Crossbow Recoil should be toned down

warmer

Survivor
I never noticed this before, and thought it might have been because I was using explosive bolt (due to all the extra mass,) but I checked with stone bolts and the deviation was just as bad. A crossbow has very minimal recoil. This is highly exaggerated.

Thoughts?

The average deviation was at least 50% of a block from the target at 9 blocks distance.
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This is as much recoil as a desert eagle, That is laughably unrealistic and I am not a gun guy, I just think it's really in need of being dialed back
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"Because Realism" is a plausible answer i see coming from someone complaining about this
Well, I can understand that, but from my point of view I wouldn't even notice the recoil as I'd be immediately reloading and have more than enough time to line up my next shot before the reload animation is complete.

I wouldn't have a problem if a little more realism was brought to some of the gunplay on 7 days, but for me it isn't as important in this game than in for example Battlefield or COD.

 
To me this is an issue of setting up a position for horde night and constantly needing to adjust your headshot angle. Once you are in a position with a headshot lined up, you should easily be able to replicate that. 

Sure you need to reload. But this is after the shot, NOT after reloading. It's just the same recoil applied to a weapon that doesn't use explosive acceleration and it's simply wrong. This would be just like your bow having recoil. It doesn't have the same effect. They should be treated the same. That is what I am getting at.

 
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