RStarphoenix
Member
I haven't seen this around (maybe I haven't looked hard enough)
but is there a way to take the Fire effect of a molotov after it lands on the ground and make it so a zombie can randomly spawn x-amount of those around itself?
I'd like to make an entity that's fire-based and have it just generate flaming spots near it to make it harder to fight it while providing an appropriate effect.
i'm hoping i can just put the correct effect into the existing framework of spawn emberpiles from twitch integration
but is there a way to take the Fire effect of a molotov after it lands on the ground and make it so a zombie can randomly spawn x-amount of those around itself?
I'd like to make an entity that's fire-based and have it just generate flaming spots near it to make it harder to fight it while providing an appropriate effect.
i'm hoping i can just put the correct effect into the existing framework of spawn emberpiles from twitch integration