IzPrebuilt
Refugee
Context:
Some of you may be aware of who I am but for those that don't, my name is IzPrebuilt, i'm a 7dtd youtuber and i'm generally most known for my in-depth, painfully detailed tutorials using info from the game files. Generally there is very little i haven't been able to essentially reverse engineer from the files for my videos but one thing that has always proved difficult for me to wrap my head around is the critical hit system and critical resistance. After like a year of trying to hunt down info around the mechanic i've not gotten particularly far.
So I thought I'd come on here and see if I can't combine the knowledge of the community to get some kind of in-depth document on how criticals work.
The Stuff I THINK I DO Know: (Crit Hits, Crit Injuries and Crit Resist)
• Zombies & Animals can do critical hits to the player by hitting them.
• If a critical hit is triggered, your critical resistance will give you a % chance for the effect to not stick. (not recieve an injury.)
• If a crit is triggered, and the crit effect DOES stick, you'll get an injury.
• The injury you get is based off of a weighted roll.
• Your crit resist is determined by your the armor you are wearing and the Health Bar Candy food item.
• Taking hits reduces your crit resist. (I can't tell if it's always by a static amount.)
• The crit resist you lose will slowly regenerate over time.
• The Pain Tolerance perk will make the player immune to stuns and also concussions. (Concussions occur 50% of the time when you recieve the stun effect, rather than it being it's own effect)
• Beer, Pain Killers and Grandpa's Moonshine will make the player temporarily immune to stuns. (and concussions.)
• Vitamins will make the player temporarily immune to Infection and Dysentary
• A player with brawler rank 1 can headshot a zombie with a fist weapon to permanently remove that zombie's ability to infect.
• The fall candy will stop you getting a sprained or broken leg from falling.
The Stuff I MIGHT Be Right About But Can't Be Sure:
• Zombies have a bonus chance to crit on their first hit (12% I think)
• Zombie crits happen more frequently when you are low on health.
The Stuff I Just Straight Up Don't Know:
• HOW does the game decide if a crit is triggered? I know resist will block it but how does the game calculate a critical hit being triggered BEFORE resist is taken into account?
• Do different zombies/animals have higher critical chance? (@ VULTURES)
• WHY do the crit hits happen more frequently on low health?
• HOW does the game decide how much crit resist is lost on each hit?
• WHY does armor stats reflect the crit resist as a negative?
• WHY does each piece of armor give a crit resist of (10 + (Crit Resist))? where crit resist is always a negative, so if your armor says -6% crit resist, it actually gives 4% crit resist.
• I've heard that players can do crits? How? What does that look like? Does it mean decapitation?
Any help here would be appreciated, I cannot figure out where my questions would even be answered within the game files, otherwise i'd just figure it out myself.
Some of you may be aware of who I am but for those that don't, my name is IzPrebuilt, i'm a 7dtd youtuber and i'm generally most known for my in-depth, painfully detailed tutorials using info from the game files. Generally there is very little i haven't been able to essentially reverse engineer from the files for my videos but one thing that has always proved difficult for me to wrap my head around is the critical hit system and critical resistance. After like a year of trying to hunt down info around the mechanic i've not gotten particularly far.
So I thought I'd come on here and see if I can't combine the knowledge of the community to get some kind of in-depth document on how criticals work.
The Stuff I THINK I DO Know: (Crit Hits, Crit Injuries and Crit Resist)
• Zombies & Animals can do critical hits to the player by hitting them.
• If a critical hit is triggered, your critical resistance will give you a % chance for the effect to not stick. (not recieve an injury.)
• If a crit is triggered, and the crit effect DOES stick, you'll get an injury.
• The injury you get is based off of a weighted roll.
• Your crit resist is determined by your the armor you are wearing and the Health Bar Candy food item.
• Taking hits reduces your crit resist. (I can't tell if it's always by a static amount.)
• The crit resist you lose will slowly regenerate over time.
• The Pain Tolerance perk will make the player immune to stuns and also concussions. (Concussions occur 50% of the time when you recieve the stun effect, rather than it being it's own effect)
• Beer, Pain Killers and Grandpa's Moonshine will make the player temporarily immune to stuns. (and concussions.)
• Vitamins will make the player temporarily immune to Infection and Dysentary
• A player with brawler rank 1 can headshot a zombie with a fist weapon to permanently remove that zombie's ability to infect.
• The fall candy will stop you getting a sprained or broken leg from falling.
The Stuff I MIGHT Be Right About But Can't Be Sure:
• Zombies have a bonus chance to crit on their first hit (12% I think)
• Zombie crits happen more frequently when you are low on health.
The Stuff I Just Straight Up Don't Know:
• HOW does the game decide if a crit is triggered? I know resist will block it but how does the game calculate a critical hit being triggered BEFORE resist is taken into account?
• Do different zombies/animals have higher critical chance? (@ VULTURES)
• WHY do the crit hits happen more frequently on low health?
• HOW does the game decide how much crit resist is lost on each hit?
• WHY does armor stats reflect the crit resist as a negative?
• WHY does each piece of armor give a crit resist of (10 + (Crit Resist))? where crit resist is always a negative, so if your armor says -6% crit resist, it actually gives 4% crit resist.
• I've heard that players can do crits? How? What does that look like? Does it mean decapitation?
Any help here would be appreciated, I cannot figure out where my questions would even be answered within the game files, otherwise i'd just figure it out myself.
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