PC Cooking has now become obsolete

i wished that some Foods gave better effects so you can go

Hey i could uses a HP boost! (eats Pumpkin pie)

so it gives you a reason to make complex recipes much like Sham Chowder and how it gives you a foruted boost

and im ok with the food poisoning now

but for me there's no reason to say cook meat stew , veg stew , pumpkin anything. aside from just having it! IMO

 
Not to mention that any food still unharvested in your farm should also spoil. I mean if our amazing Farm Plots can grow crops from seed to ripe in 2 days, then by rights they should spoil on day 3 if not harvested, right?
What a PITA spoiling would be if added to the game, huh? I reckon all it would do is push most players towards using canned food predominately (hence getting it from the trader first and foremost) and just skip farming / cooking altogether as they will just no be worth the hassle. That would be a shame.
I'd like to see a little randomness to growth times etc with a "dead state" at the end of crop cycle. 1-2 days of time to harvest for optimal yield. Maybe even little randomness for the growth time, so one got ripe on day 3, the other on day 5. Would make farming a little more involved.

For the canned foods, you're basing your logic on keeping the canned food economy as is. That side of the equation should be tuned as well. How? Depends on the entirety of the system tbh.. rarity, expense, maybe have traders sell cheap food and the machines sell at high prices.. remove all vending machines, having people can their own chili or looting it from cupboards? Etc etc.

 
I'd like to see a little randomness to growth times etc with a "dead state" at the end of crop cycle. 1-2 days of time to harvest for optimal yield. Maybe even little randomness for the growth time, so one got ripe on day 3, the other on day 5. Would make farming a little more involved.
For the canned foods, you're basing your logic on keeping the canned food economy as is. That side of the equation should be tuned as well. How? Depends on the entirety of the system tbh.. rarity, expense, maybe have traders sell cheap food and the machines sell at high prices.. remove all vending machines, having people can their own chili or looting it from cupboards? Etc etc.
I hope you mean real time days and not game days.

 
I hope you mean real time days and not game days.
No, I meant game days, but right, you're referring to servers.. Thanks :) Most of my experience with the game is single-player or "a friend joins my game", which means game days go by exactly at the speed I'm playing. For that the "couple days to harvest" would work. It'd be a couple hours game time window.

Server populations didn't even cross my mind; I'll admit, it would make farming completely pointless on servers. I guess it should only tick when a chunk is loaded, although that would have its own host of issues... yeah no, not going to work like that.

 
No, I meant game days, but right, you're referring to servers.. Thanks :) Most of my experience with the game is single-player or "a friend joins my game", which means game days go by exactly at the speed I'm playing. For that the "couple days to harvest" would work. It'd be a couple hours game time window.
Server populations didn't even cross my mind; I'll admit, it would make farming completely pointless on servers. I guess it should only tick when a chunk is loaded, although that would have its own host of issues... yeah no, not going to work like that.
I was thinking about servers, but I was also thinking about the 10 min days as the current shortest day setting... and how growing opium poppies would then have to be added in order to do crack-level speed farming.

 
I was thinking about servers, but I was also thinking about the 10 min days as the current shortest day setting... and how growing opium poppies would then have to be added in order to do crack-level speed farming.
Just curious, as someone that plays exclusively 90 minute days... do crops grow based on real time or server time? In other words, does changing the day length affect the speed at which crops grow?

 
Just curious, as someone that plays exclusively 90 minute days... do crops grow based on real time or server time? In other words, does changing the day length affect the speed at which crops grow?
I don't know for sure, but I would guess real time. I know on 2 hr days, I usually harvest every other day. I don't know the exact amount of time, but it's somewhere between 2 and 4 hours. Let's just pretend it's 4 hours. If it wasn't real time growth, then crops would grow from seed in 20 real time minutes when the game is set to 10 minute days. I have a game going on 10 minute days and I could easily test it, but I won't be home for a few more hours.

 
Not to mention that any food still unharvested in your farm should also spoil. I mean if our amazing Farm Plots can grow crops from seed to ripe in 2 days, then by rights they should spoil on day 3 if not harvested, right?
What a PITA spoiling would be if added to the game, huh? I reckon all it would do is push most players towards using canned food predominately (hence getting it from the trader first and foremost) and just skip farming / cooking altogether as they will just no be worth the hassle. That would be a shame.
I have no clue why you quoted me in that. I responded to a specific post about only making 1 meal a day being "disciplined". You go totally off that topic and onto farm spoilage. Maybe next time quote a post that's relevant to the topic you wish to talk about? I never once even commented on whether I am pro or con to spoilage in general (I'm pro btw)...... Go try and pick a fight with someone else please.

PS. carrots/potatoes/pumpkins/aloe can sit ripe on the plant for a pretty damn long time. Mushrooms I could get onboard with spoiling fast tho.

 
I don't know for sure, but I would guess real time. I know on 2 hr days, I usually harvest every other day. I don't know the exact amount of time, but it's somewhere between 2 and 4 hours. Let's just pretend it's 4 hours. If it wasn't real time growth, then crops would grow from seed in 20 real time minutes when the game is set to 10 minute days. I have a game going on 10 minute days and I could easily test it, but I won't be home for a few more hours.
Yeah, that was sort of my thought as well... that it would be based on real time.

 
C'mon, it's much more than that. Run the numbers or just try everything and pay attention, higher-quality cooked meals _dramatically_ cut the danger and loss. Which, I should have noticed, plain old spoilage would not do. A flat per-meal chance does: reduce the number of meals, reduce your losses-per-stamina-cap-point, even if you run minimum-stamina that'll only lower the cap you maintain, not how many meals you have to eat to reach it. Running minimum-stamina might let you live on charred meat and never risk much, I guess that might work for the gunzerkers.
While higher quality cooked foods do, overall, give less chance of food poisoning (since you need to eat less).....how does any of that make the food poisoning mechanic anything beyond just a resource drain?

You still overcome food poisoning by eating more food. Original food poisoning was on raw or rotting meat, it was a punishment for eating something you shouldn't. Then it was put on raw fruits and veggies, which was stupid in my mind. Now it's on cooked foods and you have to ask "why?"

The only reason I can come up with, since the negative effect of food poisoning doesn't have a huge impact overall, is to function as a way to drain resources from the player to make surviving more difficult.

The problem with this is it's a waste of a debuff using a lame mechanic. If you don't want the player to have as much food then adjust the recipes to require more ingredients.

 
If you don't want the player to have as much food then adjust the recipes to require more ingredients.
Then players will just make their garden bigger.

If you want players to have less food, you need to limit the ressources needed to craft food.

As long as there is an infinite source of food, which is additionally easy and without reasonable effort of time doable (like planting crops yourself), you will not reduce food amount.

 
In early game food poisoning is a way of making the survival game felt. If you are not careful or new to the game you will get into a situation at least once where you are out in the wild, low on stamina and desperately looking for food. For some time afterwards you will be eating such food with a sense of fearful anticipation.

And for a survival game that is a good thing, by the way.

Experienced players like us (who know where to get cans and what vitamins do) won't get into those situations anymore and won't have any noticable resource drain. We still have to deal with it in one of multiple ways if we don't want to look like idiots.

Ergo, resource drain is not the reason for this mechanic, having a survival mechanic in the game is.

 
Experienced players like us (who know where to get cans and what vitamins do) won't get into those situations anymore and won't have any noticable resource drain. We still have to deal with it in one of multiple ways if we don't want to look like idiots.

Ergo, resource drain is not the reason for this mechanic, having a survival mechanic in the game is.
I have never used a vitamin playing the game....the are effectively useless with how food poisoning is now.

Dysentery is a survival mechanic. Small, reasonable risk of getting and effect can't be easily taken care of if you are not anticipating it. It also has the "ticking clock" effect, which adds to the urgency of the condition.

Food poisoning has no presence, you just wonder "why is my stamina low". The effect of food poisoning can be easily negated by......eating more food.

Food poisoning is even worse than the infection debuff.

There is no significant effect on gameplay as a result of food poisoning or infection debuffs.

 
I have never used a vitamin playing the game....the are effectively useless with how food poisoning is now.
Whether you like the mechanic or not, I can't see how vitamins are useless. You want to make sure you don't get poisoning, take a vitamin before eating and you won't. It may not be a big deal, or all that exciting... but it certainly isn't useless.

 
I have never used a vitamin playing the game....the are effectively useless with how food poisoning is now.
Vitamins give you the possibility to eat for example Sham Sandwitches without any risk and this can be very useful in the early game if you run low on food.

Sham Sandwitches give 28 food but have a 12% chance of food poisoning. If you take vitamins then you can eat the sandwitches without running the risk of getting food poisoning.

 
The point is, food poisoning is a little threat in the beginning. It's not a big deal to put up food mass production. Once you have food production, you can fight food poisoning by just eat again, because you have way enough food anyway. Vitamins are useless then.

Food poisoning is just an issue if you don't use food production. If you just occasionally cook one single meal when you just found the necessary ingredients "accidentially". If this happens you most likely also found some vitamins. But who does that?

As you can read from different food-threads, people tend to either only eat cans with 0% food poisoning chance (loot them, buy them off traders) or they do mass production with a garden. In both ways, food poisoning is not a real issue.

 
Food poisoning is just an issue if you don't use food production. If you just occasionally cook one single meal when you just found the necessary ingredients "accidentially". If this happens you most likely also found some vitamins. But who does that?
Exactly.... different ways of playing. If you don't stock pile food then poisoning can be a moderate inconvenience so vitamins have a use.

 
A theoretical one, yes, but not a practical.

If you decided not to start own food production but to rely on cans, don't eat found stews, especially if it is your last piece of food, otherwise you could counter food poisoning with more food.

So the possibilities left where you REALLY need vitamins are so really little cornercases...

 
Food poisoning is just an issue if you don't use food production. If you just occasionally cook one single meal when you just found the necessary ingredients "accidentially". If this happens you most likely also found some vitamins. But who does that?
Sometimes you can't use food production.

I was watching a stream yesterday and the player was struggling with a lack of food.

He's in his first week so he doesn't have a garden and hasn't had any luck with hunting.

So he is dependent on finding food in POIs but had no luck finding enough cans. But he found sham sandwitches and vitamins and that helped him to bring his max stamina back up.

 
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