Latheos
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Craftworx is compatible with Alpha 17.4 Stable
Current version: Craftworx 3.23
After far too long, Craftworx is now up and available for A17.4. It's playable and (mostly) stable.
There is a Discord channel for Craftworx here.
EAC MUST be disabled for this mod to run.
This is the current release version of the mod. It is not complete, as there are a number of things I still need to update and add, but it is currently playable and relatively stable.
This mod includes the work of the following:
- Sirillion - SMX UI Mod, and a great deal of coding help
- Khaine - lockpicking, pick up harvestable plants, coding support
- Guppycur - Guppy's Placeable Light Mod
- JaxTeller718 - Junk Items (from A16)
- Sphereii - Much, MUCH help in coding
- Elucidus - Impact Wrench, Quality Level Reduced Stamina Loss and Effectiveness Bonus
What this mod includes so far:
- Increased stack sizes for many items
- Larger backpack
- Flaming crossbow bolts, learned from a recipe out in the wilderness
- Scrap arrows and crossbow bolts, for when you have lots of scrap iron but few stones
- Scrap tools - shiv, axe, pick and shovel
- The turd launcher is, of course, in here
- Poop is back in the toilets for the turd launcher
- Additional junk items for most resources
- New perks - Lockpicking and Tailor Made (for making clothing)
- Adobe and adobe blocks, back from previous versions of the game
- Harvesting the lantern, construction lights, and box flashlights from POIs (just destroy them to gain the items)
- Beakers craftable in the forge
- Lockpicking safes and some doors (more door types to come at a later date)
- Quieter lockpicking with better sounds
- Trees have a chance to drop feathers and eggs
- Cars have a chance to harvest wheels with the wrench
- Some loot containers now self-destruct on close
- Impact wrench, for upgrading metal blocks
- Functional water cooler - dispenses murky water, and has a large storage space as well
- Paraffin and refined coal, new fuels for burning
- Level gates on crafting skills are now gone (Ignore the mouseover text)
- Crossbow reload time reduced to make it more useful
- More opportunities to harvest brass things in the wilderness
- Craftable jail doors and bars at the workbench (static for the time being)
- Candle and Torch lighted blocks, especially for lighting mineshafts and tunnels, craftable in the workbench
On the list for getting added in the future:
- Signature weapons, such as Aviary's Lawbreaker, Red's Specs, and others
- Carbon steel, and the tools/weapons that are crafted from it
- Turd Mortar
- Repeating crossbow
- Changes to the schematics and magazines to make them less annoying
- Various weapon/armor mods
- And lots more...
DOWNLOAD
How to Install
--- BACK UP YOUR CONFIG FILES BEFORE YOU MAKE ANY CHANGES WITH THIS MOD ---
While I tried to keep from messing with the vanilla config files, in order to get the localization to look right, I am forced (for the time being) to overwrite the localization.txt file in the config folder. So you might want to back that up before installing.
The easiest way to install the mod is using the 7D2D Mod Launcher.
If you'd rather go old-school, then download the archive, then unpack and copy Data and Mod folders from Craftworx-master into your \Steam\SteamApps\common\7 Days To Die\, and the files will go where they need to go.
While designed for single player games, the mod *should* work on servers with a minimum of hassle.
The Changelog is included in the download. You can also see it on the GitHub page, which also includes a tab for bugs and issues, HERE
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[TD]Scrap Tools[/TD]
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[TD]Adds scrap iron versions of shiv, axe, pick, shovel[/TD]
[TD]Latheos[/TD]
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[TD]Paraffin[/TD]
[TD]Info[/TD]
[TD]Adds craftable fuel source made from tallow and oil shale that burns for ten minutes[/TD]
[TD]Latheos[/TD]
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More stuff to come as I go...
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