CSMM - Cloud hosted server manager

Nice! Will the command aliases be configurable? Or is it just a way to make usage easier?
Cheers
Probably not! Just a way to make sure the command is still usable if some other mod/SM uses the same command and to make it easier for players to get the right cmd (teleset vs settele for example) Shouldn't be a problem anyway, since CSMM can listen for any prefix ;d

 
not sure if im doing something wrong, but im unable to delete custom commands. cant seem to get them to work either but in testing it ive made 3 and im at max, but unable to delete others.

 
Probably not! Just a way to make sure the command is still usable if some other mod/SM uses the same command and to make it easier for players to get the right cmd (teleset vs settele for example) Shouldn't be a problem anyway, since CSMM can listen for any prefix ;d
No worries. Was just curious bout it. Players are starting to find their way to the server shop. :) Works a charm mate.

 
not sure if im doing something wrong, but im unable to delete custom commands. cant seem to get them to work either but in testing it ive made 3 and im at max, but unable to delete others.
Hey there, just tested it myself and there does seem to be an issue with deleting them. I'll have a look either tonight or tomorrow morning

In the meantime, you could use the export/import system recently added to it. It's a different way of adding and deleting custom commands. Just tried it and that still works atleast.

http://csmm.readthedocs.io/en/latest/pages/FAQ.html#how-does-the-import-export-system-work

Can you show the ones you made? Because they're working for me so I'm assuming some misconfiguration ;d

 
Tried debuff ${entityid} also tried bc-rembuff with same variable and sprainedleg after
buffs, like items have to have exact spelling....I think it is typed as sprainedLeg...with leg capitalized.

Unless you just never capitalized it in the post but did in your command.

On related note, has anyone made a list of things in game such as a list of items, buffs, blocks, etc with the way they have to be spelled to be used in commands.

 
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Tried debuff ${entityid} also tried bc-rembuff with same variable and sprainedleg after

buffs, like items have to have exact spelling....I think it is typed as sprainedLeg...with leg capitalized.Unless you just never capitalized it in the post but did in your command.

On related note, has anyone made a list of things in game such as a list of items, buffs, blocks, etc with the way they have to be spelled to be used in commands.
After looking at the database, Gamida is correct, "sprainedleg" is supposed to be "sprainedLeg". The other stuff you made has similar problems, like debuff command without a debuff :p

It's best to give the commands a test run before making a custom one to make sure it can work. Swing by the discord if you want for some realtime support ;)

@Gamida

I'm keeping a list of icons (aka item names), not buffs or other stuff though. It's definetly interesting to do something like that, super useful. Hard to manage with all the available mods and stuff. If people want, I can set up something to do that on Github.

That way any mod/servermanager can use those lists for validation or enumeration. I'll have a look after the weekend ;D

Let me know if anyone wants to be involved in the start or whatever ;D

 
buffs, like items have to have exact spelling....I think it is typed as sprainedLeg...with leg capitalized.Unless you just never capitalized it in the post but did in your command.

On related note, has anyone made a list of things in game such as a list of items, buffs, blocks, etc with the way they have to be spelled to be used in commands.
Allocs has the listitems <searchstring> command. And coppis can list all available blocks (or search any block) with pblock command. With coppis lpbuff command you can see how the buff a player has is spelled exactly. The playsound command can search and list all available sounds in game with correct spelling.

Cheers

-edit-

listitems * (or "listitems bolt" for ex.)

pblock * (or "pblock steel" for ex.)

playsound (or "playsound alarm" for ex.)

 
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After looking at the database, Gamida is correct, "sprainedleg" is supposed to be "sprainedLeg". The other stuff you made has similar problems, like debuff command without a debuff :p
It's best to give the commands a test run before making a custom one to make sure it can work. Swing by the discord if you want for some realtime support ;)

@Gamida

I'm keeping a list of icons (aka item names), not buffs or other stuff though. It's definetly interesting to do something like that, super useful. Hard to manage with all the available mods and stuff. If people want, I can set up something to do that on Github.

That way any mod/servermanager can use those lists for validation or enumeration. I'll have a look after the weekend ;D

Let me know if anyone wants to be involved in the start or whatever ;D

Yeah a list would be wonderful and as each mod would probably have different ones added it could be a pain to keep up. Maybe a list of vanilla ones would be a start though.

Allocs has the listitems <searchstring> command. And coppis can list all available blocks (or search any block) with pblock command. With coppis lpbuff command you can see how the buff a player has is spelled exactly. The playsound command can search and list all available sounds in game with correct spelling.
Cheers

-edit-

listitems * (or "listitems bolt" for ex.)

pblock * (or "pblock steel" for ex.)

playsound (or "playsound alarm" for ex.)
Thanks for that info.

Also I recently found out about the playsound command and tormented one of the other admins. I was awful lol. I couldn't play sounds from CSMM for some reason and had to be in the game to do it. Would have been nice as would have made it harder for him to suspect it was me if I didn't have to be in game lol.

 
Ok, I've always done debuff sprainedleg in console and it worked fine. I'll try it to edit my old ones. Haven't had a chance till after the weekend d

 
not sure if im doing something wrong, but im unable to delete custom commands. cant seem to get them to work either but in testing it ive made 3 and im at max, but unable to delete others.
If i remember correctly, there was a thingy with the command needing to be enabled to be able to delete (or edit) it.

Dunno if thats your prob, but you could try.

Cheers

 
Thanks for that info.

Also I recently found out about the playsound command and tormented one of the other admins. I was awful lol. I couldn't play sounds from CSMM for some reason and had to be in the game to do it. Would have been nice as would have made it harder for him to suspect it was me if I didn't have to be in game lol.
Hey thats strange. I use it all the time (really fun stuff :) ) by discord chatbridge doing $ex "playsound prisma501 bearsense" or just by console on dashboard page by doing just playsound prisma501 bearsense.

Where are you issuing the command?

Cheers

 
Hey thats strange. I use it all the time (really fun stuff :) ) by discord chatbridge doing $ex "playsound prisma501 bearsense" or just by console on dashboard page by doing just playsound prisma501 bearsense.
Where are you issuing the command?

Cheers
in dashboard in the console...I was in game and tried it on myself and didn't hear anything and I had been trying it on different players and no one mentioned anything ( I used the zombiedog ones sense, roaming and attack) which should have gotten a rise out of at least one of them. Once I was in game and used console they worked fine.

Oh, and I used entity# for players as it seemed to work on myself. I may have tried names too but can't recall now.

 
Ok, I've always done debuff sprainedleg in console and it worked fine. I'll try it to edit my old ones. Haven't had a chance till after the weekend d
Alright cool, let me know how it goes ;D

---

About the buff, item, .. lists

Since the ingame commands already let you search for this, it's not worth it to start keeping lists of it I think :p CSMM will dynamically verify these things by using the commands anyway.

I started adding Valmod icons to CSMM yesterday but didn't finish, I should get around to it today :D

 
Did the inventory tracker show how many potatos were stolen
Actually it did lol. But since that player was the only one visiting the farm at that time i didnt have to use the inv as evidence.

Sherlock out ^^

Cheers

 
Updated CSMM Global ban list

You can now set a discord notification when a player with more than x amount of bans on the GBL

You can also let players with more than x bans get autobanned now

Here's how the notifs look for that

Idn5uvO.png


Did some work on CSMM performance

Moved VPS, it's now hosted with triple the RAM as before! ;)

Changed how players are loaded internally, this should speed up alot of stuff ever so slightly. Biggest improvement I've seen is loading server dashboard.

We're stress testing changes to inventory tracking to support lots of (large) servers, stay tuned for an update on that aswell!

 
ok retested with bc-rembuff ${entityid} sprainedLeg and still nothing, ill hop on discord when i get a chance to try and narrow it down.

 
ok retested with bc-rembuff ${entityid} sprainedLeg and still nothing, ill hop on discord when i get a chance to try and narrow it down.
Maybe a long shot, but you're sure its not a brokenLeg instead of a sprainedLeg? The buff icon is identical for both.

Cheers

 
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