Arez
Well-known member
Ok so I know custom code mods are out of the question and XML only mods are the ones to be implemented if console mods ever happen.
But what if there was an automated checking system for mods that use custom models and textures? Official guidelines could be laid out for the modders to follow and some kind of program would evaluate if the mods meet the technical criteria.
And then maybe add some community led approval systems?
So the idea is, an official TFP mod storefront website. All mods can be uploaded to it and ones that aren't using custom code can be checked to see if they are appropriate for console. The ones that pass can be migrated to the official console mod storefront and be DLC.
Would that take a lot of work? Are original (non 3rd party IP) custom asset mods uploaded a lot on a weekly basis?
But what if there was an automated checking system for mods that use custom models and textures? Official guidelines could be laid out for the modders to follow and some kind of program would evaluate if the mods meet the technical criteria.
And then maybe add some community led approval systems?
So the idea is, an official TFP mod storefront website. All mods can be uploaded to it and ones that aren't using custom code can be checked to see if they are appropriate for console. The ones that pass can be migrated to the official console mod storefront and be DLC.
Would that take a lot of work? Are original (non 3rd party IP) custom asset mods uploaded a lot on a weekly basis?