PC Crucible at INT 10 is Too High

well, I would say bat parts are the flexible/weighted core, maybe something like epoxy to harden the exterior, and finally a sandblock, so we get that perfect shape for hitting baseba...heads...we hit heads...

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Yes and no. I play on the highest difficulty. And if you can not live without steel (you can) then you will need to sacrifice perks.I understand you and also think that 10 is a bit high... but they want that steel to feel like endgame content...

Maybe 10 is set too high... but what can you put on lvl 10 int instead? There is nothing else that would warrant such a massive investment...
all the traps that require steel? (just an idea, I don't use INT, traders and scavenging for me so far)

 
I asked Madmole a few days ago if it would be possible that the traders ALWAYS have in stock some essential items (workstations, crucible, for example). Very high prices of course. So, we still have the choice : pay a fortune or continue seeking. He didn't sound ok.

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but they want that steel to feel like endgame content...
Steel can't be endgame content as long as you can find a schematic day one.

 
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Yes and no. I play on the highest difficulty. And if you can not live without steel (you can) then you will need to sacrifice perks.I understand you and also think that 10 is a bit high... but they want that steel to feel like endgame content...

Maybe 10 is set too high... but what can you put on lvl 10 int instead? There is nothing else that would warrant such a massive investment...
Sure early and mid game hardest difficulty you don't need steel, but once you've reached 200+ gamestage with 16+ spawning horde night every night all on nightmare speed, I mean, it's kinda needed for some things lol unless you build some cheese base or something. On the same side, if one hasn't been lucky then are we really gonna force someone to go almost pure intellect? You dont have to have Int 10 as end game, int 7/8 is still end game since Int doesn't really do anything for combat. There are other things, like crafting more faster with less resources, etc. Plenty of stuff. Make steel stuff cost a lot more. Something other than "RNG or spec fully into int" Lots of fun stuff is with steel too, don't forget

And lmao Hek. Too good.

 
Imma just going to point out that the Nerdy classes got their +1 INT back, so the requirement for 10 is effectively 9. Still high, but 3 points is 3 points.. would you buy 3 skill points for 2k? I thought you would.

Now, I don't really like the INT 10 lock either, would rather have some "other rarities" at 10 and the basic mats a little lower. Then again, mass producing steel is the last large durability hike for horde bases, so it Should be an end game feature. I guess I kind of understand how they ended up with this.

I would be up for adding some more findable Steel in the world, absolutely. Although it is pretty abundant with safes etc everywhere, just a pain to get.. :)

 
On the same side, if one hasn't been lucky then are we really gonna force someone to go almost pure intellect? You dont have to have Int 10 as end game, int 7/8 is still end game since Int doesn't really do anything for combat.
I am pure intellect... and I can tell you that two junk turrets with mods are a gift from heaven.

You cant have better cc. If oyu then specc 4-5 into a dps weapon, you are going to have a way easier time.

But yeah as I said... not totally agreeing with int 10... but I understand where they are coming from.

And yes it is end game. You can find it d1. But that is why gameplay is varied. And that is actually a good thing.

Either play like rambo with 40 perks in fighting perks and risk not having the ressources and schematics that matter, or go half and half or even full intellect until you have all that you need and then relearn all the stuff.

I agree it shouldnt be this high, but until there is something that comes by that is even better than steel (some carbonated military fibers or something, there needs to be an endgame ressource and a reward for speccing into Int 10.

 
Just saying, there can be a better way to make it end-game ya know. Every spec needs steel at some point in the end-game, and shredding a spec to put all the points into intellect causes those specs to be near wothless unless you're like level 70 or something and can max out Int and still have enough to max out the spec you wanted to play as. There's a better solution for it somewhere.

 
I've found more crucibles, and crucible schematics well before Int 10, hell before Int 5 to be honest.
I've built multiple bicycles and motorcycles with no points in grease monkey.

Think outside the stat box, people.
Yeah every game I have played in a18 my int stays at the base, there is no need to invest in it at all. There are other ways to get anything you need. Only skill point I spend in int perks is for adv engineering 1 and thats mostly for the faster forge craft times than anything else. You do have to be patient though as your relying on rng and looting/buying the schematics, but it saves a ton of perk points. Which in the long run are more important imo. I seen int perks as a total waste, once you build the stuff, what purpose does still having the perks do? sure i could reset them out after, but by the time I get 40k dukes+ I probally could have found all the schematics for the stuff I spent points in intel and its perks to get.

 
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In the last day with a new server I have....hit level 9 while gathering and outfitted my level 1 friend with a forge, workstation and cooking station. All fully equipped even with the forge has everything and a Crucible. I have 0 points put into INT. Just foraging, he's still level 1 and has only played an hour. BUILDING these station with points is meaningless. You can gather the parts for crafting equipment in a few hours of looting, easily.

My bud can now log in when he can and start crafting whatever he wants.

 
In the last day with a new server I have....hit level 9 while gathering and outfitted my level 1 friend with a forge, workstation and cooking station. All fully equipped even with the forge has everything and a Crucible. I have 0 points put into INT. Just foraging, he's still level 1 and has only played an hour. BUILDING these station with points is meaningless. You can gather the parts for crafting equipment in a few hours of looting, easily.
My bud can now log in when he can and start crafting whatever he wants.
well it is still rng.

While you got incredibly lucky, OP might have gotten incredibly unlucky.

I have unlocked 5/8 of the recipes that I needed just via schematics... So I think the droprates for average players is fine.

 
well it is still rng.While you got incredibly lucky, OP might have gotten incredibly unlucky.

I have unlocked 5/8 of the recipes that I needed just via schematics... So I think the droprates for average players is fine.
Honestly I think Lucky Looter has a lot to do with it, with every A18 but this one I maxed out lucky looter to 5. The % boost seems small, but adds up with every box you open over time. Like a 1 in 100 chance being turned into 1 in 20. I'll open 20 different crates in under an hour, easily.

 
I maxed out lucky looter and didn't find a crucible in any way until day 50 something. Not having steel in large quantities wasn't that large of an issue though as a full on perception build. If you know you're going to need lots of steel for your builds or whatever spec straight for it, you could have it at level 18 with nerd glasses. You could probably manage that by day 14 pretty readily.

 
In my most recent game the trader has the crucible schematic for sale when he restocked on day 4, was in secret stash, and I don't have anything in better barter, I probally got lucky though.

 
but... you can make steel as soon as you have the crucible... so if you buy it day 1 you have steel day 1, dont you? :-?
8000 dukes please....on day 1

I've found more crucibles, and crucible schematics well before Int 10, hell before Int 5 to be honest. I've built multiple bicycles and motorcycles with no points in grease monkey. Think outside the stat box, people.
I have a sandwich therefore world hunger does not exist...

Well, yeah, but don't forget some folks like to play on rather difficult settings, and that steel becomes vital once you get near 200 gamestage and you're still stuck in the iron age lol.
Someone gets it. Plus, with the multiplayer gamestage multiplier being so high, we hit gamestage 320 on the day 21 horde. Concrete bases do not cut it then. Demolishers eat it for breakfast.

And saying you can just loot or buy Steel, or change the base design so Concrete is strong enough is simply forcing a play-style and base design on the players. I could build a wood base that exploits the AI and no longer need Steel, but I don't want to go there, it's boring as hell.

 
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If you know you will need steel badly and reliably, spec straight for it. I actually did the math wrong earlier, you should be able to get to steel at level 15 with nerd glasses. Last I heard the xp was still shared in MP so getting to 15 by day 14 should be very doable, in solo I was 20 on day 14. And since it's MP speccing straight for steel should be less punishing because there are other group members to carry you while you aren't putting points into combat skills.

 
Right so I'd be able to forge Steel but:

I can't loot properly due to lack of inventory space

I can't run anywhere and I'd have no Stamina for fighting

Not that I can actually fight since I'd suck at everything and have a hard time killing zombies (we don't all play on easy/default)

I can't cook anything meaningful

I would not be able to do any of the above anyway since I will spend all my time mining resources (badly) - where the heck would I get the Iron to make my Steel?

That's quite a play-style you are forcing on me.

 
Right so I'd be able to forge Steel but:
I can't loot properly due to lack of inventory space

I can't run anywhere and I'd have no Stamina for fighting

Not that I can actually fight since I'd suck at everything and have a hard time killing zombies (we don't all play on easy/default)

I can't cook anything meaningful

I would not be able to do any of the above anyway since I will spend all my time mining resources (badly) - where the heck would I get the Iron to make my Steel?

That's quite a play-style you are forcing on me.
That's what your teammates are for

 
But yeah as I said... not totally agreeing with int 10... but I understand where they are coming from.

And yes it is end game. You can find it d1. But that is why gameplay is varied. And that is actually a good thing.

Either play like rambo with 40 perks in fighting perks and risk not having the ressources and schematics that matter, or go half and half or even full intellect until you have all that you need and then relearn all the stuff.

I agree it shouldnt be this high, but until there is something that comes by that is even better than steel (some carbonated military fibers or something, there needs to be an endgame ressource and a reward for speccing into Int 10.
Well said. There isn't any other end-game resource that would make it worth investing in INT, so making it available earlier would not make sense.

Besides you can get steel deterministically (100%) at level ~18, which is pretty early for an end game material. Even sooner with nerd glasses.

"Arguments" like:

1)"I shouldn't have to use an end-game material for end-game gear/defenses"

2)"I chose not to invest in INT because I thought it was useless and now RNG doesn't let me get schematics"

3)"I should get free handouts because I just have to get end-game stuff early because reasons"

...put bluntly, are dumb. And adding the typical "I am being forced into a playstyle, because argument 1/2/3", makes it even dumber. Not because I or anyone else may disagree with you, but because they lack any meaningful shred of logic.

INT is a great tree to spec in, both for team and solo play. Especially with 50% or lower loot (which is the setting the game is meant to be played at currently, imo). Even if you don't go straight for it, the game is easy enough on e.g. warrior to let you spread your talents in other trees or get other useful INT perks.

There is none to blame but yourself if you thought INT was useless and that you could get every recipe INT has to offer with RNG, and were surprised when you didn't. Or for not lowering the difficulty if you can't handle the game on higher difficulty settings without steel.

 
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A Helmet Light is end-game gear?
Obviously.

You can switch to a torch if you want light at early game.

You can switch to a flashlight later in the game.

You can craft a mining helmet even later in the game and you don't have to switch weapons.

And finally, you can add a light mod to your helmet of choice, which can be the best helmet in the game.

 
Well said. There isn't any other end-game resource that would make it worth investing in INT, so making it available earlier would not make sense.
Besides you can get steel deterministically (100%) at level ~18, which is pretty early for an end game material. Even sooner with nerd glasses.

"Arguments" like:

1)"I shouldn't have to use an end-game material for end-game gear/defenses"

2)"I chose not to invest in INT because I thought it was useless and now RNG doesn't let me get schematics"

3)"I should get free handouts because I just have to get end-game stuff early because reasons"

...put bluntly, are dumb. And adding the typical "I am being forced into a playstyle, because argument 1/2/3", makes it even dumber. Not because I or anyone else may disagree with you, but because they lack any meaningful shred of logic.

INT is a great tree to spec in, both for team and solo play. Especially with 50% or lower loot (which is the setting the game is meant to be played at currently, imo). Even if you don't go straight for it, the game is easy enough on e.g. warrior to let you spread your talents in other trees or get other useful INT perks.

There is none to blame but yourself if you thought INT was useless and that you could get every recipe INT has to offer with RNG, and were surprised when you didn't. Or for not lowering the difficulty if you can't handle the game on higher difficulty settings without steel.
Even better.... you can perk up the INT tree, get a crucible, then drink an elixir to reset all your skill points and perk to what you want. The point is we have several viable options.

 
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