JaxTeller718
New member
And with the release of b240 Im leaning more to being on YOUR side of this nowJust a preface, thank you so much for Ravenhearst. I hope it'll one day come to A17, although I understand that would be a pretty big task.
That said, if TFP asked people playing the experimental to simply pop into dev mode and test all the blocks / pathing / mechanics / whatnot by making a wall of chairs and seeing how the zombies react / driving every vehicule on a drive-track made of every material to see if they act correctly / making sure they didn't accidently give steel the defensive strength of cardboard / generating RWs to see if the algorithm isn't going too wonky, I'd agree with you, and that's what dedicated testers should be doing with every build (preferably with a little checkbox, or even more preferably with actual coded tests).
But the last few builds have been made to balance how the game plays (lvl gating VS skill point cost, food usage, vendor prices, exp gain), which you can't reasonably test by the above test method. You need to sink some time in a game, see if a certain part is way is too easy/too hard and how you can tweak it.
If these experimental aren't for changing the balance of the game, but fixing in-game bugs in order to get the game stable and good to go, then sure, I understand more than one build per week, but then why also change the balancing? If balancing the game is included in the experimental mandate, a week would help with feedback much more and TFP can still work on certain bugs that have been hopping builds (double swing, ammo in nail gun, charismatic nature are some that come to mind).
That said, if the stable build does come out early January, then it'd likely be more trouble to implement this with the whole coding team for 3-4 weeks, in which case yeah, it'd be pointless to change how it is right now, but I can't help but feel as though that 3 - 4 week might be more around 2 - 3 months (Really hope that feeling of mine is wrong).

Thank you for the kind words. Now more than ever I think the world NEEDS Ravenhearst and we SHALL be on 17, better than ever. Our team is plotting away now for you guys

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