PC Crucible at INT 10 is Too High

Obviously. You can switch to a torch if you want light at early game.

You can switch to a flashlight later in the game.

You can craft a mining helmet even later in the game and you don't have to switch weapons.

And finally, you can add a light mod to your helmet of choice, which can be the best helmet in the game.
Crafted Mining Helmets do not come with Lights. You need to find or craft the mod.

 
Crafted Mining Helmets do not come with Lights. You need to find or craft the mod.
True and tbh they should, since there is little point in crafting such a helmet if you can just install it in any other helmet and it would make QOL progression smoother. Making a point about them has enough logic to it instead of making a point about wanting the best solution sooner. We still have alternatives though other than the light mod and it is a top QOL upgrade (other than the ambiguous lootable night vision googles), so why shouldn't you regard it as an end-game item?

More about the mining/firefighter helmets - I thought it was a bug as well, but Twigg from QA said that was the intended design https://7daystodie.com/forums/showthread.php?128754-A18-b143-EXP-bug-reporting-thread&p=1036954&viewfull=1#post1036954

The question is - should it be like that? I have my objections on this too and will post about it on the dev/balance thread.

 
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I don't consider it end-game at all. 99% of the time in game you don't need a light source. I rarely even have mine switched on. So no, not remotely end-game. Are you saying every item that needs Steel in its recipe is end-game?

Anti-Rad mod is an end-game mod.

Why do you refer to NVG as ambiguous?

 
I don't consider it end-game at all. 99% of the time in game you don't need a light source. I rarely even have mine switched on. So no, not remotely end-game. Are you saying every item that needs Steel in its recipe is end-game?
Carrying some kind of light source is a must in my playthroughs. It helps in some POIs and mining at day and it helps nearly everywhere at night. Don't know how you got that 99%. Would you even care that it requires steel to make or waste a slot for it if that was the case?

But even if that was the case, it doesn't change the fact it's the best QOL you can get for lighting, so why shouldn't the best QOL of its category be end-game material, especially since there are many earlier game alternatives, which would become pointless if you could get that earlier?

Why do you refer to NVG as ambiguous?
Because some people can't stand its current screen effect, but to be fair it has improved a lot over the alphas.

 
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Carrying some kind of light source is a must in my playthroughs. It helps in some POIs and mining at day and it helps nearly everywhere at night.
My entire base is covered in torches and glows like a colossal bonfire at night. So many torches it's probably visible from space. I also scatter Torches all over the immediate area to light that up as well. No need for any other lights really. And during the day everything is well-lit enough that I don't need a light then either.

Would you even care that it requires steel to make or waste a slot for it if that was the case?
Because you (or someone) stated that it made sense that end-game items required end-game materials to make. I brought up the Helmet Light because it was the least late-game item I could think of that required Steel to make. :)

 
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