PC crops are broken

rather than what seems like a "grindy side quest"
Farming is way better than the mindlessness of mining or chopping trees, but no one is here calling that a grindy side quest. Like mining and chopping trees, farming is one of those task that have to be done to survive/progress. This is much like a job in real life, no one really looks forward getting up Monday morning & heading to work, not every part of the game is pure joy some of it just has to be done to further yourself in the game.

I am playing with a buddy & the 1st couple of weeks we were having a hard time getting enough food, by end of the 3rd week I have LotL 3 and are now swimming in food. I don't find farming all that tedious, used to try and figure out how many of each crop I need to keep enough food, but finally gave up bothering since the surplus is so great. Like a job it's just something you have to do. I do sorta miss the fertilizer aspect, felt like getting a tier 2 or 3 weapon, it just had more feeling of progression.

 
I think they already stated that this is not a farming simulator.


Remove it then, if they don't want to put in the effort to make it viable. Don't leave it the crippled nonsense it is just now. As I say, I get that it involves work, and that does reflect what will or won't be implemented, but that can't be a factor when discussing what could be possible.

Farming is way better than the mindlessness of mining or chopping trees


Let's carry the logic of "it's not realistic" out to conclusion taking mining.


I'm going to address both of these at the same point as they are both making the farming/mining comparison. The reason I feel this comparison is not well founded is that food is a requirement, you cannot survive without it. You could, albeit it would make for a dull game, never mine a single ore or rock and survive fine.

I am not arguing that mining is not "unrealistic" (hell.. if I had my way I'd like to see the inventory done by weight thus removing the daft reality that in terms of inventory "weight" a single feather is the same as 6000 rocks, but that's a conversation for a different time). My point is about the farming in isolation.

To me the system wasn't great in A19 but you just got on with it, A20 changes (and it's an easy thing for them to balance in later patches) feels unbalanced, and ultimately frustrating.

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Just wanted to add, my frustration is as much from the possibilities as it is regarding the current state.

I feel that I won't be the only person to feel this way, so perhaps one of the overhaul mods, or even modlets, could offer what I'm looking for.

 
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Remove it then, if they don't want to put in the effort to make it viable. Don't leave it the crippled nonsense it is just now. As I say, I get that it involves work, and that does reflect what will or won't be implemented, but that can't be a factor when discussing what could be possible.

I'm going to address both of these at the same point as they are both making the farming/mining comparison. The reason I feel this comparison is not well founded is that food is a requirement, you cannot survive without it. You could, albeit it would make for a dull game, never mine a single ore or rock and survive fine.

I am not arguing that mining is not "unrealistic" (hell.. if I had my way I'd like to see the inventory done by weight thus removing the daft reality that in terms of inventory "weight" a single feather is the same as 6000 rocks, but that's a conversation for a different time). My point is about the farming in isolation.

To me the system wasn't great in A19 but you just got on with it, A20 changes (and it's an easy thing for them to balance in later patches) feels unbalanced, and ultimately frustrating.

--

Just wanted to add, my frustration is as much from the possibilities as it is regarding the current state.

I feel that I won't be the only person to feel this way, so perhaps one of the overhaul mods, or even modlets, could offer what I'm looking for.
You might want to check out Undead Legacy for a more realistic weight system.

And Darkness Falls has water irrigation.

There once was a mod that even had locusts, but it was abandoned years ago.

 
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Its one thing to lose crops and have things be difficult in the beginning, but by the end game, the player should reach a point where farming is mastered and crops no longer require much effort to maintain.

 
Its one thing to lose crops and have things be difficult in the beginning, but by the end game, the player should reach a point where farming is mastered and crops no longer require much effort to maintain.
you mean by day 14? I can get to 10 fort by day 14 easy and have plenty of points to spread around still. I actually find myself buying vegetables from traders now instead of throwing them away. Seeds are more common in loot now and most of the time I save them instead of throwing them away now.

 
you mean by day 14? I can get to 10 fort by day 14 easy and have plenty of points to spread around still. I actually find myself buying vegetables from traders now instead of throwing them away. Seeds are more common in loot now and most of the time I save them instead of throwing them away now.
If only the rest of us could be so awesome....

For the OP, I don't know if this will help or not, but I uploaded a couple mods that will make crops much easier to deal with.

https://community.7daystodie.com/topic/26048-a20-modlets-lotl-perk-fast-plant-growth-super-iron-pickaxe/

 
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You might want to check out Undead Legacy for a more realistic weight system.

And Darkness Falls has water irrigation.

There once was a mod that even had locusts, but it was abandoned years ago.


Yeah, I've played both of those mods, the weight thing would be a nice option to turn on and off in vanilla (although it would, like UL, require each item to have a weight associated with it) and while DF does expand the farming/cooking, but it doesn't change the fundamental game loop surrounding it.

 
Obviously we need glowing rabbits and chickens coming for our crops irregularly.  Make us secure our farms with traps and shotgun to put the food supply at risk and then set the return value higher for the time investment without those precious skill points being wasted on farming skills.

A small horde night with dozens of glowing rabbits coming to wipe out your food sources if you are not there to defend it.  Setup auto-turrets and spikes or grab your guns, the lepus are coming.

Night-of-the-Lepus.jpg

 
... but by the end game, the player should reach a point where farming is mastered and crops no longer require much effort to maintain.
And that is how A20 works, with level 3 LotL there is very little effort required to have a very productive farm.

 
About the rabbit attack thing: I'll pass. I can barely stand to shoot one in game now because of the scream they make. Killing a bunch at once doesn't make it better. Proof:



 
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... but by the end game, the player should reach a point where farming is mastered and crops no longer require much effort to maintain.
And that is how A20 works, with level 3 LotL there is very little effort required to have a very productive farm.

 
Yea but its just a point sink unless your build was going for that stat anyways.
You also now open up additional perk levels in the Huntsman, Pain Tolerance, Healing Factor, Cardio, and Slow metabolism which are beneficial to non-Fort players.

If you don't want to spend those additional points in LotL (and Fort), then you will just be limited to Perk 1 LotL and harvesting 4 / harvest.  Yes you can't create a self sustaining farm, but every seed you find either via traders or loot is 4 addition food for you (at a minimum) with a 50% chance of another harvest.

Overall, I feel people want a no (or little) cost self-sustaining farm while A20 has brought changes that now forces a cost for this self-sustaining farm.  Personally, I love these changes to the farming mechanic in 7D2D.

 
If you don't want to spend those additional points in LotL (and Fort), then you will just be limited to Perk 1 LotL and harvesting 4 / harvest.  Yes you can't create a self sustaining farm, but every seed you find either via traders or loot is 4 addition food for you (at a minimum) with a 50% chance of another harvest.


The problem is that we keep trusting people who haven't actually played with LOTL 1 and just read the changelog and then proclaimed that it is impossible to create a self sustaining farm at LOTL 1. I too was guilty of repeating this claim.

Turns out I was wrong. It has been proven now through gameplay that it is actually very difficult to have a farm fail (given that you start with about 10 seeds) and actually quite doable to maintain and even increase the size of your farm. It is a lot slower than it used to be and takes more seasons and due to needing a good seed base to start and be successful it probably can't be started on day 1.

But the word is that all this talk about not being able to keep and maintain a farm that produces crops for food and to maintain itself unless you spend skill points all the way to LOTL 3 is just a big false belief.

 
You also now open up additional perk levels in the Huntsman, Pain Tolerance, Healing Factor, Cardio, and Slow metabolism which are beneficial to non-Fort players.

If you don't want to spend those additional points in LotL (and Fort), then you will just be limited to Perk 1 LotL and harvesting 4 / harvest.  Yes you can't create a self sustaining farm,




Et tu Brute ?
 
Is this a forum of social scientists and linguists? Please chant after me
"LotL 1 is wonderful, LotL 1 is nice, soon you'll have gathered your seeds twice" 😉





but every seed you find either via traders or loot is 4 addition food for you (at a minimum) with a 50% chance of another harvest.

Overall, I feel people want a no (or little) cost self-sustaining farm while A20 has brought changes that now forces a cost for this self-sustaining farm.  Personally, I love these changes to the farming mechanic in 7D2D.



The problem is that we keep trusting people who haven't actually played with LOTL 1 and just read the changelog and then proclaimed that it is impossible to create a self sustaining farm at LOTL 1. I too was guilty of repeating this claim.

Turns out I was wrong. It has been proven now through gameplay that it is actually very difficult to have a farm fail (given that you start with about 10 seeds) and actually quite doable to maintain and even increase the size of your farm. It is a lot slower than it used to be and takes more seasons and due to needing a good seed base to start and be successful it probably can't be started on day 1.

But the word is that all this talk about not being able to keep and maintain a farm that produces crops for food and to maintain itself unless you spend skill points all the way to LOTL 3 is just a big false belief.


If we count in that seeds are now found more often in loot, a farm in A20 could possibly increase as fast as in A19 with LOTL1, it will just be more work and not automatic.

 
Obviously we need glowing rabbits and chickens coming for our crops irregularly.  Make us secure our farms with traps and shotgun to put the food supply at risk and then set the return value higher for the time investment without those precious skill points being wasted on farming skills.

A small horde night with dozens of glowing rabbits coming to wipe out your food sources if you are not there to defend it.  Setup auto-turrets and spikes or grab your guns, the lepus are coming.

View attachment 22007


Nah, this is TFP. Radiated, omnivorous gophers is what they'd add to do that.

 
Et tu Brute ?
 
Is this a forum of social scientists and linguists? Please chant after me
"LotL 1 is wonderful, LotL 1 is nice, soon you'll have gathered your seeds twice"
My sample size was small and I got nothing but bad luck.  I couldn’t recover from it.  Probably should have clarified that you can’t generate a self sustaining farm off of one seed like you could in Alpha 19.

I died in that playthrough so I am going to restart when I get my modlet done.  I know eventually I would get to my self sustaining farm if I continued on and found more seeds.

 
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