Adam the Waster
Well-known member
Much like my crafted vs Looted for weapons. My same idea goes to armor as well. You have player crafted armors vs ones you find/find blueprints for
Let's get started
All armors have there own book sets
Light armor: fashions weekly:
Mid armor: Armored up:
Heavy armor: A knights tale:
You have your primitive armors thar give no benefits and are worst then your standard sets of armor:
Primitive cloth: the same as we have now but the mask is now a hoodie
Wooden armor: heavier then most medium armors and doesn't offer as much protection but it's better then nothing.
Scrap armor: metal plates and sheet metal bent and tited together. It's way heavier then it should and only offers protection on par with heavy armor
Then your on too the player crafted armors: once you unlocked the tier above primitive armor you get theses sets. They offer equal protection but have no benefits
Light:
Price:
Cloth, tape, armor kit, iron, forged iron
Padded: thick woven cloth wrapped with enough tape to shake a stick at!
Medium
Price:
Leather, tape, armor kits, iron, steel over time:
leather padding: a thick rawhide set with a cap, leather vest, with enough reused belts and cloth too make the recycler in you proud
Heavy:
Price: forged iron, leather, cloth, armor kits tape, steel
Plated: a heavy set with a old pot on your head, a weilding helmet, a barrel as your chest plate. Thick metal renforced glove and sturdy sneakers!
Special armor: hazard gear:
Cost the same as whatever armor but with lead added as a part of it.
Findable armors, armors to find or once you get the blueprint too craft it.
Light:
Athlete
Preacher
Rouge
Enforcer
Lumberjack
New:
*Rancher
Bonus with shotguns and light farming buffs
*Desert gear
Bonus with pistols, looting and carryweight
*Primal
buffs with hunting, Spears, bows and animals
*Grunt
buffs ARs, knuckles and gives damage to humans
*courier
bonus for missions, trading and carrying
*scrapper
Buffs shotguns and sledges and gives buffs with xp and scraping
*hazmat
Buffs XP, resistance to effects, Radation and buffs to trading and more damage to special zombies
*Thug
Buffs clubs and pistols ,more damage to people, less damage from people and bonus when holding dukes
*Uitily
buffs batons and robots, increase crafting speed, better repair cost, extra block damage
Medium:
Ranger
Buffs rifles and magnums more
Biker
Buffs all melee but smaller amounts
Scavenger
Buffs looting now
Farmer
Buffs rifles and shotguns
Assassin
Commando
Hoarder
New:
*Operator
Hazmat solder set, buffs all guns by small amount, reduced damage from humans and does more agents special zombies
*field medic @Old Crow @KittyKatCatgirl8
Increase healing effectiveness, healing speed of you and your buddies, increase personal healing
*hunter
Buff for Bows and scoped weapons, increase harvest, camo, minor sneaking buffs
*Bountyhunter.
Buffs too missions, more damage to humans, less from zombies and people. Increase stamina
*Scribe
Buffs batons and machines, chance for double xp, resistance too effects, rad resistance, bonus damage with elemental effects
Heavy:
Raider
Nerd
Nomad
Miner
Murader
New:
*Demolisher
Bonuses to explosives, less explosive damage, buffs too heavy weapons like m60s and auto shotguns
*Tyrant
Increase damage to humans and animals, Increase harvest and bonus damage with Bows and blades
*SWAT
Increase damage with shotguns and clubs and Sledges, less damage when standing still, stun attackers more often
*Crusader
Increase damage against special zombies, bonus damage with Spears and ARs, increase damage the less hp you have
*Responder
Increase axe damage and hammers, immune to Radation, less damage from elemental effects, and bonus stamina
Let's get started
All armors have there own book sets
Light armor: fashions weekly:
Mid armor: Armored up:
Heavy armor: A knights tale:
You have your primitive armors thar give no benefits and are worst then your standard sets of armor:
Primitive cloth: the same as we have now but the mask is now a hoodie
Wooden armor: heavier then most medium armors and doesn't offer as much protection but it's better then nothing.
Scrap armor: metal plates and sheet metal bent and tited together. It's way heavier then it should and only offers protection on par with heavy armor
Then your on too the player crafted armors: once you unlocked the tier above primitive armor you get theses sets. They offer equal protection but have no benefits
Light:
Price:
Cloth, tape, armor kit, iron, forged iron
Padded: thick woven cloth wrapped with enough tape to shake a stick at!
Medium
Price:
Leather, tape, armor kits, iron, steel over time:
leather padding: a thick rawhide set with a cap, leather vest, with enough reused belts and cloth too make the recycler in you proud
Heavy:
Price: forged iron, leather, cloth, armor kits tape, steel
Plated: a heavy set with a old pot on your head, a weilding helmet, a barrel as your chest plate. Thick metal renforced glove and sturdy sneakers!
Special armor: hazard gear:
Cost the same as whatever armor but with lead added as a part of it.
Findable armors, armors to find or once you get the blueprint too craft it.
Light:
Athlete
Preacher
Rouge
Enforcer
Lumberjack
New:
*Rancher
Bonus with shotguns and light farming buffs
*Desert gear
Bonus with pistols, looting and carryweight
*Primal
buffs with hunting, Spears, bows and animals
*Grunt
buffs ARs, knuckles and gives damage to humans
*courier
bonus for missions, trading and carrying
*scrapper
Buffs shotguns and sledges and gives buffs with xp and scraping
*hazmat
Buffs XP, resistance to effects, Radation and buffs to trading and more damage to special zombies
*Thug
Buffs clubs and pistols ,more damage to people, less damage from people and bonus when holding dukes
*Uitily
buffs batons and robots, increase crafting speed, better repair cost, extra block damage
Medium:
Ranger
Buffs rifles and magnums more
Biker
Buffs all melee but smaller amounts
Scavenger
Buffs looting now
Farmer
Buffs rifles and shotguns
Assassin
Commando
Hoarder
New:
*Operator
Hazmat solder set, buffs all guns by small amount, reduced damage from humans and does more agents special zombies
*field medic @Old Crow @KittyKatCatgirl8
Increase healing effectiveness, healing speed of you and your buddies, increase personal healing
*hunter
Buff for Bows and scoped weapons, increase harvest, camo, minor sneaking buffs
*Bountyhunter.
Buffs too missions, more damage to humans, less from zombies and people. Increase stamina
*Scribe
Buffs batons and machines, chance for double xp, resistance too effects, rad resistance, bonus damage with elemental effects
Heavy:
Raider
Nerd
Nomad
Miner
Murader
New:
*Demolisher
Bonuses to explosives, less explosive damage, buffs too heavy weapons like m60s and auto shotguns
*Tyrant
Increase damage to humans and animals, Increase harvest and bonus damage with Bows and blades
*SWAT
Increase damage with shotguns and clubs and Sledges, less damage when standing still, stun attackers more often
*Crusader
Increase damage against special zombies, bonus damage with Spears and ARs, increase damage the less hp you have
*Responder
Increase axe damage and hammers, immune to Radation, less damage from elemental effects, and bonus stamina
Last edited by a moderator: