G
Guest
Guest
Hi all,
I've been toying with the idea of a mod and was wondering whether I could get some feedback on the concept and also bounce ideas around.
The concept
The progression in 7DTD applies to almost all items and loosely follows the following:
However only one version exists for the forge, chem station and workbench and, from the style of them, they look very primitive.
The general concept is to have rare, lootable books which unlock additional tiers for end-game crafting stations, e.g. Advanced Forge, Masterworks Forge. These would offer additional benefits such as increased crafting slots, higher capacity, faster crafting rate etc and also be uniquely skinned. Ideally the final iteration (although possibly completely out of my skill set!) would be to have the final version be electric powered, as opposed to wood/coal powered.
The question(s)
Firstly, does anyone know if something like this has been done before?
I've got some experience of creating modlets for personal use and have toyed around with the XML quite a lot. As an example, to create a system where a new book unlocks a new type of forge with differing stats seems relatively straight forward but I really want to give the feeling of progression, which would mean creating different 3d assets for each of the tiers and also if possible, the use of electricity to power them.
From those with experience of Unity, does this project sound too advanced for a beginner? And, if so, would I be better off just using an existing asset and repurposing it? e.g. off the top of my head, the large computer banks you find in POIs.
I've not done any mods with electricity yet - how complex is this to implement an asset that requires power?
I personally like the idea of being able to progress my base and show it developing along with having additional end-game items to work towards but was hoping for some feedback. I might be in waaaay over my head, not considered how complex this will be or it may be viewed as a completely unnecessary and pointless endeavor.
Criticism and feedback very welcome
Thanks for your time / help!
I've been toying with the idea of a mod and was wondering whether I could get some feedback on the concept and also bounce ideas around.
The concept
The progression in 7DTD applies to almost all items and loosely follows the following:
- Primitive
- Iron
- Steel
- Gunpowder / Gas / Electric
However only one version exists for the forge, chem station and workbench and, from the style of them, they look very primitive.
The general concept is to have rare, lootable books which unlock additional tiers for end-game crafting stations, e.g. Advanced Forge, Masterworks Forge. These would offer additional benefits such as increased crafting slots, higher capacity, faster crafting rate etc and also be uniquely skinned. Ideally the final iteration (although possibly completely out of my skill set!) would be to have the final version be electric powered, as opposed to wood/coal powered.
The question(s)
Firstly, does anyone know if something like this has been done before?
I've got some experience of creating modlets for personal use and have toyed around with the XML quite a lot. As an example, to create a system where a new book unlocks a new type of forge with differing stats seems relatively straight forward but I really want to give the feeling of progression, which would mean creating different 3d assets for each of the tiers and also if possible, the use of electricity to power them.
From those with experience of Unity, does this project sound too advanced for a beginner? And, if so, would I be better off just using an existing asset and repurposing it? e.g. off the top of my head, the large computer banks you find in POIs.
I've not done any mods with electricity yet - how complex is this to implement an asset that requires power?
I personally like the idea of being able to progress my base and show it developing along with having additional end-game items to work towards but was hoping for some feedback. I might be in waaaay over my head, not considered how complex this will be or it may be viewed as a completely unnecessary and pointless endeavor.
Criticism and feedback very welcome

Thanks for your time / help!