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Custom Crop Models

tivial01

New member
I am making my own farming mod and was wondering do I need to add the T_Mesh_B tag to the models? or just leave them untagged? I have figured out the tags but the orientation of the models are wrong. The sit off the the side of the block is there any model from the 7dtd assets I can use to help with the orientation

 
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Make sure the parent is at 0,0,0 and the child objects have mesh colliders and t_mesh tag, and move the CHILD to the corrected position, but leave the parent at 0,0,0.

 
Just a heads up if anybody needs to know after about 6 hours of tedious tinkering the best position ive found for a plant is x= -0.1.1 y= -0.5 z= 0.019

 
Just a heads up if anybody needs to know after about 6 hours of tedious tinkering the best position ive found for a plant is x= -0.1.1 y= -0.5 z= 0.019
On my plants, the childs position depends on the position the model builder set it at. In most cases, the correct position is 0,-.5,0 but there are exceptions. Easiest way to deal with this is to place a Unity cube, which i call FloorCube at 0,-1,0 and then set the object on top and in the middle of that cube.

 
I've also noticed that tfp sinks their crops a bit in xml, keeping the object even, but I personally sink them a tad in unity, keeping the xml even.

 
Thx I'll give that a try. I used the cube also and on top was to high an all the way down was to low so I settled for middle

 
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