
</rect>
</panel>
</window>
<!--#$-IGS BEGIN: Adding cursor area. -$#-->
<window name="windowBigForgeInput" width="228" height="229" panel="Right"
controller="WorkstationMaterialInputWindow" materials_accepted="iron,brass,lead,glass,stone,clay" valid_materials_color="[green]" invalid_materials_color="[red]" cursor_area="true" >
<panel style="header.panel" pos="0,2">
<sprite style="header.icon" sprite="ui_game_symbol_forge"/>
<label style="header.name" text="INPUT" text_key="xuiSmelting" />
</panel>
<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="0,-43" height="228" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<rect name="content" depth="1" pos="0,-121" height="153">
<grid depth="7" rows="3" cols="1" pos="3,75" cell_width="75" cell_height="75" controller="WorkstationMaterialInputGrid" repeat_content="true">
<item_stack name="0"/>
</grid>
</rect>
<rect name="content2" depth="0" pos="78, -46" width="147" height="223">
<sprite depth="1" color="[mediumGrey]" type="sliced" on_press="true"/>
<grid rows="7" cols="1" pos="3,-3" cell_width="147" cell_height="32" repeat_content="true">
<forge_material name="0"/>
</grid>
</rect>
</window>
<window name="windowBigForgeOutput" pos="0,-48" width="228" height="152" anchor="CenterTop" panel="Right" cursor_area="true" >
<panel style="header.panel" pos="0,-38">
<sprite style="header.icon" sprite="ui_game_symbol_loot_sack"/>
<label style="header.name" text="OUTPUT" text_key="xuiOutput" />
</panel>
<rect name="content" depth="0" pos="0,-83" height="150" disablefallthrough="true" on_press="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="150" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<grid name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
<item_stack name="0"/>
</grid>
</rect>
</window>
</append>
</configs>
To my forge I also added it to melt copper and zinc, I struggled to do it but I made it work, it also has 3 slots in the input.
I hope that helps you.
Happy start of the year for everyone