Crafted vs Looted armor edition

Adam the Waster

Well-known member
Much like my crafted vs Looted for weapons. My same idea goes to armor as well. You have player crafted armors vs ones you find/find blueprints for 

Let's get started 

All armors have there own book sets 

Light armor: fashions weekly: 

Mid armor: Armored up:

Heavy armor: A knights tale: 

You have your primitive armors thar give no benefits and are worst then your standard sets of armor:

Primitive cloth: the same as we have now but the mask is now a hoodie 

Wooden armor: heavier then most medium armors and doesn't offer as much protection but it's better then nothing. 

Scrap armor: metal plates and sheet metal bent and tited together.  It's way heavier then it should and only offers protection on par with heavy armor

Then your on too the player crafted armors: once you unlocked the tier above primitive armor you get theses sets. They offer equal protection but have no benefits 

Light:

Price: 

Cloth, tape, armor kit, iron, forged iron 

Padded: thick woven cloth wrapped with enough tape to shake a stick at! 

Medium

Price:

Leather, tape, armor kits, iron, steel over time: 

leather padding: a thick rawhide set with a cap, leather vest, with enough reused belts and cloth too make the recycler in you proud

Heavy: 

Price: forged iron, leather, cloth, armor kits tape, steel 

Plated: a heavy set with a old pot on your head, a weilding helmet, a barrel as your chest plate. Thick metal renforced glove and sturdy sneakers!

Special armor: hazard gear:

Cost the same as whatever armor but with lead added as a part of it. 

Findable armors, armors to find or once you get the blueprint too craft it. 

Light:

Athlete 

Preacher 

Rouge 

Enforcer

Lumberjack

New:

*Rancher 

Bonus with shotguns and light farming buffs 

*Desert gear

Bonus with pistols, looting and carryweight

*Primal

buffs with hunting, Spears, bows and animals 

*Grunt 

buffs ARs, knuckles and gives damage to humans 

*courier

bonus for missions, trading and carrying 

*scrapper 

Buffs shotguns  and sledges and gives buffs with xp and scraping 

*hazmat 

Buffs XP, resistance to effects, Radation and buffs to trading and more damage to special zombies 

*Thug

Buffs clubs and pistols ,more damage to people, less damage from people and bonus when holding dukes

*Uitily 

buffs batons and robots, increase crafting speed, better repair cost, extra block damage 

Medium:

Ranger

Buffs rifles and magnums more

Biker

Buffs all melee but smaller amounts 

Scavenger 

Buffs looting now

Farmer 

Buffs rifles and shotguns 

Assassin

Commando 

Hoarder 

New:

*Operator 

Hazmat solder set, buffs all guns by small amount, reduced damage from humans and does more agents special zombies 

*field medic @Old Crow @KittyKatCatgirl8

Increase healing effectiveness, healing speed of you and your buddies, increase personal healing 

*hunter 

Buff for Bows and scoped weapons, increase harvest, camo, minor sneaking buffs

*Bountyhunter.

Buffs too missions, more damage to humans, less from zombies and people. Increase stamina 

*Scribe 

Buffs batons and machines, chance for double xp, resistance too effects, rad resistance, bonus damage with elemental effects 

Heavy:

Raider

Nerd

Nomad

Miner

Murader 

New:

*Demolisher 

Bonuses to explosives, less explosive damage, buffs too heavy weapons like m60s and auto shotguns 

*Tyrant 

Increase damage to humans and animals, Increase harvest and bonus damage with Bows and blades 

*SWAT 

Increase damage with shotguns and clubs and Sledges, less damage when standing still, stun attackers more often

*Crusader 

Increase damage against special zombies, bonus damage with Spears and ARs, increase damage the less hp you have

*Responder 

Increase axe damage and hammers, immune to Radation, less damage from elemental effects, and bonus stamina 

 
Last edited by a moderator:
Back
Top